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Author Topic: Some Bugs Report and Request Idea  (Read 16676 times)

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Re: Some Bugs Report and Request Idea
« Reply #15 on: »
Alright I found out why Electron Veil doesn't get dispelled in rank 1-4. I'll fix it. This apparently happens in original mod as well.

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.

Not trying to be pessimistic, but this is prob going to be beyond our capabilities to fix it. I'll discuss with doudley and see if he can tinker something again.

- I'm glad to hear Electron Veil it can be fixed  :)

- Unfortunately so, Red mage crashes when used, and Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design)

- If I may know what is the problem of class Monk? I read in the "Known issues" Variant that Monk class had a problem [Monk: Solar Wind is possibly not activating at all.]. I've tried it and it's no problem. There may be little input to using Solar Wind Skill, you must combine it with Burning Fists Skill or you can add fire gems that make your weapons covered by fire, or you can give an ability fire attack skill on your weapon.  :)
But when you add fire gems or ability to fire fire skills, your weapon will look like a claw that looks invisible, unlike using a Fighter Glove. Looks different from when you use the Burning Fists skill  ;) .

- Hey, I found the Bug again, this time it's on the Ember Sage Class. Crash when trying to use Titan Ice Skill (Skill that summons a giant size ice skull).

- I found similarities in both these skills (Titan Ice and Intelligent Design). In both these skills have the effect of changing the size of a monster to be very large. I have a guess, that the problem is on the size of the monster (too big). So that on Mac users crashes when using the skill. Or if it still can't too, maybe it's good to be considered to change the skill that caused the crash (I hope this does not happen  :( )

I've tried it and the result is the same  :(
Has this been tested on new game character(s)?

By test, I mean Red Mage has been selected and played and Theolentist's skills have been executed?

If yes, then the crashing issue has nothing to do with image or texture encodes.

I already made sure that all icon names are unique and no existing name are being used.

I already tried re-encoding texture files (.dds) and proof checked texture files' directory or folder location.

.
.
.

The hope in fixing this, is running very thin.

What things we can make sure to not cause the crashing issue are:
- Sound data because Red Mage and Theolentist does not have any in their files
- GUID conflict because if this happens, it will take affect on Windows users too
- Corrupted .dat or .layout files because if any of those has problems, it will take affect on Windows users too

So.. other skills are still crashing for you? Red Mage creation as well? This is getting really problematic, and I'm starting to think that these crashing issue on Mac OS can't really be fixed.
Lol Sorry, we both pointed out the same response. :P

Yes i've tried it by using new game characters with Red Mage and Theolentist

Unfortunately so, Red mage crashes when used, and Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design) and Electron Veil doesn't get dispelled in rank 1-4

PS: I apologize to you guys if this makes you stressed out   :(

I hope this Mod can be perfect, because it's a very good Mod. You must keep the spirit  :D. And keep on making good Mods, I'm looking forward to your next Mod  ;D
« Last Edit: July 21, 2017, 03:46:14 pm by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #16 on: »
List Bug Which I found on Mod

OS: Mac

Variant Classes Mod:

1. Red Mage
- Red mage crashes when used.

2. Theolentist
- Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design).

3. Ember Sage
- Crash when trying to use Ice Titan Skill.

4. Monk
- Umbra skill buff is not lost when the duration of the skill is up. Its duration changed to permanent. Because it makes me unable to use some skills such as fire fist skill and others.
- Can not get rid of gems when I add on fist wrap weapon.
- Is it possible to add skill to fist warp in merchant ?

5. Noxmer
- At the time of making a new character, hair color and beard and side hair is not appropriate.

Nb: I will tell you when there are other bugs that I found in other classes.  ;D


Arcane and Bestiary Mod:

- Why when I destroy the object, I get "Fallens and Ordraake" artworks. Is it supposed to be like that?


Skills Expansion Mod:

- General Skills are missing all of their intended icons
- Fusillade with Shotgonne: Cannot damage foes and the Fusillade fire animation does not appear.


