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Author Topic: Variant Classes Bug Reports  (Read 22749 times)

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Variant Classes Bug Reports
« on: »
Post your bug reports here if you stumble upon anything weird while playing the mod. However if its related to other Operating System (e.g Linux) or multiplayer settings, post the details of your issue as clear as you can.

 I don't feel like taking any mod request for now to avoid distraction.
« Last Edit: November 10, 2017, 01:00:31 am by Phanjam »

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Re: Bugs Report
« Reply #1 on: »
Plaguelord & Emberknight charge bar skill overlap with number & tab bar menu, when opening panel both sides or one side of the menu :)
« Last Edit: October 30, 2017, 08:38:19 pm by Sch123 »

Re: Bugs Report
« Reply #2 on: »
I'm pretty sure doudley had explained this.
It's because of too many active UI element at the same time. And I'm not good at editing UI.

 :-\
« Last Edit: October 31, 2017, 02:03:11 am by Viz »

Re: Bugs Report
« Reply #3 on: »
@Viz here is a bug report that came in from Steam:

rcorigami Oct 5 @ 6:40pm
Anyone else having issue with Theolenist crashing when moving from one area to anoter? I was so happy to finde the bug where hovering over skills no longer crashes but every time I go to go into the lvl 6-8 area ( wow for get the nam steepes, think) where you have the armory quest and the guardian quest. Since I cannot even get to the area I cannot use the portal as a way to get in thre. Thank you for any advice.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Bugs Report
« Reply #4 on: »
@Viz here is a bug report that came in from Steam:

rcorigami Oct 5 @ 6:40pm
Anyone else having issue with Theolenist crashing when moving from one area to anoter? I was so happy to finde the bug where hovering over skills no longer crashes but every time I go to go into the lvl 6-8 area ( wow for get the nam steepes, think) where you have the armory quest and the guardian quest. Since I cannot even get to the area I cannot use the portal as a way to get in thre. Thank you for any advice.
Hmm, area crash usually happens during multiplayer.. and I have no idea what was causing the issue :o.  Did he play multiplayer?

And about the crash when using invisible throwing knife, sounds like a mod conflict issue.
Edit : If the guy could give name and level of the throwing knives that causes the crash, it'll be helpful.
« Last Edit: November 01, 2017, 01:24:42 am by Viz »

Re: Bugs Report
« Reply #5 on: »
@Viz I'll ask them your questions over on Steam and wait for their reply.

I will also report if I encounter these things in Single Player.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Bugs Report
« Reply #6 on: »
Hi, we have mp Issues with the Theolentist Class. We are using the latest Steam Version "Variant Classes mod". Everytime i try to connect with the Theloentist (via internet) the game (difficulty Veteran) crashes. My friend (Paladin lvl 23) got the message "player connected" and the Class-Picture on the Top of his screen is visible until my client timed out. Other Classes work fine in mp, sometimes we have sync problems, but we can handle this. I have played SP until Act 2 (lvl 19) and then tried to connect for mp. My friend is also at the start of act 2, maybe he finished one or two quests already. I have also tried to connect with another class (Lvl 21 Dread Pirate), and this works fine. If i create a new Theolentist, it works fine too. If i connect to a new fresh Lvl 1 Game with my Lvl 19 Theolentist, it crashes. If i create a game and my friend is trying to connect, my game crashed too. I really appreciate this class and would give you any informations you need or would try possible workarounds/tests if it would help you to fix this issue.

Our Current Mod-Configuration is:
Dracos
LAO 2.0
Brother in Arms: Warbounds
General Passives for All
Variant
Essentials
Synergies

Also without Dracos and Synergies the game crashes.

I have searched the Logfiles for some informations and found this message everytime the game crashed:
Net       WARNING CClientConnectController::update got state 0 from PeerManager.
Net       WARNING Compressed NetSendPlayerMsg blob size > 1000!

It would be fantastic if you can help me playing mp with the theolentist Class :)

TY and Best Regards


« Last Edit: November 02, 2017, 07:36:22 am by bene »

Re: Bugs Report
« Reply #7 on: »
Hello @bene, thanks for dropping by.  :)

I really want to fix the multiplayer bug but I still have no idea what was the cause of the issue. Back then @doudley has implemented a new Unittypes to Theolentist class in hoping that it would fix the crash issue.. but to no avail.

