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Author Topic: Methods for Testing New Skills  (Read 1255 times)

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Methods for Testing New Skills
« on: »
Hello everyone!

I'd like to get suggestions about how to test newly made skills.  The scenario is: you've set-up a new skill maybe just level1 and you want to test it without having to add it to any unit.dat file OR having to put it into any skilltreeoverride.layout file.

Is there some way to do this in GUTS?

Thanks for any help! :)

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Re: Methods for Testing New Skills
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I just went ahead and made a dummy class to attach the skills to.  Thanks to gyt for the advice :)


 

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