Glad to hear there's hope for minions.
Yes scarcity of corpses would pose a problem. Or maybe we could make it kill-based or something. Will look into this more.
I'm not a fan of the Outlander method of summoning via kills. Why have minions if I'm already killing everything? I think if it just spawned one imp in the event of zero corpses it'd be enough to make it functional. That way it's more costly to replace them in a "high stakes" battle.
...Ember Bolt could use a little fine tuning. The damage at Tier 0 is strictly inferior to auto-attacking with the first wand you pick up. It becomes serviceable once you're firing at least three bolts, but it should really gain an additional chance to poison, with poison chance and poison duration increasing by rank.
Good suggestions those for added tier bonuses. Will see what can be done about its lower-level damage numbers.
I think the current tier bonuses are sufficient. I meant increasing chance and duration for each individual rank. Again, compare to Prismatic Bolt which does this for each element. Ember Bolt only needs to do so for poison.
Really? I actually thought it was tending towards being OP. But then again I have sooo little actual playtime with the Alch. I will look into this.
Perhaps it was at one point and someone nerfed it a little too hard? I unlocked it just before fighting the manticore and couldn't even scratch it with this skill. I've never seen any other skill drain the mana globe to no effect. Only the enemies with the least armor took any damage. It crits for double digit damage on the target dummy in town.
I'll track those down, but for now could you be a little more specific pls?
Ember Bolt, Ember Lightning, Nether Imp, Summon Alchemical Golem, and Ember Shock so far. Apparently Nether Crystals as well since it doesn't appear to actually do any damage at all. Even its tooltip says "deals ___". Could be more, but I haven't unlocked the rest yet.
I think Ember Shock could be a little more interesting as an actual melee option. Since you appear to be slapping them with that big ol' glove, why not make it weapon DPS based and drop the cooldown? Maybe lower the initial stun chance and allow it to grow with ranks? Ember Lance could potentially use DPS as well, if only to help differentiate itself from Ember Barrage. Then you'd only have to balance the DPS percentage vs the firing rate.
Speaking of firing rate, does Ember Barrage have any upper limit at all? Testing it on the target dummy it got progressively faster until my mana was completely gone. The sound effects get kind of broken at some point and it begins affecting the game's frame rate if you drink potions to keep it going. It's a good thing it doesn't build charge.
Well, back to saving Zeryphesh!
Edit: I just now managed to have two golems out at once, but haven't been able to reproduce the issue again. Will keep trying.