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Author Topic: Wardrobe Mod Progress, Issues, Updates  (Read 63813 times)

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Wardrobe Mod Progress, Issues, Updates
« on: »
Hey Guys, Create this topic to have a place to post my progress and also discuss the classes wardrobe.

Hope you don't mind if I take it a bit for myself to work on it.

So far we have:
  • The starting gear
  • I already implemented the tattoos on the Destro, so I will post those file soon

Now, I know the things I'm going to say may sound a bit much... but this is for the final state of the mod, no even necesary for the relase state.

I want to implement:
  • The alchemis Gauntlet as an Extra that always shows [Finished]  :P
  • At least 3 unique "Faces" for every Class (3 for Male, and 3 for Female)
  • At Least 3 unique hair styles for every Class (3 for Male, and 3 for Female)
  • 7 Unique armor sets for every class so they get in line with the Vanilla Classes

So this is going to be a slow progress, and first I'm gonna work on the animations I have to do now.

But I want to now your opinion and feelings, also it would be great to put up some desings if you can. Like I said, I kind of have a bit of bad taste for somethings  ::)
Also I'll decrease the feature options to 5 faces & around 5 hairstyles per class.

For now, This is the actual Wardrobe file for the destro tattoos I have:
Code: [Select]
[FEATURE]
<STRING>TYPE:TORSO
<STRING>NAME:DESTROMALECHEST
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:-467315839602732903
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:CHEST
<STRING>REMOVE:EXCHEST
<STRING>REMOVE:BELT
<STRING>ADD:CHEST
<STRING>ADD:EXCHEST
<STRING>ADD:BELT
[/FEATURE]
[FEATURE]
<STRING>TYPE:PANTS
<STRING>NAME:DESTROMALEPANTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/chainpants.png
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:6778489903765970279
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:THIGHS
<STRING>REMOVE:MIDLEG
<STRING>REMOVE:EXMIDLEG
<STRING>ADD:THIGHS
<STRING>ADD:MIDLEG
<STRING>ADD:EXMIDLEG
[/FEATURE]
[FEATURE]
<STRING>TYPE:BOOTS
<STRING>NAME:DESTROMALEBOOTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/d2start_boots.png
<STRING>MESH:media/wardrobe/destroyer/starting/hum_sturm_01.mesh
<INTEGER64>GUID:-8922962729987623098
<STRING>CLASS:MALE_DESTRO
<STRING>REMOVE:EXCALF
<STRING>REMOVE:CALF
<STRING>REMOVE:FOOT
<STRING>REMOVE:EXFOOT
<STRING>ADD:EXCALF
<STRING>ADD:CALF
<STRING>ADD:FOOT
<STRING>ADD:EXFOOT
[/FEATURE]
[FEATURE]
<STRING>TYPE:TORSO
<STRING>NAME:DESTROFEMALECHEST
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:-6967925674602070149
<STRING>CLASS:Hum_M
<STRING>REMOVE:EXCHEST
<STRING>REMOVE:BELT
<STRING>ADD:EXCHEST
<STRING>ADD:BELT
[/FEATURE]
[FEATURE]
<STRING>TYPE:PANTS
<STRING>NAME:DESTROFEMALEPANTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/chainpants.png
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:8066130101425071748
<STRING>CLASS:HUM_M
<STRING>REMOVE:THIGHS
<STRING>REMOVE:MIDLEG
<STRING>REMOVE:EXMIDLEG
<STRING>ADD:THIGHS
<STRING>ADD:MIDLEG
<STRING>ADD:EXMIDLEG
[/FEATURE]
[FEATURE]
<STRING>TYPE:BOOTS
<STRING>NAME:DESTROFEMALEBOOTS
<STRING>BODYBLEND:media/wardrobe/destroyer/starting/d2start_boots.png
<STRING>MESH:media/wardrobe/destroyer/starting/huf_sturm_01.mesh
<INTEGER64>GUID:-54149155347777494
<STRING>CLASS:HUM_M
<STRING>REMOVE:EXCALF
<STRING>REMOVE:CALF
<STRING>REMOVE:FOOT
<STRING>REMOVE:EXFOOT
<STRING>ADD:EXCALF
<STRING>ADD:CALF
<STRING>ADD:FOOT
<STRING>ADD:EXFOOT
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_R.png
<INTEGER64>GUID:5261533914223951229
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_B.png
<INTEGER64>GUID:8336491287610467238
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT01c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt01_G.png
<INTEGER64>GUID:7037010532443354786
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT02a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_R.png
<INTEGER64>GUID:-3062121558851138237
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATTO02b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_B.png
<INTEGER64>GUID:3089074162021900620
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT02c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt02_C.png
<INTEGER64>GUID:-6462835389390118092
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03a
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_R.png
<INTEGER64>GUID:4472719215355268583
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03b
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_B.png
<INTEGER64>GUID:-4386379198029458771
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT03c
<STRING>BODYBLEND:media/wardrobe/human/Hum_m_tatt03_Y.png
<INTEGER64>GUID:2259170813539017525
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_R.png
<INTEGER64>GUID:2026150617216703924
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_B.png
<INTEGER64>GUID:9107874363738746368
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT01c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt01_G.png
<INTEGER64>GUID:-6589116844338298509
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT02a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_W.png
<INTEGER64>GUID:-5703443160237979595
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATTO02b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_B.png
<INTEGER64>GUID:3530870279021517688
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT02c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt02_Y.png
<INTEGER64>GUID:-2385529928124739733
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03a
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_M.png
<INTEGER64>GUID:-5377728298091366014
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03b
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_B.png
<INTEGER64>GUID:902054000878256309
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT03c
<STRING>BODYBLEND:media/wardrobe/human/Hum_f_tatt03_W.png
<INTEGER64>GUID:-2117223798340600667
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT04
<STRING>BODYBLEND:media/wardrobe/human/Hum_M&F_01.png
<INTEGER64>GUID:3601594184744547866
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT05
<STRING>BODYBLEND:media/wardrobe/human/Hum_M&F_02.png
<INTEGER64>GUID:-8489587957035875940
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:MALETATT06
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_03.png
<INTEGER64>GUID:-3973605848411492018
<STRING>CLASS:MALE_DESTRO
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT04
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_01.png
<INTEGER64>GUID:-961596930749682023
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT05
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_02.png
<INTEGER64>GUID:828912337099775495
<STRING>CLASS:HUM_F
[/FEATURE]
[FEATURE]
<STRING>TYPE:FEATURE1
<STRING>NAME:FEMALETATT06
<STRING>BODYBLEND:media/wardrobe/human/HUM_M&F_03.png
<INTEGER64>GUID:-3163937413089097572
<STRING>CLASS:HUM_F
[/FEATURE]
And this is an album with all the tattoos I made, some have 3 color variation that may not be needed.

