News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 233
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 248
Total: 248

Author Topic: Variant Classes Bug Reports  (Read 22791 times)

0 Members and 62 Guests are viewing this topic.

Re: Bugs Report
« Reply #15 on: »
The throwing knives issue should be fixed in the next update.  ;)

They came from Extra Classes. I noticed that the author took them from Synergies but he overlooked a folder that contains some mesh files for the weapon.

Re: Bugs Report
« Reply #16 on: »
@Viz I have a reply from Steam involving your request for info on crash weapon names:  :)

From: Winsome Minotaur: 20 hours ago:
Level 38 Skillful Throwing Lurker Knife, and Level 38 Bifold Throwing Lurker Knife. In case it matters, I'm playing a Dark Noxmer. My only mods are:
Active Pause v6
Arcane and Bestiary v2
More Pet Skins v47
Beholder Invasion v1
Power Leveling v3
Socket Addition v4
Variant v8
Auto-Spend with Respec v2
Super Inventory Panels v2
« Last Edit: November 04, 2017, 07:10:40 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Bugs Report
« Reply #17 on: »
good find sch123!  I think as modders we need to find an alternate way to display charge bar info.

Because they operate in many different ways, most custom charge bars are large and it results in the trouble shown by sch123.  you can solve this one by raising the whole box, but it will cover so much of the playing area instead which can be a problem if you happen to touch it in the middle of a big fight!

Either find a new place OR just make it smaller by removing a lot of the words :(


Re: Bugs Report
« Reply #18 on: »
@Viz I have info from the other person at Steam regarding the Theolentist bug:

From: rcorigami : 11 hours ago
As For Theolenist this situation was while running single player. I ended up delete the character and made a new one and I was able to move forward. So not sure what happened there. Thank you again for response.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Bugs Report
« Reply #19 on: »
Good day,
I am not sure if this is an on going issue or if it is one due to the mods I am running. But while playing the Legionary if I recall at least 90% of the time for sure when I enter an instance say like "phase Beast challenge"  or "bring out the dead" the game crashes.

Is this a known issue with this character? Is there any information I could provide to that may help? I am not wise to the world of computers but can follow directions well. :)

Thank you for any help or suggestions. And sorry if this should have been in the bug report section. After typing this in here (new to forum) I went to original page (rather then the link I seen in Steam) and seen your three sections.  Please forgive my ignorance. I was thinking of moving it but wasn't sure how at the time of this post.  Thanks.
« Last Edit: November 09, 2017, 02:16:25 pm by Rob »

Re: Bugs Report
« Reply #20 on: »
Hello @Rob , thanks for dropping by the forum.

So.. does this issue occurs during single player or multiplayer? And could you tell me what mods that you used?


I tried to move your post into the bug report but it merely splits it into a new topic.
« Last Edit: November 10, 2017, 07:51:50 pm by Viz »

Re: Bugs Report
« Reply #21 on: »
Quote from: Viz
I tried to move your post into the bug report but it merely splits it into a new topic.
Fixed that for you ;)


Re: Bugs Report
« Reply #22 on: »
Quote from: Viz
I tried to move your post into the bug report but it merely splits it into a new topic.
Fixed that for you ;)
Thanks PJ!  :)

Re: Variant Classes Bug Reports
« Reply #23 on: »
Variant V9 Bug report:

- Crashes when using Theolentist's Sepulcher spell scroll to summon monsters.
- Icon picture conflict between archer class and archer mongol, overlap one another.

Re: Variant Classes Bug Reports
« Reply #24 on: »
Are you sure? Sepulcher works fine for me. It shouldn't be crashing anymore.

If you still using Mac OS, I've said that I can't fix the class to be compatible for non-Windows OS.





Re: Variant Classes Bug Reports
« Reply #25 on: »
Yup, I crashed only when I tried to call the monster from bind spell. To bad for me, I'm still using Mac OS  :(

Note:

Sepulcher skill = Not crash
Spell Bind = Not crash (can be equip & removed)
Summon monsters from Bind Spell = Crash

That's fine if in Windows OS runs smoothly, I am glad to hear that  ;)
« Last Edit: November 11, 2017, 01:55:57 am by Sch123 »

Re: Bugs Report
« Reply #26 on: »
Hello @Rob , thanks for dropping by the forum.

So.. does this issue occurs during single player or multiplayer? And could you tell me what mods that you used?


I tried to move your post into the bug report but it merely splits it into a new topic.

Thanks for responding Viz, this happens when in single player mode. Here are the mods I am using: Dracos UI Merger, LAO2.0 chaos Ed, Buff Duration 5 min, BiA:Warbounds, General Passives for All, Variant Classes, TL 2 Essentials and SynergiesMOD.

And thank you to PJ for moving my post.

Re: Variant Classes Bug Reports
« Reply #27 on: »
Try using this mod load order the next time you play

General Passives For All
Buff duration 5 min
Dracos UI merger
BiA Warbounds
Lao 2.0 chaos
Variant
Essential
Synergies

though I would not recommend using the General Passive For All with Variant because 1) custom classes are already overpowered 2) I can't guarantee it would work well since it was made specifically to support Dracos class pack.


Re: Variant Classes Bug Reports
« Reply #28 on: »
Try using this mod load order the next time you play

General Passives For All
Buff duration 5 min
Dracos UI merger
BiA Warbounds
Lao 2.0 chaos
Variant
Essential
Synergies

though I would not recommend using the General Passive For All with Variant because 1) custom classes are already overpowered 2) I can't guarantee it would work well since it was made specifically to support Dracos class pack.

@Viz @Rob Won't know for sure until it's tested again and if it continues to crash on Phase Beasts then we will know that it is not an issue of load orders.

If it doesn't crash by itself (Variant) without other mods then we will know that it is in fact an issue between Variant and one of the mods.

If that is the case then Essentials and Synergies should be checked separately with Variant on Phase Beasts.

If it turns out to be General Passives crashing the Phase Beasts then I'll be Shocked (status: 3 Shock Bolts will radiate outwards @steffire3 for a duration of 24 mind bending hours. Does not stack with "Logic" Skill).  ???
« Last Edit: November 11, 2017, 07:52:15 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Variant Classes Bug Reports
« Reply #29 on: »
lol  :P

I don't think the General Passives causes the crash issue either
Its rather to reduce potential GUID conflict


 

Recent Topics+-