Casino Complete--Bartender help? Posted byBill Hartmanon 01 Mar, 2015 21:17
Good Evening (or morning for me),
The casino is complete. Casino is located off of the Town of Act 2. Bartender needs work, though. Was thinking of ingestible fish as drinks with random effects...you would not know what you were buying until you drank it. Also needs icons of a beer mug and other drinks...
This is such a clever idea~ I haven't downloaded it yet to play around with it but I could see this turning into a fantastic little mod of it's own [Vegas, anyone? ]
Again, LOVE this idea!
Do you have to buy the tokens or what? How did you get it all to work? It sounds so interesting!
#2 Reply Posted byBill Hartmanon 02 Mar, 2015 21:02
Just trial and error...would like to add a chest that opens then the lever is pulled. The chest cannot open unless the lever is pulled of course. Also, I want the lever to just be clicked once to move back and forth to reset itself.
Need help on these ideas. The upload is a layout that can only be run in GUTS. But it shows the logic group.
As to your question, Haxley, this one works with a mere one gold, but tokens can be taken with a couple of adjustments.
If I figure it out or get a hand, I will finish pretty quick and upload it only here. We must collaborate.
Just one, about the lever moving back to its original position, you'd need to add that motion to the existing animation file, save it as a new .skeleton file and use it in the lever's unit .DAT file.
If u need help with that, i can try something by the weekend.
#6 Reply Posted byBill Hartmanon 04 Mar, 2015 14:09
Just one, about the lever moving back to its original position, you'd need to add that motion to the existing animation file, save it as a new .skeleton file and use it in the lever's unit .DAT file.
If u need help with that, i can try something by the weekend.