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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63676 times)

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Re: Wardrobe Mod Progress, Issues, Updates
« Reply #105 on: »
This is Fantastic Kva!!! Is it almost ready?  ;)


may i know ? almost ready for what ? tl1cp additional content ?  ;)

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #106 on: »
almost ready for what ? tl1cp additional content ?  ;)

Hey sephiawind! Yup, that's the plan!  8)


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #107 on: »
I didn't forget, I've just been busy.

This is what I'm thinking for the male version of the buckled armor.

I've started texturing it. Not ready to show yet.  I will probably go back and add geometry for the belts on the female version as well. It's only a couple of polys and I think it looks better.

Any feedback?

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #108 on: »
I didn't forget, I've just been busy.

This is what I'm thinking for the male version of the buckled armor.

I've started texturing it. Not ready to show yet.  I will probably go back and add geometry for the belts on the female version as well. It's only a couple of polys and I think it looks better.

Any feedback?

I compared the silhouette with the female Buckled and it looks good / looks like a set ;) I like it :D



Lemme know if you'd like any help with texturing :P


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #109 on: »
Textured!

I think the grey in the pants/skirt thing doesn't quite match the rest of the armor, but otherwise I'm happy with it.

Now to get it exported for tl2.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #110 on: »
Oohhh yesss very nice! Thanks Vkoslak.

Btw im trying my hand at refitting TL1 armor for TL2. Would appreciate any tips u can toss my way :D


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #111 on: »
I read up on some hand painting techniques and used my wife's old bamboo wacom tablet. Much happier with the changes I made today.  I ended up making a digital brush to use in blender to do the painting directly on the model. I had seen a video where that was used to put pores in skin for more realistic textures, but I thought it would look good here as well on the leather.


EDIT:  Now in GUTS!
Figured out my ExMidArm issue. Retouched a little more on the not a skirt texture.

I think it works pretty good.

I attached the updated zip that has both the male/female versions of the vanquisher buckled set.

Let me know if you see anything I should modify.
« Last Edit: December 31, 2016, 09:08:59 pm by Vkoslak »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #112 on: »
@Vkoslak Woah, nicely done. The male version looks awesome, and the texture also looks really good.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #113 on: »
Agree with Anarch - the new textures look really good Vkoslak!


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #114 on: »
I ended up making a digital brush to use in blender to do the painting directly on the model.
:) Yeah, I tried this technique just before New Year. It is a pity that I have not used it before, because it is very cool and easy.

And an excellent work, as always, Vkoslak.

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #115 on: »
@Vkoslak  Durn! I missed that you had attached the new wardrobe files  :-[

Downloaded and will include in TL1CP in time for a little update I been working on  8)


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #116 on: »


Hey PJ! I finished it and tests needed.  :)

Download TRANSMUTER_01.zip

« Last Edit: January 17, 2017, 09:17:24 pm by Kva3imoda »

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #117 on: »
OMG YESSSS!!!!
Spoiler (hover to show)
Thank you, thank you, thank you @Kva3imoda !!!

I am SO going to make a special skill for this set, where you shoot an energy blast from the faceplate!!!  :D

Spoiler (hover to show)
« Last Edit: January 19, 2017, 05:51:30 am by Phanjam »


Re: Wardrobe Mod Progress, Issues, Updates
« Reply #118 on: »
 :D

Re: Wardrobe Mod Progress, Issues, Updates
« Reply #119 on: »
Wow amazing  *-*

U rock ! =D

 

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