Do you remember which skills did you learnt for your Theolentist?

Also if its crashing without certain mods like Synergies, it means that your character (save file) is binded to Synergies. It's a common issue for mods that bind to save file.

And which Dracos mod that you used?

Re: Bugs Report
« Reply #8 on: »
Hi,
first ty for your quick reply. Actually i have stored all items into my shared stash and reset all of my skills, because we had some sync problems with the Dread Pirate class before. Some combinations of his activ skills did mp sync, so i tried to resolve the crash-problem with resetting all skills, but with no success.But i can tell you what skills i had used before:
Intelligent Design
Exalted Ammo
Ionic Babtism
Conductive Strike
Lucent Beam
Celestial Blast
Heavens Gate
Sky Prophecy
Nova
Moon and Sun
Favor: Apex Apostel
Mana Bonus

Edit:
Dracos UI Merger Version 9













Re: Bugs Report
« Reply #9 on: »
Alright. I'll take a look at these skills, maybe one of them could be the culprit.

Re: Bugs Report
« Reply #10 on: »
Hi again,

i tried many things in the last hours and i solved the problem at the moment.... i removed every equipped spells and then no more connection issues in multiplayer :) i know its weird but i have tested some spell combinations and this is my result:
Spell 1 equipped -> work fine
Spell 1,2 equipped -> work fine
Spell 1,2,3 equipped -> crashed like before
Spell 1,2,3,4 equipped -> crashed like before
Spell 1,2,3,4 equipped and then removed Spell 3 ->  work fine
With the last combination it is possible to hold 3 spells... if you relogg, the fourth Spell will be displayed as third spell, but its only the drawing routine that draws all Spells without regard to order (i can only imagine that this happens). Anyways, we play mp in the next days and i will report our experience with the Theolentist. Thank you all for these awesome mods and the hard work you all spend to get them updated.

At least i have one question: Is it possible to change the steam Version of Variant Classes with the actual Torchmodder Version ? If i change them i got the info that my character needs variants (steam), the version on torchmodders is called variant classes. Do you have any ideas/advices how i can change them ?

Ty all ! :)

Re: Bugs Report
« Reply #11 on: »
Oh? Interesting findings.

You could try the Mod Unbinder to unbind your save file from the steam version of the mod.
steamcommunity.com


Then load the game using the TM version of the mod. I can't guarantee it would work, though. Back up your save file before using it.

Re: Bugs Report
« Reply #12 on: »
It seems that the Theologist class has a problem with his spell or skill (SEPULCHER), because when I try to use a special spell for the Theolenist class to call the monster, nothing happens. In fact because I use the special spell Theolenist causes the place to spell can not be removed  :(

Re: Bugs Report
« Reply #13 on: »
Wait, it doesn't summon anything, but it takes a spell slot?  ???

Hmm. I tested it and it indeed doesn't summon anything. But it doesn't takes any spell slot. The spell is simply gone when right clicked.

I'll try to change the spell's GUID and do further test.

EDIT : Alright I found the cause. It will be fixed in the next update. (hopefully, for good)
« Last Edit: November 03, 2017, 07:14:05 am by Viz »

Re: Bugs Report
« Reply #14 on: »
Quote
Wait, it doesn't summon anything, but it takes a spell slot?  ???

Hmm. I tested it and it indeed doesn't summon anything. But it doesn't takes any spell slot. The spell is simply gone when right clicked.

What I mean by taking a spell slot is, I can not get rid of it because the spell slot does not show anything, but he takes the spell slot. I tried to use 4 Theolenist spells and the spell slot does not appear anything like not using spell (The spell is simply gone when right clicked), but it counts as I use spell, because when I want to use another spell I have to remove one spell from spell slot,and it can not be done. It is as if the spell is present but not visible and can not be removed and also did not summon anything.

Quote
I'll try to change the spell's GUID and do further test.

EDIT : Alright I found the cause. It will be fixed in the next update. (hopefully, for good)

That's good news, I hope it can solve this problem  :)
« Last Edit: November 03, 2017, 08:20:18 am by Sch123 »

 

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