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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63626 times)

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Re: Wardrobe Mod Progress, Issues, Updates
« Reply #150 on: »
Now all (most of) your vertices weights, vertex-groups and bones are in chaos.
The problem in pictures:



You can see that this model has invalid vertex groups. You need to rename it appropriately to the right bones(In some cases it will be difficult).

Thanks! Should i Ctrl+J the Vulture submeshes to the Homunculus submeshes first (leaving only the Vulture faces tho)?

Everything is much easier. Your model already has vertex groups and the Armature Modifier (should have). You just change the skeleton.



Quote
Ctrl+J the Vulture submeshes to the Homunculus submeshes first

note1: Technically, this just adds the Armature Modifier to a model without this modifier. This can be done manually through the menu.

note2: The Mirror Modifier can be very useful for wardrobing and modeling.


« Last Edit: March 19, 2017, 05:08:33 pm by Kva3imoda »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #151 on: »
Thanks mucho Kva!  Yes I see the problem with ENGINEER_05 mesh/armature even in OGRE Mesh Viewer...



Also saw the bones with just numbers and Dusho's script did NOT like them too :'(

I have complete faith that your suggestions will solve the issue, but I am thinking it will be easier to start over with a base model that does not have these problems to begin with!  :P I am at work but I am so tempted to try this now :D !

Edit: went ahead and started using a different wardrobe model for the base. It's going well  ;D but thanks v much still guys!
« Last Edit: March 21, 2017, 09:08:53 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #152 on: »
...went ahead and started using a different wardrobe model for the base. It's going well  ;D but thanks v much still guys!

IT IS DONE!



This is in GUTS. Will test in game next. But for now I gotta get some sleep :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #153 on: »
Female Vulture set...



working on the icons...

EDIT:

Okay icons done.  The unpacked MEDIA folder archive can be had from the Trello repository...

EDIT EDIT

Is it just me, or did I make the female shoulder pieces too small?...
« Last Edit: March 23, 2017, 04:18:50 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #154 on: »
woo sick!

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #155 on: »
 :D Thanks Twinkle!  8)


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #156 on: »
EDIT EDIT
Is it just me, or did I make the female shoulder pieces too small?...


Yup they're too small...

@Anarch16sync sent you a PM with the new .mesh :P


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #157 on: »
Thanks man, awesome work you are getting done. I'll take a look during the week and get back to you.

----

Here is a little preview on the work I have done on the Starting gear for the alchemist, I keep the base that was the one Phanjam did, but added the gloves, the shoulder piece and use an updated version of the boots that I had for the work I was doing on the starting gear. Also worked a bit on the weight painting and the materials.



Now I have to make add the same things to the female version and will pack this for everyone to enjoy.  ;) With this the 3 classes of the TL1CP are going to have their own starting gear and Tier 0 equipment, and also the Tier 1 complete in game.
« Last Edit: April 03, 2017, 06:48:08 am by Anarch16sync »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #158 on: »
That is an awesome-looking starter set Anarch! Sorry again for the amateur work on the weight-painting :P and I'm sure you will notice the poor work I did with the female mesh (you'll know what I mean as soon as you switch to "solid" view :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #159 on: »
Haha Don't Worry Phanjam, everyone makes mistakes at the start... but yeah, you made a pretty awesome mess with the female mesh haha... I'm not sure it would work right with the other armors  in the game since the proportions were closer to the male body than to the female one, so I fixed with a retexture of a basic female chest. Here is a preview of the female version.



It's almost complete, I have to fix some weights and it'll be ready to go, I should have it ready tonight or tomorrow morning (my night and morning time XD).
« Last Edit: April 04, 2017, 07:27:11 am by Anarch16sync »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #160 on: »
Yes muuuuch better :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #161 on: »
Okidokey, the unpacked mod files for the Alch "Plate" armor set are on the Trello repository.

Some pics...

Spoiler (hover to show)

Kva, Anarch, I tried to do a better job this time.  Pls let me know if you see anything that needs iimprovement - I am eager to improve in this area  ;D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #162 on: »
Wow Phanjam, nice work, may I recommend something? Specially for the female chest, a retexture of a vanilla chest looks better than using the edited original mesh. I found an even faster way to do it, let me explain it.
 You choose the vanilla model of choice (if the skeleton doesn't work like happened to you with the engi set, just copy the Hum_m skeleton and change its name to overwrite the broken skeleton before importing)
Make a duplicate of the chest you're going to use. (move it around so it's not overlapped with the original)
Assing the original texture to the duplicate chest, and now the work starts, you have to edit the UV map of the duplicate chest so the original texture looks good on it.
Once you finish with the UV mapping, you overlap the chest models, and bake the texture of the duplicate over the original (this can take a bit time to get used to, but there are good tutorials around). Now you have the original texture fitting the vanilla UV map.
The details that are special to an armor, you can separate them from the original mesh an add them as ExChest.

Also, I was thinkin we should rework the skirt and tassets of the original armors using a mix and match of vanilla ones, since those give a lot of character to a chest piece, and the TL1 have almost the same form in every armor.

I'm sorry if I come a bit hard on your work, but if I don't say anything and tweak a lot your work that may be taken like I don't apreaciate your work enough (wich I really apreciate, like the work of @Kva3imoda  and @Vkoslak ), also aiming higher in quality will make you improve faster.  ;D
Take like the advice of an editor of sorts (the good editors  ;))

Please tell me what you think, and again great work on your blender journey  ;D

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #163 on: »
Hey thanks v much Anarch! I don't think you're being hard on my work at all and I appreciate you taking the time to explain these things to me ;)

You are right, the vanilla female chest pieces are always better looking than a re-fit of the original mesh -  I guess I was taking the easier path since it needs less texture work :P

I've done the texture-baking before, so I just need to practice it again.  Thanks v much again!


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #164 on: »
Hey Phanjam, I'm posting what I have so far for the TL1 Wardrobe, that's starting sets and updated Tier 1. There are also changes on the Destro and alchemist unit files, I put a changelog, but check them before overriding, or merge them manually. Also there is the Buckled set for the vanquisher made by @Vkoslak, I made some slight changes to the model.
Do you think you can make the icons for all the sets we have right now? :D

I tried to send it over a Pm but there I can't attach files.

Edit: Also I started working on the valkyrie set for the vanquisher, to complete the last tier of armor for all classes.

Edit 2: removed the archive because it had errors.
« Last Edit: April 10, 2017, 02:28:59 pm by Anarch16sync »

 

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