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Author Topic: Pet Variants Mod  (Read 43938 times)

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Re: Pet Variants Mod
« Reply #225 on: »
Quote
Maybe it's just a problem of number.
I can try this setting :
+25% size
+50% health
+50% damage
+50% armor
It only takes trial and error to get the right one. ;)
Quote
The answer is still the same : I can't.
I've already explained why.
It's a pity, even though I imagine I can have Pet Angel of Death (Tyrael in Black). :P
But it's okay. :D
Quote
The main problem I have is how to design a skill that can summon a random minion.
Maybe it's not possible...
Hmm... I have 2 ideas:
  • Have you ever tried the Wildlings class (in Variant Class). He has Passive skill (more precisely the Charge Bar skill) to summon Vanilla Pet as his Minion. Maybe you can take it from there.
  • Make a Summon scroll for each Variant Pet, and after that give the Pet Dark Portal the ability to use Summon Variant Pet from the Pet Variant scroll randomly.

Re: Pet Variants Mod
« Reply #226 on: »
Hi @Korzeam

I have questions for Pet Dark Portal. What about animation when he acts when walking / running, when attacked by enemies, etc. Does it look good?

I'm afraid there will be a bit of a problem, because he's not the real Pet.
« Last Edit: August 07, 2018, 10:53:57 am by Sch123 »

Re: Pet Variants Mod
« Reply #227 on: »
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)


Re: Pet Variants Mod
« Reply #228 on: »
Hi @Korzeam
I have questions for Pet Dark Portal. What about animation when he acts when walking / running, when attacked by enemies, etc. Does it look good?

I'm afraid there will be a bit of a problem, because he's not the real Pet.
There are not really animations because it's a particule effect and not a mesh, exactly like Wisp or Nether Wisp pets.
I probably can make it not attackable by enemies, not sure of that yet.

Quote
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)
Thanks @Phanjam !
I'm a little disapointing to see my idea is not original.  :-[
Never tried TL1CP, sorry. 

Re: Pet Variants Mod
« Reply #229 on: »
Quote
@Korzeam Anarch16sync made a similat portal skill for TL1CP that can summon units randomly. I will post the code when i get to my desk ;)
Thanks @Phanjam !
I'm a little disapointing to see my idea is not original.  :-[
Never tried TL1CP, sorry.

Haha don't be disappointed! I found the post where Anarch describes hi s method...

http://torchmodders.com/forums/tl1cp-update-03/skill-replacement-for-ember-crystals/msg7076/#msg7076

Hope that helps!


Re: Pet Variants Mod
« Reply #230 on: »
I'm a little disappointed to see my idea is not original.  :-[


@Korzeam

I encourage that it's not a matter of being the first to get the idea rather it's to be able to do it effectively at a later time.  ;)

Many ideas I have are not original however I keep editing my notes over the years and they become much better and more refined every time.

Often I've asked modders to edit and merge mod features together and they become a useful option for the community to use to improve their game.

I see this Pets Mod and your work with the same respect and appreciation!  :)

If we can use a Skill (or a Pet that has a Skill) that allows the summoning from a random pool of minions then that would be so appreciated especially in a Pets Mod since TL1CP only did so on a Class it is far less restrictive if players want a more open mod that avoids adding large Class files into their game.
« Last Edit: August 08, 2018, 04:56:47 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Pet Variants Mod
« Reply #231 on: »
By the way, in the torchmodders discord LordNyriox made a suggestion for another variant pet - the "invisible pet".

What I actually said, is that for the "Lazarus Pack" mod, I ported over a vanilla TL1 pet, that was in the game files, but otherwise unused, called the "Imaginary Pet". 

This pet is both invisible and incapable of combat, and was designed to retain the Inventory and Merchant functionality that pets provide—without any other features. 

I honestly feel that it was something of a "have your cake and eat it too" concept, providing the biggest benefit of a Pet (inventory and sales), without the pet interfering with your combat strategy (which pets make a habit of doing).

I'm a little disapointing to see my idea is not original.  :-[

To be perfectly honest, @Korzeam, when I find that one of my ideas is not truly original, I sigh in relief—because that means I do not have to do everything from scratch.

Instead, I can improve on the methods already discovered (see my "Ultimate Respec Lite" mod, for an example), and improve the TL mod pool just that much more.  ;}
I am off to Tamriel, seeking new adventures, great and small.  One day, I might return to Novastraia and show what I have learned.

Re: Pet Variants Mod
« Reply #232 on: »
@steffire3 and @Lord Nyriox , Thanks for your comments.  :)
I took a look at the alchemist skill and that's quite different from I want to do, but the idea is interesting.

To be honest I can't make it work for now, I have to continue searching.

Re: Pet Variants Mod
« Reply #233 on: »
Hi @Korzeam

I found a Commanding Lord Class with skills "Death Summoner" that might be used for Pet Dark Portal. ;)

And here are some other skills in some classes like Wildling (Skill Charge Bar) & Alchemist TL1CP (Skill Ember Rift). :)
« Last Edit: August 08, 2018, 09:57:11 pm by Sch123 »

Re: Pet Variants Mod
« Reply #234 on: »
Hi @Korzeam

I have an idea for Pet Dark Portal, rather than the Pet floating like Wisp pets or Nether, what if it is made he can teleport. :D

Or, it can be made like an Imaginary Pet that is not visible, and made only appear when he summoned a pet monster. ;D

Re: Pet Variants Mod
« Reply #235 on: »
Haha don't be disappointed! I found the post where Anarch describes hi s method...

http://torchmodders.com/forums/tl1cp-update-03/skill-replacement-for-ember-crystals/msg7076/#msg7076

Hope that helps!
It seems that the spawnclasses method used by Anarch doesn't work with pets units.
That means I would have to recreate all the pets I want to use as summoned monsters.
It's annoying...

Re: Pet Variants Mod
« Reply #236 on: »
Hi @Korzeam

Can you adjust the size on several pet?

- Diablo: need slightly reduced in size, so that it doesn't exceed the size of the player.
- Manticore & Alchemist: need slightly raised a little in size, so that so that it can match the player.

Noisy Pet:

I found 1 more Pet which I think is quite noisy: Pet Mech Crawler
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.
« Last Edit: August 09, 2018, 10:43:50 pm by Sch123 »

Re: Pet Variants Mod
« Reply #237 on: »
Hi @Korzeam

If I look further on "Sturmbeon Caster & Armored Sturmbeon" Pet, I think that pets caused a lite vibration on the screen when walking. Can you fix it, it makes me dizzy. 😵
« Last Edit: August 11, 2018, 01:14:03 pm by Sch123 »

Re: Pet Variants Mod
« Reply #238 on: »
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.
Can you be more specific for that, I don't see what's wrong with these two pets.

Re: Pet Variants Mod
« Reply #239 on: »
When HP from Guardian Siege Pet & Mana Guardian Pet is dying or if he is hit by an enemy attack he will scream in pain.

What I did:

Let my pet fight the enemy alone and when he is attacked / HP in a dying state he will scream in pain.
« Last Edit: August 13, 2018, 09:15:07 am by Sch123 »

 

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