TL1CP Mod:

- Sometimes when I want to change my weapon from the first weapon to the second weapon I have a crash

Re: Some Bugs Report and Request Idea
« Reply #17 on: »
Variant Classes Mod:

1. Red Mage
- Red mage crashes when used.

2. Theolentist
- Theolentist skill also still crashes when used (Anaerobic Acolytes, Intelligent Design).

3. Ember Sage
- Crash when trying to use Ice Titan Skill.

4. Monk
- Umbra skill buff is not lost when the duration of the skill is up. Its duration changed to permanent. Because it makes me unable to use some skills such as fire fist skill and others.
- Can not get rid of gems when I add on fist wrap weapon.
- Is it possible to add skill to fist warp in merchant ?

5. Noxmer
- At the time of making a new character, hair color and beard and side hair is not appropriate.
I still can't figure out what else is there to be causing these crashes. Supposedly, texture files are the culprit and it was for the Linux system.

Let's call out @Viz on what he has to say about the other issues.

Nb: I will tell you when there are other bugs that I found in other classes.  ;D
That's great, thank you for the support!

Arcane and Bestiary Mod:

- Why when I destroy the object, I get "Fallens and Ordraake" artworks. Is it supposed to be like that?
Thank you for this, I forgot to include the data files for these monster that's why triggers are acting up and directing it to any unit who gets destroyed/killed. The fix is already been up'ed.

Skills Expansion Mod:

- General Skills are missing all of their intended icons
- Fusillade with Shotgonne: Cannot damage foes and the Fusillade fire animation does not appear.
Yup, I know. I already uploaded the fix, please check.

TL1CP Mod:

- Sometimes when I want to change my weapon from the first weapon to the second weapon I have a crash
@Phanjam

Re: Some Bugs Report and Request Idea
« Reply #18 on: »
1,2,3 works fine for me. Since this issues seems to only occur on Mac OS, I have absolutely no idea on what's the cause of it or even knows how to fix it. Sorry, but this is truly beyond my capabilities to fix it.

4) I'll check about the Umbra skill.
I can't do much about the fist wrap issues because there's little to no info about them from the original mod.

5) Elaborate. The hair color options works fine for me. A picture/screenshot of this problem would be helpful.

Edit : Alright, Umbra skill will be fixed in the next update. It's another bug left from the original mod as well.
« Last Edit: August 03, 2017, 09:18:01 am by Viz »

Re: Some Bugs Report and Request Idea
« Reply #19 on: »
@Viz
This photo when I want to create a new character using Noxmer Class:
http://i.cubeupload.com/03mxWk.png
http://i.cubeupload.com/d5qRvP.png
http://i.cubeupload.com/GRVHT4.png
http://i.cubeupload.com/F0wXAd.png
http://i.cubeupload.com/CRe9Mo.png
http://i.cubeupload.com/6cQ1sw.png

@doudley
Skills Expansion Mod:
http://i.cubeupload.com/V2bbuM.png
Skill names overlap each other. But when you look at another tab and back to that tab, the skill name returns to normal

http://i.cubeupload.com/KdXYB3.png
No passive skills bar name

- Do you mind to merge this mod:

- Equipment Slots Overhaul EC + Arcane and Bestiary + Indicators Premium + Auto Consume + Enchantable Pet Accessories

- Arcane and Bestiary + Indicators Premium + Auto Consume + Enchantable Pet Accessories
« Last Edit: August 03, 2017, 09:28:53 am by Sch123 »


Re: Some Bugs Report and Request Idea
« Reply #21 on: »
@Viz

Ember Sage

http://i.cubeupload.com/ChxdXr.png

I wonder if this should be like this (get the armor at the beginning) ? . Because if the armor is removed, then the character is not seen wearing clothes (naked), In the female sex is also the same (although not naked). And sometimes when you create a new Ember Sage character (Male) he looks not wearing clothes, but when you change to female gender and back to male gender, then he is seen using armor.

And also because of that, on the character you just created, you get the extra ability point for the armor. That should be, every new character should not get it in the beginning.

Re: Some Bugs Report and Request Idea
« Reply #22 on: »
Yeah Ember Sage started off with an armor. Not a big deal, I can remove that armor if needed.

Re: Some Bugs Report and Request Idea
« Reply #23 on: »
Hi @Viz

Do you mind to improve the Elemental Mastery passive skill (Monk Class)?