Current Tattoos desing

I also changed the way the destro gets the starting look, from the wardrobe override, to the vanilla feature system.

You don't need to worry to add this, later I'm gonna post a mergeable MOD file with the changes already made. But I post it if someone want to take a quick look or something like that  8)
« Last Edit: May 08, 2016, 10:22:19 am by Anarch16sync »

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Re: Anarch's Wardrobe Mod
« Reply #1 on: »
This is the Wardrobe check list:

Destroyer

Starting Set - DONE by Anarch
Spoiler (hover to show)

TL1 Leather set/s - Internal name: Destroyer_02 - DONE by Anarch
Spoiler (hover to show)

TL1 Spiked Set  - Internal name: Destroyer_03 - DONE by Phanjam
Spoiler (hover to show)

TL1 Heavy Plate Set - Internal name: Destroyer_04 - DONE by Phanjam
Spoiler (hover to show)

TL1 Talon Set - Internal name: Destroyer_05 - DONE by Phanjam
Spoiler (hover to show)

TL1 Dragon Set - Internal name: Destroyer_06 - DONE by Phanjam
Spoiler (hover to show)

TL1 Vulture Set - Internal name: Destroyer_07 - DONE by Phanjam
Spoiler (hover to show)


Alchemist

Starting Set - DONE by Anarch
Spoiler (hover to show)

TL1 Leather set[/s] - Internal Name: Alchemist_02 - DONE by Anarch
Spoiler (hover to show)

TL1 Spiked set - Internal Name: Alchesmist_03 - DONE by Phanjam
Spoiler (hover to show)

TL1 Heavy Plate set - Internal Name: Alchesmist_04 - DONE by Phanjam
Spoiler (hover to show)

TL1 Homonculist set [/s] - Internal Name: Alchesmist_05 - DONE by Phanjam
Spoiler (hover to show)

TL1 Bone set - Internal Name: Alchesmist_06
Spoiler (hover to show)

TL1 Transmuter set - Internal Name: Alchesmist_07 - DONE by Kva3imoda
Spoiler (hover to show)


Vanquisher

Spoiler (hover to show)

TL1 Heavy Leather set[/s] - Internal Name: Vanquisher_02 - DONE by Anarch
Spoiler (hover to show)

