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Author Topic: Spawn classes and item weight  (Read 1051 times)

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Spawn classes and item weight
« on: »
Hi guys i have a question.
Lets take the spawnclass "Fists_Spawn" as an example. All it does is spawn a Unitype Fist. My question is: am i correct if i say that the weight of each individual fist, no matter its rarity, determines its chance of spawning when calling Fist_Spawn?

Also, lets say that each fist of each rarity has 100 weight, but there are 5 legendary fists, 25 unique, 50 magic, and 100 normals. How does it work? do normal have a higher chance becuase they are more?

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Re: Spawn classes and item weight
« Reply #1 on: »
Hi @Ings.

The chances to get normal, magic and unique items are in the GLOBALS.DAT , located directly in the MEDIA folder.
Be careful if you want to change it, there are other mods that do the same, like Synergies for example.

For legendaries, if I'm correct the chances are in the 'TREASURE' files of the SPAWNCLASSES folder, for example TREASURE_MONSTERLOOT_NORMAL.DAT

Re: Spawn classes and item weight
« Reply #2 on: »
You can refer to this guide for more details about loot distribution.
 
http://forums.runicgames.com/discussion/68223/how-stuff-works-loot-generation

Re: Spawn classes and item weight
« Reply #3 on: »
Thanks for the info guys
For some reason there is no globals.dat in LAO 2.0 though

Re: Spawn classes and item weight
« Reply #4 on: »
I believe the LAO series works only through the base .DAT files for all ITEM units. That, and a whole bunch of custom affixes.

U can try PMing @RnF if he pops in im sure he'd answer ;)

Edit:
Pretty sure i got some tips from RnF about making items that would work off of his LAO mod. Will see if i can find that thread...
« Last Edit: July 15, 2018, 04:43:53 pm by Phanjam »


Re: Spawn classes and item weight
« Reply #5 on: »
Tips about making items? see if he has something to automate the item creation process, GUTS is buggy as hell and makes it really tedious.
I want to add items to the game using lao 2 as base, but before publishing i'll ask for permission
« Last Edit: July 15, 2018, 05:06:36 pm by Ings »

Re: Spawn classes and item weight
« Reply #6 on: »
Tips about making items? see if he has something to automate the item creation process, GUTS is buggy as hell and makes it really tedious.
I want to add items to the game using lao 2 as base, but before publishing i'll ask for permission

Well found the tips post, but sadly the info was from pics and the host (postimg.org) is no longer around (anyway heres the post http://torchmodders.com/forums/lao-3-0/mod-info-and-downloads-beta/msg5980/#msg5980)

about automating file-making, see if this can help you...
http://torchmodders.com/forums/tips-tools/pmpe-arkander's-automated-skill-and-affix-iterator/msg202/#msg202


Re: Spawn classes and item weight
« Reply #7 on: »
Quote
Well found the tips post, but sadly the info was from pics and the host (postimg.org) is no longer around (anyway heres the post http://torchmodders.com/forums/lao-3-0/mod-info-and-downloads-beta/msg5980/#msg5980)
:(

Quote
about automating file-making, see if this can help you...
http://torchmodders.com/forums/tips-tools/pmpe-arkander's-automated-skill-and-affix-iterator/msg202/#msg202

The link to download pmpe.plx was removed or expired :/



 

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