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Author Topic: [EXPERIMENT] Negative Quest Bonuses  (Read 2929 times)

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Re: [EXPERIMENT] Negative Quest Bonuses
« Reply #15 on: »
Also, @Phanjam, you are off-topic.  We are exploring the idea of creating a "merchant" that uses the Quest subsystem, to allow players to purchase Skill-points.

Lol my bad sorry! :D
« Last Edit: January 21, 2019, 12:06:45 pm by Lord Nyriox »


Re: [EXPERIMENT] Negative Quest Bonuses
« Reply #16 on: »
Lol my bad sorry! :D


No worries.  :}

Do you have any ideas, on methods to directly remove Fame from a player? 


P.S.  Regarding your "decision tree questing" idea, the discussion for that should probably continue on Discord. 

« Last Edit: January 21, 2019, 12:06:56 pm by Lord Nyriox »
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Results: [EXPERIMENT] Negative Quest Bonuses
« Reply #17 on: »
Quest testing experiment run complete… 

@doudley, @Phanjam:  Unfortunately, using a Quest to reduce raw Experience and/or Fame, does not actually reduce Character Level or Fame Level.  Instead you wind up with a "negative progress" to your next Experience and/or Fame level—but you remain the same Level as you were before the modifier.

This may be a case in which you have to restart the game for the change to take effect, but I did not test that possibility.

See the attached screenshots.
« Last Edit: January 21, 2019, 12:07:32 pm by Lord Nyriox »
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

 

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