News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 234
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 293
Total: 293

Author Topic: Boss Mana Guardian converted animations from Boss Siege Guardian  (Read 2280 times)

0 Members and 58 Guests are viewing this topic.

@Lord Nyriox was asking about these animations on Discord.  I started playing with it and couldn't stop  :D

I used Blender 3d, Gyro's script, and my animation splitter to get this done.

The walk animation was the only one that really needed a lot of tweaking.
In addition, I used some physics stuff in blender to make the tail move and then saved it as keyframes.

It took me a while to remember how to setup the physics stuff. I haven't done it in quite a few months.

Updated:  It doesn't work with the original mesh, so I included an updated mesh to go with the skeletons.
« Last Edit: June 12, 2018, 04:33:31 pm by Vkoslak »

Share on Bluesky Share on Facebook


Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #1 on: »
HOLYGUACAMOLE @Vkoslak you are DA MAN!!!

Gonna use this tonight tonight tonight !!!


Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #2 on: »
Sorry, @Vkoslak, but it appears that the bones are all out of order somehow. 

A quick preview in Dusho's Torchlight Mesh Viewer shows the limbs all crossed. 

Can you somehow fix it? 


Thanks for your help.  :} 
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #3 on: »
You replaced all the skeletons with the ones in the zip right?

I changed the parent of the tail bone to make it work better so it's not compatible with the old skeleton files.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #4 on: »
I updated the first post to have a new zip with the fixes.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #5 on: »
In spite of my emphatic "tonight x 3!" i did not get to it last night :P
So now i can use the fixed files :D
Thx @Vkoslak !


Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #6 on: »
@Vkoslak, @Phanjam

I went ahead and polished the model data (so it can be used in a mod right away).

First of all, I added all the "other" Mana Guardian model data (materials, animation-registry, etc). 

I spliced in the animation-registry from the Siege Guardian (removing any irrelevant data, such as the Siege Guardian's "idle" and "bind" animations, and the "hide/show material" events). 

I rebuilt and optimized the Mesh and Skeleton data using OgreXMLConverter and MeshMagick (so the model should be both version-matched and more efficient). 

Finally, I fixed the "bind" animation to actually have the correct properties: name="Bind" and length="0" (same as every other Torchlight base skeleton). 


I tested my edited model with a modified copy of the "Playable Siege Guardian" mod.  My patched version plays just fine. 


Aside:  Call me weird, but for whatever reason, the Mana Guardian seems far more "sexy" to me than any other TL1/TL2 model I have seen. 

Even the TL1 Zealot is barely a shadow in relation to it, as far as I am concerned.  ;} 
« Last Edit: June 12, 2018, 09:14:15 pm by Lord Nyriox »
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #7 on: »
Hi @Vkoslak and @Lord Nyriox.

I've just noticed this work you made and I wonder if it has been included in a mod ?
And would you give me the authorization to include it in my Variant Pets mod ?

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #8 on: »
Fine with me.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #9 on: »
And would you give me the authorization to include it in my Variant Pets mod?

Go ahead, @Korzeam.  :}

You might want to try one of my later revisions of the model.  I have created several experimental variants of the "Boss Mana Guardian" mesh, which are included in my newer model packages. 

"Boss Mana Guardian", version 7
MEGA provides free cloud storage with convenient and powerful always-on privacy. Claim your free 20GB now
mega.nz

« Last Edit: July 06, 2018, 09:14:14 am by Lord Nyriox »
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Re: Boss Mana Guardian converted animations from Boss Siege Guardian
« Reply #10 on: »
Thanks @Vkoslak and @Lord Nyriox, and nice work !  :P

 

Recent Topics+-