Oh oh OH
@TwinkleToes can i take advantage of your current "pro-modding" frame of mind

to ask for some help plzzz?!
Im trying to make a "curse" skill - I am still coding it but can i get your thoughts on the design pls...
CURSE SKILL1. cast curse on target
1a. curse applies affix to give triggerable and unittheme
1b. triggerable owner is the enemy but eventcreator is the player and subtype is "HIT" (as i understand it, this will make it a condition to trigger only when the player is the one who hits the cursed enemy - amiright on that?)
1c. i read from gytfunke that any triggerable has to be explicitly removed. im not sure yet how to do this but i'm thinking of spawning an invisible dummy unit at the start of the skill with a summonduration as long as id need the curse to last. Then I'd give the unit a 100% cast-on-death skill that removes the triggerable. Too clunky?
2. Triggerable will trigger a "curse proc" skill.
2a. I'm thinking this curse proc skill needs to cast
from the cursed enemy and it would cast it
on itself - i think it needs to be this way because the triggerable owner is the enemy - amiright on that? Also i didnt want the proc to cast on just any enemy the player hits, but only on the cursed enemy (or does the triggerable condition already eliminate that possibility?)
2b. the curse proc damage will be via a straightforward damage affix maybe scaled with some stat and a pretty obvious additional particle so you can see it happen! I may also put a statwatcher on it for... i dont know yet but i might

Did i miss anything

Thanks heaps for any tips!
EDIT
Aaaand one more plz!
MULTI-ATTACK TELEPORT SKILLOkay the idea is to achieve a capability kinda like nightcrawler from xmen - teleport over to target 1 and attack > teleport to target 2 and attack > etc. over a fixed number of chains.
Epoch tried testing it (cos he liked the idea lots) and he mentioned he got it to work via spawning an invisible dummy that would pull the player over.
Am pretty sure it was a dummy that would do the pull (rather than the next target hit by a damage shape) because there isnt any plain "cast skill from target" effect. So i believe (wasnt able to confirm it wth Epoch tho) it was either a "cast skill on death from effect owner" by a dummy that is killed by the player, OR a plain "cast skill on death" and the dummy has a very short summonduration.
I guess im kinda asking if you can help me map-out a "code plan" for this one plz?