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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63661 times)

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Re: Wardrobe Mod Progress, Issues, Updates
« Reply #120 on: »
Spoiler (hover to show)
Hey PJ! I finished it and tests needed.  :)

Hi @Kva3imoda ! The textures are properly mapped in OGRE mesh viewer, but in game/GUTS only the pants are textured properly. I think the pants are a re-color of an existing item, am I right? ;)

I think  for all the other pieces I need to make new UV maps which conform to TL2's layout for the main texture page for wardrobes, and then bake-on the textures from your working mesh.

What do you think if I just put all the textures (except for the pants) on to the "extra" page, so that I can layout the UV maps in any way that will fit? I'm thinking this will be much less bother than re-working the textures to fit into the TL2 layout. Will this work?
« Last Edit: January 28, 2017, 04:02:26 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #121 on: »
Hi @Kva3imoda ! The textures are properly mapped in OGRE mesh viewer, but in game/GUTS only the pants are textured properly.
We're talking about Transmuter set? Well, everything should be fine, you're doing something wrong.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #122 on: »
Oh, I just forgot to convert PNG to DDS.  :)
HU_TRANSMUTER_01_Extra/Helmet/Pauldrons.png files should be *.dds

All extra textures always should be DDS.
« Last Edit: January 28, 2017, 06:10:24 am by Kva3imoda »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #123 on: »
HU_TRANSMUTER_01_Extra/Helmet/Pauldrons.png files should be *.dds
All extra textures always should be DDS.
Got it! Thanks Kva!


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #124 on: »
Another question on the Transmuter set Kva - for the <STRING>SET: in the [WARDROBE] section in the unit .DAT file, did you use...

<STRING>SET:CHESTSTANDARD
<STRING>SET:CHESTLONGSTANDARD
<STRING>SET:CHESTSHORTSTANDARD, or
<STRING>SET:CHESTVEST

because I tried all these settings but none seem to work - I keep getting an invisible chest unit...

Spoiler (hover to show)
« Last Edit: January 29, 2017, 03:31:11 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #125 on: »
I keep getting an invisible chest unit...
You changed the material file?

Code: [Select]
material Hum_transmuter_01/ExChest
{
technique
{
pass
{
ambient 0.588 0.588 0.588
diffuse 0.588 0.588 0.588
specular 0 0 0 0
emissive 0.4 0.4 0.4
texture_unit
{
texture HU_TRANSMUTER_01_extra.png
}
}
}
}
Change PNG to DDS in all Extra materials.  :)

I forgot about this dds-wardrobe feature. For monsters or NPCs no difference what type of texture you use. And PNG is much more convenient for working. This is the reason why I always work with PNG, and then changing to DDS in a final version.

Another question on the Transmuter set Kva - for the <STRING>SET: in the [WARDROBE] section in the unit .DAT file, did you use...

<STRING>SET:CHESTSTANDARD
<STRING>SET:CHESTLONGSTANDARD
<STRING>SET:CHESTSHORTSTANDARD, or
<STRING>SET:CHESTVEST
I think SET:CHESTSTANDARD will be fine.
« Last Edit: January 29, 2017, 04:04:59 am by Kva3imoda »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #126 on: »
Thanks again Kva ;) Yes the code in the .MATERIAL is the same as your example / no changes there. Oh well, I'll get it eventually :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #127 on: »
Woohoo! Finally got @Kva3imoda 's Transmuter set displaying properly in-game and, as usual, the only problem was me typing in the wrong file paths  ::) ! So sorry for that Kva...

So this is in GUTS...


and this is in-game...


You can see I haven't implemented Anarch's fix for how new gauntlets replace the starting gauntlet yet. That is on my to-do list, along with new armor-piece icons and the affixes for the set. 

@Anarch16sync  When that's all done I will send you the files/sub-directories to merge-in with your main mod  ;D

I still want to do that special skill for this set, but maybe I need to push-back the timing for that  :P

EDIT
icon set...
Spoiler (hover to show)
« Last Edit: February 15, 2017, 03:13:15 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #128 on: »
Amazing!

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #129 on: »
Thanks R! The hard work was done by Kva!  :o

Okay I got the icons working...



But am having trouble with the set description part of the item pop-up.

I would like to apply "damage reduction when blighted" using a modification of the ALCH_INOCULATE affix, like this...

Code: [Select]
[SET]
<STRING>NAME:ALCH_TRANSMUTER
<TRANSLATE>DISPLAYNAME:Alchemcial Transmuter
[AFFIX]
<INTEGER>COUNT:2
<INTEGER>AFFIXLEVEL:1
<STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS2
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:3
<INTEGER>AFFIXLEVEL:7
<STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:4
<INTEGER>AFFIXLEVEL:1
<STRING>AFFIX:UNIQUE_TL2_CHARGERATEBONUS5
[/AFFIX]
[AFFIX]
<INTEGER>COUNT:5
<INTEGER>AFFIXLEVEL:15
<STRING>AFFIX:ALCH_TRANSMUTER_INOCULATE
[/AFFIX]
[/SET]
but the game does not know how to describe it.  So I tried to give "description tags" but the line keeps showing blank...



I've tried <TRANSLATE>DESCRIPTION: and <TRANSLATE>ADDITIONALDESCRIPTION: in the set .DAT file and in the affix .DAT file, but neither is working :(

Then again, the ALCH_INOCULATE affix is a "set stat" type of affix which modifies the level of blight somehow - maybe too complicated? I might need to make a new affix which adjusts blight damage some other way...
« Last Edit: February 19, 2017, 01:47:17 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #130 on: »
Im thinking the Transmuter's DR effect when blighted will be from a new passive similar to (but much simpler than) Inoculate.

I also started to split the Transmuter gloves into separate left / right meshes for Anarch's gauntlet fix but ran out of time for this weekend :P will get back to it soon.


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #131 on: »
So... I got back to this for several days...

Spoiler (hover to show)

I finally got the Homunculus armor mesh onto a Hum_M .SKELETON and it seems to be working fine! :D

I still need to fix the textures since they are mis-aligned, then make sure I can get them in-game as armor units. But I am quite pleased with meself for getting this far!

Thank you so so so much @Kva3imoda , @Anarch16sync and @Vkoslak for all your guidance and for inspiring me!
« Last Edit: March 07, 2017, 05:58:51 pm by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #132 on: »
Way to go Phan!  :D

Keep up the good work!

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #133 on: »
Thanks mucho Anarch!  8)

Okay all the items display properly in GUTS...



So it's just the re-texturing, set affixes and item icons  ;D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #134 on: »
That looks really cool man :) Are you planning to go through all the Alchemist sets?

 

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