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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63676 times)

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Re: Wardrobe Mod Progress, Issues, Updates
« Reply #165 on: »
 Hey Anarch! Yes id be happy to make the icons. Will probably be done after this Holy Week/ Easter break ;)

EDIT
about sharing the MEDIA archive, why don;t you just put the link on the Trello repo?
« Last Edit: April 11, 2017, 04:24:01 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #166 on: »
Ok @Phanjam I shared on the trello repo, but I think I did something stupid and overwrited one of the old cards   :-[ Seems I click on edit instead of new  :-[

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #167 on: »
Haha! No problem Anarch, youre new upload has the latest versions of all the sets anyway ;)

Im still on my phone, will DL the patch when i get home. Thx!
« Last Edit: April 11, 2017, 06:30:30 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #168 on: »
Hey PJ, out of interest, could you give a quick run down of how you go about making icons?

 I really enjoyed making the ones I've had to make so far and I'd love some tips :)

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #169 on: »
Hey @Aherin  ! Well I use different technicques for different icons.

For armor item icons like I'm about to make for these sets, I will rely on taking screenshots of the models.

For other items like potions, scrolls I usually just edit existing ones to recolor or maybe add a new element.

Skill icons are more difficult for me. I'm not a good freehand illustrator so I end up copying a lot of images I find online and editing them to get what I'm after. I have a hard time (a) making it look like it's not just a copy, (b) making it look like it's hand-made (not like a photo) and (c) making it look different from all the other great skill icons :D Then, if the class has some kind of "theme" that needs to be followed, that's important too.

I made the skill icons for gytfunke's Wildling class mod, if you'd like to take a look 8)

I'd be happy to get into the "how do I..." and "tools to use" details of each of these (let's just open a new thread).  Where would you like to start? ;)
« Last Edit: April 11, 2017, 09:28:15 pm by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #170 on: »
Hi @Anarch16sync ! Just wanted to ask... when we roll-out this update to public I'd like to write a good description of all the new stuff that's been added. 

I can describe the starting sets just fine, but can you provide me with other basic info pls so I can describe things like...

- when you say "tier 1" , are these the "leather set" armors in _LVLS21_30

- VANQUISHER_03 in _LVLS31_40 is the "buckled" set right? (and internally, should we focus on making the buckled sets of the other classes next?)

- are all these armors class-specific/required (can't i get these armors without TL1CP, etc.)

- what is their mix of enchanted, rare, legendary, unique

- are any of the armors implemented as multi-piece sets

- what kinds of affixes will we see on the sets

and any other things you think might be important/ interesting for players to know ;)

Thanks so much!
« Last Edit: April 11, 2017, 09:51:34 pm by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #171 on: »
Okey, here it goes.

All armor are unique items, and the follow the vanilla convention for those. That means 3 version for every armor piece, and 1 unique set version starting in Tier 1.
All should be class specific, some have the right requirement, "vanquisher" "Destroyer" or "alchesmist" some have the requeriment of their inheritor class, "Outlander" Engineer" or "embermage" but this is going to change, all should be class specific inside TL1CP.

Tiers of armor set:

Tier 0 - This is the starting set, and their version as unique items, the gloves and the shoulder piece are exclusive as unique items. They have 3 level versions i-lvl 5, i-lvl 9 and i-lvl 13. Right know the just have affixes cloned from other items. There is no set version for this armor set.
Internal  names: alchemist_01, destroyer_01 and vanquisher_a (It's called tier 0, because the idea to make this comes after I already did the tier 1, but they are lower level.)

Tier 1 - This is the leather set tier, again all of them are unique items with 3 version of scaling i-lvl: 14, 19 and 24, this one has a belt item.  Also there is a multi-piece sets version of the items, with unique sets bonuses. The destroyer gets the Vengace Focus set, the alchemist the Dream guise set (changed block to missile reflect), and the vanquisher the Black Fist Attaire set. All ported from TL1 but their numbers are different to ajust to their new i-lvl.

Also I haven't take time to manually edit the affixes of all the items to make them more useful to their specific class or more unique, so if someone wants to voluntier to do it, that would be great.  :D

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #172 on: »
Thanks v much Anarch!  Great work making them follow the TL1&2 item conventions; this will feel very vanilla!

So we have to move through the tiers from here. Vanquisher_3/ Buckled is tier2? I will start working this Easter break on the others Buckled sets.

Nice touch using the TL1 multi-piece sets! I never realized how many there were...

Spoiler (hover to show)

And about the set affixes, I volunter to make some custom affixes for the Alch sets (like i've been wanting to :D ).
« Last Edit: April 12, 2017, 11:01:22 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #173 on: »
Thanks Phanjam, I might send you a PM about it so as not to clog up this thread :)

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #174 on: »
No Problem Aherin ;)

Okay Tier1 icons are done. Will use them when I lay the armors patch into the main MEDIA folder.

Spoiler (hover to show)

Yo @Anarch16sync I was thinking of just laying-in the starting sets and Tier1 Leather sets first, and do another update when we have completed Tier2. What do you think?


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #175 on: »
Awesome Icons @Phanjam, just one think can you fix those green lines on the destro helmet? I fixed those in the texture (It's an error of compresion so it took me a while), but I didn't pack the new one... foolish of me, I'll attach it here so you can use it.

And about waiting totally fine by me, I haven't even made the clones or the set version of the buckled set, so we should just wait to complete the Tier 2 sets to pack them all togheter. Also probably the last tier will come into that update too, since we already have the Transmuter and Vulture set, and I'm working on the valkyrie.

By the way do you have the files of your first version of the vulture set? Not mesh files, but blender and texture files.

So now the focus should be on the Alchemist and destroyer spiked sets.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #176 on: »
Okay I have the corrected texture thanks. Haha! wasn't sure about those green lines either, but I left them there bcos maybe it was your intention ;D

Here you go; the VULTURE blender files on the Trello repo.

So now the focus should be on the Alchemist and destroyer spiked sets.

Oops, I started working on the Destro's TALON set
Spoiler (hover to show)
to match with the Vanq & Alch BUCKLED sets (Destro doesn't have its own BUCKLED set, but TALON had lots of buckles so... :D )

I'll just finish this anyway and start on the SPIKED sets  8)


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #177 on: »
Wooho Phanjam, you really nailed it with the Talon set, it looks awesome.  ;D and thanks for the files

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #178 on: »
You're welcome Anarch. And I finished the Talon set...

Spoiler (hover to show)

I put the files for this set on the Trello repo too.

I duplicated how you made the main items and the alternates, but I'm not sure if I did it the right way. I also did not put it into any multi-piece set yet since I wasn't sure what you'd like to use. Pls make changes as you see fit ;)


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #179 on: »
Okay the icons have been implemented ;)

Spoiler (hover to show)

Tomorrow I will pack these tier 1 Leather sets into the main TL1CP mod and release it as an "important update"  8)


 

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