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Author Topic: Variant Classes Mod Information  (Read 81964 times)

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Re: Variant Classes Mod Information
« Reply #135 on: »
Quote
I have played the Dragon Prince and I can say that it's like the Fighting Arts, simply doesn't have enough unique skills to pass @Viz criteria
Which makes me say that Dragon Prince class is quite unique is, there is a skill that calls friends and monsters and we can turn into a dragon when attacking. Indeed he is similar to the Otaku class, but Otaku class does not have its own skill icon.  :)

It seems simply doesn't have enough unique skills to pass @Viz criteria. Hahahaha...  :D

Re: Variant Classes Mod Information
« Reply #136 on: »
Quote
I'll change Tyrant's Shell requirement to all ranged weapons only.
Can you also add requirement to the shield as well. Because the effect of Tyrant's Shell skill also involves the shield, but on the requirement there is no shield.  :)

Re: Variant Classes Mod Information
« Reply #137 on: »
Quote from: Steam Workshop

Variant Classes by Viz

CycloneXL 27 Dec @ 8:13am
Miku chibi is from this mod right ? It will be great if there was a scroll or something that let's you transform your pet in it in case you didn't started with it. Maybe mamba can do something about that since i'm also using his pet collection mod.


There is a request for a fish that can transform Pet into Pet Miku Chibi  :)
« Last Edit: December 31, 2017, 07:39:30 am by Sch123 »

Re: Variant Classes Mod Information
« Reply #138 on: »
Fish? I'll see if I can work on it.

And talk about pet, when you told me that some custom pets are unable to cast spell, is that for all spells? Or only some spells?

I messed with the Baneling pet and was able to make it cast spells but only level 1 to level 4 spells. Level 5 and 6 spells are still not castable..


Re: Variant Classes Mod Information
« Reply #139 on: »
Quote
Fish? I'll see if I can work on it.
Items or scroll magic that can transform your old pet into this new ones is also great  ;)
Quote
And talk about pet, when you told me that some custom pets are unable to cast spell, is that for all spells? Or only some spells?

I messed with the Baneling pet and was able to make it cast spells but only level 1 to level 4 spells. Level 5 and 6 spells are still not castable..
Yes, Baneling pet (and Pet I've mentioned before) are unable to cast spell ("Mana" is reduced but no spell happens).

Hi @Viz can you make a pet that is friendly with Essential Mod or other Mod (not replacing anything). Because like a pet skin that previously, they overlap with each other. Or maybe you can fix it directly in Essential Mod (That would be much better, because so many people use Essential Mod).
I do not want a good Mod like Variant, Essential, Synergies are not friendly to each other. :(

Or you can create a Pet Mod collection separately, so if you want to create something later (Like Ultimate Pet) it will not involve any others Mod. I mean, it will be more friendly with the other Mod to.
« Last Edit: January 01, 2018, 08:31:31 am by Sch123 »

Re: Variant Classes Mod Information
« Reply #140 on: »
Hi @Viz

Because you have successfully developed TL1 Rifle to the next level, I have a crazy idea.  :P
What if Tl1 Rifle is upgraded even more. For example "Magic Rifle" where the weapon is firing the Magic Element from Wand animation attack, change the shooting projectile type animation with magic & element status buff (Of course without homing magic).  ;D

And there's more, what if you make a gun "GunBlade" which is like a Final Fantasy Weapons. The weapon that can be treated like a gun or a sword. I found a Mod (Final Fantasy Weapons) that has GunBlade, but that weapon is not as expected, that weapon only serves as a sword only or just work otherwise.
« Last Edit: January 05, 2018, 08:45:40 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #141 on: »
If you want you can also add skin pet panther (Cloudcat) from Clouddancer Mod for next update.  :)

Additional:
- More Skins Tiger (v.58)
- TL2_Lion-Snow Leopard-Leopard_mod_v2

Please keep the original skins/which exists still available.
« Last Edit: January 05, 2018, 06:31:31 am by Sch123 »

Re: Variant Classes Mod Information
« Reply #142 on: »
Hi @Viz

There is a new class of Elemental Brute, maybe you are interested to add it in Variant Mod. Only need the addition of hair model, hair color and face of all vanilla class  ;)

And also World of Warcraft pet fish Wolfish, Protofish to change the appearance of pet. Maybe you can also add it directly to Pet  ;)

They all are new and need permission from the author especially Wolfish & Protofish. Apart from all, that both Mod is very good  :)

Note:
- It looks like both the duration of this Mod pet fish is only there for 5 minutes only, nothing is up to a permanent duration.
- Protofish pet can't used active/attack spell. This case is almost the same as some other Mod pet:
Spoiler (hover to show)

Edit: For some reason, I do not know why Mod Wolfish and Protofish are missing from the Steam Workshop (It may have been deleted by the author: Galandrix). Luckily I've saved it, before it was deleted  ;)

Are you going to include this also in the next update?