From
Original skill:
- only improve +[_%] fire and +[_%] ice damage

To
Improve skill:
- improve +[_%] fire and +[_%] ice damage
- Conveys [_] fire and [_] ice damage for [_] seconds


Note: So can be sustainable with Solar Wind passive skill  ;)
« Last Edit: August 09, 2017, 12:30:59 pm by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #24 on: »
Skills Expansion Mod:
http://i.cubeupload.com/V2bbuM.png
Skill names overlap each other. But when you look at another tab and back to that tab, the skill name returns to normal

http://i.cubeupload.com/KdXYB3.png
No passive skills bar name
Thank you so much for reporting this and sorry for the late response, I often forget to check in at Torchmodders' site. Please get the recent update for the graphical fixes.

- Do you mind to merge this mod:

- Arcane and Bestiary + Indicators Premium + Auto Consume + Enchantable Pet Accessories
Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
drive.google.com

Re: Some Bugs Report and Request Idea
« Reply #25 on: »
Hi @doudley

it's okay. Yup has been fixed, Thank you  :)

and thanks for merge the mod that I requested.  ;D




Re: Some Bugs Report and Request Idea
« Reply #26 on: »
Hi @Viz, @doudley

There are little visual bugs that I found on Variant Mod:

1. Emberblade

http://i.cubeupload.com/2cl7tI.png

Like the one on the picture, the writing goes over the boundary box.

2. Blade Dancer

http://i.cubeupload.com/KLfW7M.png

Like the one on the picture, No passive skill text on the passive skill bar.

3. Noxmer, Darklite, Dark Noxmer, Light Warden, Tenerbis

http://i.cubeupload.com/wFfGXU.png
http://i.cubeupload.com/SFEPo5.png
http://i.cubeupload.com/hQ7uJh.png
http://i.cubeupload.com/Wlc5Jn.png
http://i.cubeupload.com/RpBxEF.png

There are some classes that still use the 4 original class charge bar ability (have not had a unique charge bar ability).

4. Monk

Do you mind to improve the Elemental Mastery passive skill (Monk Class)?

From
Original skill:
- only improve +[_%] fire and +[_%] ice damage

To
Improve skill:
- improve +[_%] fire and +[_%] ice damage
- Conveys [_] fire and [_] ice damage for [_] seconds

Note: So can be sustainable with Solar Wind passive skill  ;)
« Last Edit: August 09, 2017, 12:40:08 pm by Sch123 »

Re: Some Bugs Report and Request Idea
« Reply #27 on: »
Hi @Viz, @doudley

There are little visual bugs that I found on Variant Mod:

1. Emberblade

http://i.cubeupload.com/2cl7tI.png

Like the one on the picture, the writing goes over the boundary box.

2. Blade Dancer

http://i.cubeupload.com/KLfW7M.png

Like the one on the picture, No passive skill text on the passive skill bar.

3. Noxmer, Darklite, Dark Noxmer, Light Warden, Tenerbis

http://i.cubeupload.com/wFfGXU.png
http://i.cubeupload.com/SFEPo5.png
http://i.cubeupload.com/hQ7uJh.png
http://i.cubeupload.com/Wlc5Jn.png
http://i.cubeupload.com/RpBxEF.png

There are some classes that still use the 4 original class charge bar ability (have not had a unique charge bar ability).

4. Monk

Do you mind to improve the Elemental Mastery passive skill (Monk Class)?

From
Original skill:
- only improve +[_%] fire and +[_%] ice damage

To
Improve skill:
- improve +[_%] fire and +[_%] ice damage
- Conveys [_] fire and [_] ice damage for [_] seconds

Note: So can be sustainable with Solar Wind passive skill  ;)
1. I can't do much about this.. you can hide the text by clicking the (-) button besides the Emberblade Basics's text.

2. This can be done I guess.

3. Same as number 2. But this isn't my priority atm.

4. Hmm.. probably no.

Re: Some Bugs Report and Request Idea
« Reply #28 on: »
Hi @Viz

Maybe you can consider this Mod to be included into Variant Mod

1.

2.

Note: I hope Far East 1 & 2 can be included also in Variant Mod (if possible)  :)

1.

2.

Re: Some Bugs Report and Request Idea
« Reply #29 on: »
Oh hey @Sch123 , sorry I didn't notice this post earlier.

1. No.
2. Work in progress. The Paladin needs some balancing + new skills. But I can't say when I could finish the class. :c

I'd love to add them but Far East Pack requires special attention. Merging them is simple enough but there will be some bugs that needs to be iron out.

 

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