Outlander-style Charge Coding (TBA)WIP:
- Describe code elements and in-game effects.
- Describe scaling aspects, and comma-separation.
- Describe scaling inversion.
- Describe passive skill application.
- Demonstrate Share the Wealth adaptations.
- Explore triggerable coding.
Charge-Bar UI: The UI of the Charge Bar is split into 3 pieces.
You have the base UI coding, under
MEDIA/UI/MENUS/UNITUNIQUEMENUS/<filename>.LAYOUT From that file, you can find links to the `imageset` entries that define what the Charge-bar looks like…and a link to the **separate** Layout file in which the Charge-bar tooltip resides.
If you want to change the "display name" of your Charge-bar (or its description, for that matter), you should edit the "tooltip" Layout file, not the baseline one.
[EFFECT]
<STRING>NAME:Wanderer_Passive_CS
<STRING>ACTIVATION:PASSIVE
<STRING>DURATION:ALWAYS
<STRING>TYPE:PERCENT CAST SPEED
<STRING>STATMODIFYNAME:Player Charge Percent
<STRING>STATMODIFYPERCENT:100
<BOOL>SAVE:true
<BOOL>EXCLUSIVE:true
<FLOAT>MIN:0.1
<FLOAT>MAX:0.1
<STRING>STAT_SOURCE_TYPE:ON UPDATE SELF
[/EFFECT] [EFFECT]
<STRING>NAME:Wanderer_Passive_CS_max
<STRING>ACTIVATION:PASSIVE
<STRING>DURATION:ALWAYS
<STRING>TYPE:PERCENT CAST SPEED
<STRING>STAT_SOURCE_TYPE:ON CAST CASTER
<BOOL>SAVE:false
<BOOL>EXCLUSIVE:true
<FLOAT>MIN:5
<FLOAT>MAX:5
[/EFFECT] <INTEGER>CHARGES_MAX:1
<FLOAT>CHARGE_DPSMULT:20
<FLOAT>CHARGE_DEGRADE_SECONDS:3
<FLOAT>CHARGE_DEGRADE_PAUSE:5
[SHOWUI_ALWAYS]
<STRING>MENU:OUTLANDERCHARGEBAR
[/SHOWUI_ALWAYS]
[CHARGE_AFFIXES_TO_WATCH]
<STRING>AFFIX:WANDERER_PASSIVES
[/CHARGE_AFFIXES_TO_WATCH]
[AFFIXES]
<STRING>AFFIX:WANDERER_PASSIVES
[/AFFIXES]
[EFFECT]
<STRING>NAME:Wanderer_Charge_Rate
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:ALWAYS
<STRING>TYPE:PERCENT CHARGING BONUS
<BOOL>SAVE:true
<FLOAT>MIN:-25
<FLOAT>MAX:-25
[/EFFECT]
[EFFECT]
<STRING>NAME:Wanderer_Max
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<STRING>TYPE:ADD TRIGGERABLE
<FLOAT>CHANCE:100
[/EFFECT]
[EFFECT]
<STRING>NAME:Wanderer_Unmax
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<STRING>TYPE:ADD TRIGGERABLE
<FLOAT>CHANCE:100
[/EFFECT]
[EFFECT]
<STRING>NAME:Wanderer_Deplete
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<STRING>TYPE:ADD TRIGGERABLE
<FLOAT>CHANCE:100
[/EFFECT]
[EFFECT]
<STRING>NAME:Wanderer_Focus_Hit
<STRING>ACTIVATION:DYNAMIC
<STRING>DURATION:INSTANT
<STRING>TYPE:ADD TRIGGERABLE
<FLOAT>CHANCE:100
[/EFFECT]