Here's another great skin for pet:

- More Pet Skins (FINAL)
- Owl Colors
- Pet Skins - Headcrab (v.1)
- New pet - Dire Wolf (Please combine with pet wolf skin don't make separate pet)

Panda / Bear
Note: I hope someone can make a Blue Grizzly. :P

- Bear Cub (v.10)
- EV Modpack

Here's another great pet:

- Gao Workshop
- TorchlightPets (v.13)
- Little Ponya Hero (v.3)
- Portal Weighted Companion Cube Pet (v.16)

Note:
I hope not to collide with the existing pet skin / original & other Mod
« Last Edit: January 06, 2018, 06:29:54 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #143 on: »
Uhm no.. there's too many. I'm not turning this into another Essential pack.

I could make a pet compilation.. but I was hoping that doudley would continue with this project. I'd love to help him back for everything that he have done for this mod.


Re: Variant Classes Mod Information
« Reply #144 on: »
Hahaha...Sorry I'm too excited @Viz, maybe you can add pet Wolfish & Protofish for next update. And also a new class Elemental Brute?.

I want to ask, when Ultimate Pet Mod is created, will all pet and pet skins in Variant Mod be moved all the way to Ultimate Pet?

Maybe you can start from creating a Pet compilation Mod for the beginning. When all the pets are collected, you can gradually develop into Ultimate Pet.  :)


Hi @Viz

Maybe you can replace some Portraits that still use Vanilla Portraits class by taking Portraits from this Mod (Not for merging mod, just to take Portraits only):
- Baldur's Gate Style Portraits for Torchlight II
- SteampunkPortraits (v.6)

That way the class Variant Mod will be more unique and make it easy to distinguish one from another  class :)
« Last Edit: January 07, 2018, 05:57:02 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #145 on: »
Hi @Viz

Look what I get when I search for a new class, I find weapons and pet StarWars. I wish you can add this to Variant Mod.  :)
- Jedi or Sith - Page 6


Star Wars

@Kva3imoda Link:

- Light Sabers Mod
I've tried this Mod, it's so cool. Just a little bit to add like sound effects and there's also a need to be noticed as we walk holding Light Sabers, look a bit weird.
Perhaps the "Jedi Sword" can fix the flaws that exist in Lightsabers Mod

- Jedi Sword For Weapons  ;D
Contains: models, sound, lights + units.
Units: sword_saber01, sword_saber02, sword_saber03

- Goba For Pet   :D

- Joda



Note:
Somehow when I tried "Force Mod 3.0", my computer hangs right away. It makes me have to restart my computer.  :'(
I do not know if Force Mod 3.0 is no different from Noddyngineering !! (v.830) Mod or not. But when I use Noddyngineering !! (v.830) Mod I did not have computer hangs.
I hope this can be fixed before adding to Variant Mod.
« Last Edit: June 07, 2018, 08:32:17 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #146 on: »
Hi @Viz

I hope you can add Lightsaber / Jedi sword in the next update. I can not imagine when the Kensei / Ronin class from FEP Mod uses that weapon.  ???
Also if you do not mind, I hope you can also add Laser Gun and Pet Star Wars.  :)

Note:
I also found the GatlingGun weapon model (texture and animate), maybe you can also add it as an additional model of MiniGun weapon.
« Last Edit: January 14, 2018, 08:36:49 am by Sch123 »

Re: Variant Classes Mod Information
« Reply #147 on: »
Hi @Viz

Too bad you did not add pet Wolfish & Protofish, new class Elemental Brute and LightSaber / Jedi Sword weapons. :(
Maybe in another update you can add it.  ;)

Re: Variant Classes Mod Information
« Reply #148 on: »
Hey guys. I have sounds for lightsabers, in addition, my early other concepts have lighting.
UPD: Ah, it looks like you have it all.  :)
« Last Edit: January 21, 2018, 03:50:43 am by Kva3imoda »

Re: Variant Classes Mod Information
« Reply #149 on: »
When I was working on these lightsabers, my unrealized idea was to add sparks when striking. I do not know if it can be done.

 

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