TL1 Scaled/Buckled set [/s] - Internal Name: Vanquisher_03 - DONE by Vkoslak
Spoiler (hover to show)

TL1 Gunslinger set - Internal Name: Vanquisher_04
Spoiler (hover to show)

TL1 Shadow set - Internal Name: Vanquisher_05 (I'm working on it  8))
Spoiler (hover to show)

TL1 Assassin set - Internal Name: Vanquisher_06 DONE by Anarch
Spoiler (hover to show)

TL1 Valquirie set - Internal Name: Vanquisher_07 DONE by Anarch
Spoiler (hover to show)
« Last Edit: July 24, 2019, 12:34:30 pm by Anarch16sync »

Re: Anarch's Wardrobe Mod
« Reply #2 on: »
Ambitious!  Sounds great, Anarch.  That'll really spice the mod up.  Once you have the models done, if you want someone to make the item files for any of the items let us know.

Re: Anarch's Wardrobe Mod
« Reply #3 on: »
Oh yeah, I will configure the unit files to make the meshes work, but the  requeriments, stats and affixes that I will let to someone else  8)

Re: Anarch's Wardrobe Mod
« Reply #4 on: »
Its so great youre taking this on Anarch and it will definitely make the mod more solid!

I agree it will take long to realize and during that time its very possible to burn out :( which is why I volunteer to do any texture work for this ;) i think its important for us to support each other.

Im sure you know this already but one quick way to get semi-unique armor sets without new meshes is to just mix up the existing armor pieces and then texture them to look like one set.


Re: Anarch's Wardrobe Mod
« Reply #5 on: »
So... are we going to get the Vanquisher's fedora?   :D  I loved that hat.

Re: Anarch's Wardrobe Mod
« Reply #6 on: »
Anarch, do you plan to remake all gloves for Alchemist? I mean dat-files.

Spoiler (hover to show)

Re: Anarch's Wardrobe Mod
« Reply #7 on: »
Yes, actually I'm slowly doing it, editing around 5 armors for day.  8)

Re: Anarch's Wardrobe Mod
« Reply #8 on: »
editing around 5 armors for day.  8)
:) You need to automate this process.

Re: Anarch's Wardrobe Mod
« Reply #9 on: »
The process for editing the dat files, yes I should make a script for it but normally I use Search and Replace in Notepad+. But what I mean by 5 armors a day is I edit 5 armor meshes, and then edit their dat files.
 But the part of editing the armor meshes is not so consistant so I don't know if it can be automatized in a precise way.

Basically I edit the armor mesh by removing everything that goes down from the Left Mid Arm, but I have found some armors with long sleves that need "cutting" or scaling, but are part of the Chest-Material.

So in resume, the problem for automating the more tedius part (editing the meshes) is that there is not a lot of consistency in the use of the Arm materials. (Hand, Ex-hand, forearm, ex-forearm, ex-mid arm, etc.)

Re: Anarch's Wardrobe Mod
« Reply #10 on: »
Yes, it's a tedious work, which is why I ignored it.  :D The game has too many tiers (and 2 gender) - all this requires months of work.

Re: Anarch's Wardrobe Mod
« Reply #11 on: »
Model importation IS really hard work, which is why I have much respect for you Anarch and Kva ;)

When modding TL1, the helpful modeling guy was @Sixshot Overdrive . He is not active any more but we had lots of fun back then!

Let me know when it's time for the texturing work :P I promised to help with that


Re: Anarch's Wardrobe Mod
« Reply #12 on: »
Well, I'm taking the tedius parts slow but constant, like updating the wiki. Not to much fun, but if you do it a bit at a time is not hard. And at the same time working on experimenting with new ideas and making the animations  is what really makes me keep working on everything :D

There is so much still unused potencial to the Torchlight 2 modding, that discovering new things is awesome. Like the work you guys do with the skill I really love how you work around some limitations to make things work.

Re: Anarch's Wardrobe Mod
« Reply #13 on: »
Well Guys, phase 1 of the wardrobe is complete.

Now the alchemis will keep his Gauntlet no matter what armor he/she is using. Like always I post the update like a mergeable mod that also contains the previous files for the Destro. The update also contains the cloth girdle for the female Destro.  :D

Now, I'm going to star working on the phase 2 of the alcheist wardrobe, making some gauntlets for the classless unique armor sets.

Re: Anarch's Wardrobe Mod
« Reply #14 on: »
Yay thanks so much Anarch! Im still at work but will definitely take a look at this when i get home ;)


 

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