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Author Topic: Variant Classes Bug Reports  (Read 22749 times)

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Re: Variant Classes Bug Reports
« Reply #30 on: »
Just noticing while playing Legionary that every time have gone into or out of a phase beast challenge the game will crash.  And this is happening since I updated to ver. 9  of mod. This did not seem to happen with previous version.

Not sure if other characters are effected haven't played them yet.  with this version update.

Re: Variant Classes Bug Reports
« Reply #31 on: »
 :o

Hmm.. I merely edit Legionary with some skill changes, which certainly has no bearing in causing any crashing issue.


Re: Variant Classes Bug Reports
« Reply #32 on: »
Hi @Viz

Quote
- Red Mage and Theolentist class are prone to crashing issue for Mac user.

1. Red Mage
- Red mage crashes when used.

2. Theolentist
- Theolentist also crashes when used skill (Anaerobic Acolytes, Intelligent Design).

3. Ember Sage
- Crash when trying to use Ice Titan Skill.

It's Looks like you should also add the Ember Sage class to "Known issues" which causes crashes for MAC OS.  :)

Note:

There's something I want to ask especially for the "Intelligent Design" skill, in which the skill makes us bigger. I found a similar skill in the Myrmidon class, and did not crash when using the skill. Can you see why that might happen, maybe it can resolve a similar Bug issue

Then I also want to inquire about Ice Titan skills that crash when used, whereas the skill only summons a large skull. In the Noxmer class, Plaugelord also has a skill that calls the monster with a large size but the class does not crash. Can you replace the monster that is called and with a smaller size. Maybe it can solve the crash problem.

Same with the previous one but this is for the Anaerobic Acolytes skill that removes the flying insects when we use them. But unfortunately for MAC users can even cause crashes. I have a suggestion, can you change the skill with toss Mist Poisons. Maybe it can solve the crash problem.

For the Red Mage class, I wonder if it is possible that the class cause crashes because the items (Weapon, armor, etc...) that exist in the Red Mage Mod class. Or maybe there is a lack of source code or files data that can cause a crash, I have a suggestion to dismantle it and make it back from scratch in order to avoid crashes.

I know it will take a long time and it takes some special attention, but if it works then what has been done will be very sweet.

I hope that Variant Mod can be played on all OS without any crashes (Windows, Linux, Mac)  :D

Bug Report:
- In Dragoon class, Piercing Talon skill lost icon image
« Last Edit: December 30, 2017, 10:51:57 pm by Sch123 »

Re: Variant Classes Bug Reports
« Reply #33 on: »
Thanks for reporting the missing icon.

Idk but I don't feel like to replace those skills with another as it would make them lose their uniqueness.

And I don't think that I could continue to support for Mac user.. because;
1- I have no access Mac to personally test these classes.
2- I don't even know what's the cause of the crash.
3- Fixing through 'trial and error' method would take so much time and effort that it's not even funny.



Re: Variant Classes Bug Reports
« Reply #34 on: »
Quote
Idk but I don't feel like to replace those skills with another as it would make them lose their uniqueness.

I mean, what if you compared with similar skill and that did not crash when played. Maybe you can know the difference and the cause of the crash.

Quote
And I don't think that I could continue to support for Mac user.. because;
1- I have no access Mac to personally test these classes.
2- I don't even know what's the cause of the crash.
3- Fixing through 'trial and error' method would take so much time and effort that it's not even funny.

Is there a way for Mac OS users can help fix crashes?

Re: Variant Classes Bug Reports
« Reply #35 on: »
Be a modder, I guess. But then again, the editor is not available for non Windows user.

doudley has been re-encode textures of HUD and icons of those classes but it seems to only fix for Linux user. So..we're pretty much back to square one. 


Re: Variant Classes Bug Reports
« Reply #36 on: »
Quote
Be a modder, I guess. But then again, the editor is not available for non Windows user.
I get jealous of you guys (Modder) who can make and fix MOD. But I am also grateful, because you still want to listen to my request even my complaints.  :)
I wish you all the best, to keep working to create Mod.
Quote
doudley has been re-encode textures of HUD and icons of those classes but it seems to only fix for Linux user. So..we're pretty much back to square one. 
So far Variant Mod can run on Mac OS, but there are only a few classes that crash when in use and some skills that crash when used.
I hope someday there will be a solution for Mac OS users.  :)

Re: Variant Classes Bug Reports
« Reply #37 on: »
I hope for Monk skill Shockwave, Burning Fist, & Burning Fist can be made into toggleable skills, of course the skill consumes MP when used. Will be very helpful with the existing passive skill.  :)

May I ask why DPS on Shockwave skill is eliminated? does DPS really play a role in that skill? helps provide additional damage to the enemy especially when in enemy siege.

