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Author Topic: UA and Torchfun Combination  (Read 2474 times)

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UA and Torchfun Combination
« on: »
I have seen your post here
http://forums.runicgames.com/discussion/57897/wip-unearthed-arcana-torchlight-2-expansion/p23

And just asking that can you share me the compilation of Torchfun and UA? (I'm trying to merge those too but stucking with some trouble  :'()

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Re: UA and Torchfun Combination
« Reply #1 on: »
Hmm yeah I could. But I edited them for my own preferences so they are not going to be truly follows the original mod. For example.. I took every graph files inside the merged UA+Torchfun except the price_playersell, price_playergamble and price_enchant and move them to my own mod compilation. 

So you need to add the rest of the graph files from UA and Torchfun into you own mod compilation.

And I can't guarantee it'll be bug free either.
 
So far there are some oddities like in every map, there will be either gambler npc, shrines or fountains, at times spawning twice on top of each other. And some npcs at dungeon may crash when you are near to them.

If this is okay for you, then I'll share it.

« Last Edit: November 28, 2017, 07:27:53 pm by Viz »

Re: UA and Torchfun Combination
« Reply #2 on: »
Hmm yeah I could. But I edited them for my own preferences so they are not going to be truly follows the original mod. For example.. I took every graph files inside the merged UA+Torchfun except the price_playersell, price_playergamble and price_enchant and move them to my own mod compilation. 

So you need to add the rest of the graph files from UA and Torchfun into you own mod compilation.

And I can't guarantee it'll be bug free either.
 
So far there are some oddities like in every map, there will be either gambler npc, shrines or fountains, at times spawning twice on top of each other. And some npcs at dungeon may crash when you are near to them.

If this is okay for you, then I'll share it.

All of those problem are fine for me, thank you so much @Viz
Can I aslk something about the it, like
How do you deal with the 2 Town_1 Layout, or the quest in 2 mods?

Re: UA and Torchfun Combination
« Reply #3 on: »
I mostly prioritize UA files over Torchfun and merge their codes if needed.

So for example, Estherian Enclave won't have Transmuter that was added in Torchfun.

Other example worth to mention
- Drop changes, new items and recipes changes from Torchfun are kept/merged accordingly
- Area level range and quest level range are according to Torchfun.
- Mapworks are according to UA since I didn't went that far yet.
- Monster stats are merged between Torchfun+UA. 
- No fish/pet changes from Torchfun
- No spell changes from Torchfun
- Everything else are according to UA I think..

Here you go. Just don't upload it anywhere else.
Spoiler (hover to show)


« Last Edit: November 29, 2017, 05:30:43 am by Viz »

Re: UA and Torchfun Combination
« Reply #4 on: »
I mostly prioritize UA files over Torchfun and merge their codes if needed.

So for example, Estherian Enclave won't have Transmuter that was added in Torchfun.

Other example worth to mention
- Drop changes, new items and recipes changes from Torchfun are kept/merged accordingly
- Area level range and quest level range are according to Torchfun.
- Mapworks are according to UA since I didn't went that far yet.
- Monster stats are merged between Torchfun+UA. 
- No fish/pet changes from Torchfun
- No spell changes from Torchfun
- Everything else are according to UA I think..

Here you go. Just don't upload it anywhere else.
Spoiler (hover to show)

You have my promises. Your work iss incredible. Thank you so much @Viz  :)

Re: UA and Torchfun Combination
« Reply #5 on: »
@Viz
I have downloaded and used your combination. It's so good  ;D

But I found a weird problem
When I create merge myself and using GUTS to build, my character can't move
I think it's my mistake when merge DAT file, etc

But when I extract your MOD and combine without changing anything (except I deleted all the .BINDAT and .BINLAYOUT file) and build it, my character can't move too

So I don't understand, it's wrong with my merge file or GUTS?
I have tried to uninstall and install TL II and GUTS too, but nothing changed
« Last Edit: December 04, 2017, 12:36:00 am by Zayn Malik »

Re: UA and Torchfun Combination
« Reply #6 on: »
hey @Zayn Malik . Yes its weird that unpacking and then repacking without any changes will freeze your character  :-[

Or maybe the freeze is from your 1st attempt to merge the mods.  Did you try creating a new character using your 2nd repack mod?

