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Author Topic: moving model positions  (Read 7303 times)

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Re: moving model positions
« Reply #45 on: »
Also, I can make a "shoulder monster" for you instead of ezro_brute. To attach bots and other units.
« Last Edit: April 18, 2017, 04:31:39 pm by Kva3imoda »

Re: moving model positions
« Reply #46 on: »
woohoo thanks kva :D
and yea, would love a shoulder monster.

Re: moving model positions
« Reply #47 on: »
and yea, would love a shoulder monster.
"Shoulder" Base Monster: https://yadi.sk/d/8cIdT6bA3H7pZa

Description and parameters vs standard human size:


You can change parameters yourself, if you need. It is not difficult. I added hand-tags, maybe this will be needed in the future. Hand bones and Tags have an angle of 90 degrees.

This monster is invisible and have 1 polygon and 7 bones.

Re: moving model positions
« Reply #48 on: »
o wow, thanks, your a legend kva XD
the ability to tweak it, is something i didn't expect.
very much appreciated.

Re: moving model positions
« Reply #49 on: »
Hey Twinkle. Does the model work as it should? It's interesting to see this in action.  :)

Re: moving model positions
« Reply #50 on: »
worked out really well :D
i used the hit animation and turned it into an attack animation and it looks cool

im currently trying to solve a problem with the class atm, so ive put it on hold.

 

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