Re: Variant Classes Bug Reports
« Reply #38 on: »
No. And yes, the skill is strong enough without the dps part.

Re: Variant Classes Bug Reports
« Reply #39 on: »
How about you make personal Charge Skill for each class that is in Variant Mod that still use Charge Skill 4 vanilla class, while you are working on nerved some skills from some classes. Or at least rename his Charge skill.

Optional:
It would be great if you could create a personal Charge Bar as well.  :)

Re: Variant Classes Bug Reports
« Reply #40 on: »
Hi @Viz

Can you change the first weapon belonging to the VoidSeeker class from 2H Hammer to Shotguns / Rifle. Of course, if the weapon is replaced then the first skill should also be replaced to fit the weapon. Because I see from all the Variant classes there are no classes that use Shotgus / Rifles as their first weapon. And I feel that class is quite suited to the condition.  :)
« Last Edit: January 13, 2018, 09:02:10 pm by Sch123 »

Re: Variant Classes Bug Reports
« Reply #41 on: »
I have found a possible fix for classes crashing issues during multiplayer/co-op games when transitioning from one area to another. As posted , some crashing issues are due to toggleable skills. I have tested on 2-3 classes, but mainly with Plaguelord.

After I dig into the code of Plaguelord's Body Boost, which have a visual effect of toggle off and different CD (10s after 1st cast, 3s after 2nd) so it is easy to notice the change, I believe that either the skill being reapplied too frequent, or it last after warp caused the crash. However, after I add "DIES_ON_WARP:1" to both dummy units (I don't understand why there are two dummy for this skill), turn it on and warp in game, the buff is still there. But the unittheme is gone and I can only activate the second stage of that skill but will the first stage of CD (10s). The simplest ways I can think of are either trigger the toggle off via cast on warp (but not such thing), or via cast on dummy die (I can't find either). I can't successfully turn the skill off on warp to have enough information to test whether toggleable skills really caused the crash. Can someone help?

Anyway, I will try the same on Ritual of the Chain later to see whether I did it. In fact, it is possible that the passive of Plaguelord, which work as toggleable but no toggle off function, can cause the crash too.

Re: Variant Classes Bug Reports
« Reply #42 on: »
Hello Willis, thanks for sharing your findings.
Unfortunately I don't have much to add as my knowledge regarding what could causing the crash is as much as yours.

Re: Variant Classes Bug Reports
« Reply #43 on: »
Some update.

Besides adding DIES_ON_WARP:1 to dummy, I change the duration and CD of the dummy skill to 1.5 and 1 respectively. Now the buff won't be applied too frequent and will gone shortly after switching area. However, as this skill use a dummy counter instead of checking unittheme, I have to find a way to remove the counter. Anyway, I start thinking about whether do I really need to kill the dummy on warp. I will use Ritual of the Chain, which I kill the dummy on warp too to explain.

1. 1st cast: summon a pet and apply a debuff to myself
2. Warp: kill the dummy that apply that debuff (I can't figure out how to kill the pet, as I can't really find the unit file for the pet)
3. The debuff is still there, but no more reapplication. Pet still there too. And the skill still function well.

So, the problem may exist on the first part. That's to say, why should we apply a buff/debuff with infinite duration so frequent? Is it the crash caused by (A) The dummy, (B) the frequent cast of skill by dummy, or (C) the frequent reapplication of a infinite duration skill? I quite run out of idea to test all three as the crash will not happen every time even if I modify nothing and use the original file. It requires a lot of test to different scenario.
« Last Edit: April 07, 2018, 11:58:31 pm by Willis »

Re: Variant Classes Bug Reports
« Reply #44 on: »
More Update

Can't find when does it summon the dummy. Seems like that the dummy won't die even if you turn off the skill. It just changes the level of the dummy skill instead of resummon it. The funniest thing is CD or cast once only do no effect. I guess the dummy keeps resummon itself so CD and cast once can do nothing as every time it's a new dummy. Of course, it's also possible that another dummy keep summon that dummy. I believe the process of keep apply buff and resummon dummy cause overload on multiplayer game and finally crash the game sometime depend on network speed or other stuff. It explains the situation that sometime it crashed and sometime it didn't, and explain that even some classes use toggle skills, they cause no crash. However, I still can't find a way to fix it to prevent the resummon of dummy. I have no idea how the summon system works in Guts even after reading the engineering skill.

 

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