Hey
@TwinkleToes I figure you'd be able to help with this one.
I'm having trouble with my knockback effects. Namely, there seem to be some oddities with the way knockback works with different skills. Here are some examples:
Magma Mace:
It only applies a force 8 knockback but manages to dramatically push enemies away.
Shield Bash:
Has like a force of 15 on its knockback. Knocks enemies back at least a little bit.
My new skill using a ring damage shape:
Barely knocks anything back using 1000 force, similar duration and application as the others.
Is there something that affects knockback that I'm not aware of? I've noticed this problem with similar skills and the only thing that I can think of is....
Damage.
I created a self-buff spell that also causes a knockback effect in a small radius. I had to give it some 100 force at least to have it make a noticeable knockback (against low level enemies). It dealt no damage.
The current 'Wind Wall' skill I'm working on for the Destroyer does minimal damage (20% of graph) and requires 1000 force to achieve the knockback effect I'm looking for.
The differences seem ludicrous. I'm going to test putting more damage on the skill, but if anyone knows anything more about this, please let me know!