Also what kind of freeze are you seeing?  Is it the character has no animations but can move around the screen?  Or it can't even change position?

EDIT

About your first merge attempt - if you noticed from @Viz 's last post, he made choices for which mod files would overwrite the files of the other mod per feature.  So it's not just a simple one-time merge; you have to decide whch features you want to keep, take note which mod is giving those features and then merge that mod on top of the other.  And it can be different from feature to feature.
« Last Edit: December 04, 2017, 07:30:09 am by Phanjam »


Re: UA and Torchfun Combination
« Reply #7 on: »
hey @Zayn Malik . Yes its weird that unpacking and then repacking without any changes will freeze your character  :-[

Or maybe the freeze is from your 1st attempt to merge the mods.  Did you try creating a new character using your 2nd repack mod?

Also what kind of freeze are you seeing?  Is it the character has no animations but can move around the screen?  Or it can't even change position?

EDIT

About your first merge attempt - if you noticed from @Viz 's last post, he made choices for which mod files would overwrite the files of the other mod per feature.  So it's not just a simple one-time merge; you have to decide whch features you want to keep, take note which mod is giving those features and then merge that mod on top of the other.  And it can be different from feature to feature.

Yeah. I wil explain it clearly  :-[

About the merging mod, firstly I unpack two mods, delete all the .bindat and .binlayout and raw file. Then copy all the file from Torchfun to UA (call it folder 1), but deny all the overwrite, then use the WinMerge to compare the leftover file (call it folder 2) with folder 1 and choose what I want to use. Almost the thing I merge is the SPAWNCLASS, WEAPON DAMAGE, LEVEL, ITEM NAME, RATE, DUNGEON LEVEL, QUEST LEVEL and no layout combine (I don't know how to and there is just one file conflict is town 1 and I choose to use UA's one)

And the result is my character (new clearly) is stand ,I don't think freeze is right, just can't move, it "sits still". If you want to try I can send you my mod merge file to try.

When I stuck at fixing my merge of two mods, I have deleted all character, delete the game and GUTS too.

After downloading Viz version, it works like a charm, then I unpack it, delete all the .bindat and .binlayout file and raw file too (it's hard working and it takes really long time). Try to find what is the difference between his and mine? Still stuck because I don't think my merge destroys something "important"

Then I build the the Viz ver again, nothing change and "Wala" character stucks like above.

So the final result
My mod merging: Sit still
Viz ver Viz build: Awesome
Viz ver I build: Sit still

Re: UA and Torchfun Combination
« Reply #8 on: »
Well that's a really weird bug. Maybe unpacking the mod leads to some issues.

If you want, I'll share the whole MEDIA folder of the mod.

Re: UA and Torchfun Combination
« Reply #9 on: »
Well that's a really weird bug. Maybe unpacking the mod leads to some issues.

If you want, I'll share the whole MEDIA folder of the mod.

Ty so much, if you don't mind.
I am uploading my MEDIA file too, the internet speed is so slow  :-[

This is mine
http://www.mediafire.com/file/koh3alyk5jeydgy/UA_TF.rar
« Last Edit: December 05, 2017, 12:40:52 am by Zayn Malik »

Re: UA and Torchfun Combination
« Reply #10 on: »
« Last Edit: December 05, 2017, 12:49:02 am by Viz »

Re: UA and Torchfun Combination
« Reply #11 on: »
https://drive.google.com/file/d/1JMhTCPRlAccgumoOtVOMR8lx5sLmTxXl/view

Hopefully it'll work.

I think I have found the problem
I download your file, delete just the "raw file", then build it but can't build because of memory problem of GUTS
Then I delete the .bindat and .binlayout file, then I can compile it and...

"Character sits still" appears.
SO I think the problem is about deleting .binlayout (I think this..) and maybe .bindat file

 

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