next step understanding GUTS Posted byloleschon 23 Jan, 2017 19:50
Hey guys,
Had so less time to spend here in the past months... working on my car to get ready for a longer trip.
But in the last weeks I've gone through my mods again and they all work along this concept. I took my never finished Huntsmen class Concept and got some good progression in developing skills and mechanics bypassing the Charge-system. While this is unnecessary for skills I need some help polishing the appearance in game.
- Where do I find/change the MainMenu-animation? - Under Units - Players - MyClass - Wardrobe I preselect the appearance when nothing is equipped, right? How do I add armorpieces to that list - its pretty short...
lets start here, further questions are guarantied lolesch
Hi Lolesch! It's nice to see you back on the boards
Quote from: lolesch
Where do I find/change the MainMenu-animation?
You set that in the unit .DAT file for your class, using the line:
<STRING>MAINMENUIDLE:(animation_NAME)
You can use a pre-existing animation, or one which you customized for your class (but I recommend a pre-existing one, so that it will have more predictable behavior)
Quote from: lolesch
Under Units - Players - MyClass - Wardrobe I preselect the appearance when nothing is equipped, right? How do I add armorpieces to that list
Are you asking about the starting wardrobe for the class? You also set that in the unit .DAT file of your class, using these lines...
<STRING>CHEST_OVERRIDE:(unit NAME of Chest item you will use) <STRING>BOOTS_OVERRIDE:(unit NAME of Boots item you will use) <STRING>PANTS_OVERRIDE:(unit NAME of Pants item you will use)
Again, these can be pre-existing armor items or custom-made. Unlike animations, using custom armor items is very stable.
I hope that helps!
Edit: Btw all these steps are easier to do outside of GUTS
Btw all these steps are easier to do outside of GUTS
why I always forget to check the most obvious things Couldn't find it in Guts so I thought it has to be somewhere else...
thank you! - Where do I find the animations and how can I visualize them? - My class is using a Bow (lefthand). I didn't worked with animations so far so how would you flip it to left hand? I'd like to use the Embermage or Outlander animation.. - how do I create animations
- Where do I find the animations and how can I visualize them?
Hey Lolesch! All animations are stored in the same directory as their .MESH, in MEDIA/MODELS. For player models go into MEDIA/MODELS/PCS and then /HUM_M for the male model, or HUM_F for the female.
You can visualize the animations with either of these MESH viewers...
If your .MESH is heavily customized the OGRE mesh viewer seems to be work with the sub-mesh materials better. It also has a frame counter which is very helpful when assigning animation keys. Dusho's mesh viewer has one very nice feature where you can "equip" the model with a weapon model too
- My class is using a Bow (lefthand). I didn't worked with animations so far so how would you flip it to left hand? I'd like to use the Embermage or Outlander animation.. - how do I create animations
I combined my answer to your last 2 questions because, at least for me, just flipping an animation would be as hard as making an animation from scratch! but maybe @Vkoslak or @Anarch16sync or @Kva3imoda can give you better advice.
Short of using a 3D modeling software, here are some tools that may be helpful.
ah yeah I had the Tools set before my PC crash but never got .mesh files to display... same right now -> downloading something for DirectX even if I think my version is beyond the needed lets see
EDIT: ok, I've found a solution using the "send to" method
To adjust the animations I guess I have to edit the .skeleton files... anyone found a way to open these? google search only found "FileViewPro" and I'm not sure that will solve the problem
OGRE itself is a very powerful engine, but it’s just one component in a larger ecosystem. On this page we list some of the best tools and add-ons available for use with OGRE. NameDescriptionogre-...
OGRE - Open Source 3D Graphics Engine · ogre3d.org
(3rd from the bottom I think)
The XML converter will convert *.MESH to *.MESH.XML and back, as well as *.SKELETON to *.SKELETON.XML and back.
I managed to get the Tools for runics site (downloads are limited over here...) - the mesh viewer works fine. Do I need to download OGRE to use the rest? what to do with the 3dxmax2009_plugins? the rest are examles?
So to edit .mesh and.skeletons I need the conveerter. but to create models I need some 3d program like OGRE right?