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Author Topic: Creating An Armor Set  (Read 3165 times)

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Creating An Armor Set
« on: »
Not exactly. I use the Dark Alchemist model + the basic Hum_M model + some parts from other wardrobe models.



Technically, most of the work is done.

cool  ??? please gimme the sets  :D , make it available in TL1CP
« Last Edit: July 16, 2017, 05:41:12 pm by Phanjam »

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Re: Re: Wardrobe Substitution Work
« Reply #1 on: »
cool  ??? please gimme the sets  :D , make it available in TL1CP

Hi sephiawind! For TL1CP I would rather use the TL1 Alch armor sets.  But if Kva is willing to share the model files, I can guide you to make your own personal mod for an armor set using this model ;)


Re: Re: Wardrobe Substitution Work
« Reply #2 on: »
cool  ??? please gimme the sets  :D , make it available in TL1CP

Hi sephiawind! For TL1CP I would rather use the TL1 Alch armor sets.  But if Kva is willing to share the model files, I can guide you to make your own personal mod for an armor set using this model ;)

i'd love to, gimme the tutor gonna learn later ...  :)

Re: Re: Wardrobe Substitution Work
« Reply #3 on: »
Hi sephiawind! It seems that I finished the male wardrobe model. Now you need to test it in GUTS or the game. Are you ready?  :)

Re: Re: Wardrobe Substitution Work
« Reply #4 on: »
Female



Now everything is ready almost 95%. We need tests, fix bugs, etc.
« Last Edit: January 17, 2017, 05:15:06 pm by Kva3imoda »

Re: Re: Wardrobe Substitution Work
« Reply #5 on: »


You can use it absolutely free for your mods.

Download Dark_01.zip

Re: Re: Wardrobe Substitution Work
« Reply #6 on: »
WowoWOW Kva has done it again!

These are really nice too ;)

Hey @sephiawind ready to learn how to make an armor set using this? :P


Re: Re: Wardrobe Substitution Work
« Reply #7 on: »
WowoWOW Kva has done it again!

These are really nice too ;)

Hey @sephiawind ready to learn how to make an armor set using this? :P

my body is ready  ;D

oh man thx so much ... Kva finally I can make it available in game  8)

Re: Re: Wardrobe Substitution Work
« Reply #8 on: »
Hey @sephiawind okay first and very important, do you have GUTS installed?  You will need it to compile your mod in the last steps...

And to get your mind ready :P here is a diagram of the things you will be making...

Spoiler (hover to show)
« Last Edit: January 19, 2017, 01:30:57 am by Phanjam »


Re: Re: Wardrobe Substitution Work
« Reply #9 on: »
Hey @sephiawind okay first and very important, do you have GUTS installed?  You will need it to compile your mod in the last steps...

And to get your mind ready :P here is a diagram of the things you will be making...

Spoiler (hover to show)

yes already installed it , sorry can you explain it in a step ? never create a TL2 mod from scratch ... All i did until now is just merging mod to bypass the limitation 10 mods

Re: Re: Wardrobe Substitution Work
« Reply #10 on: »
yes already installed it , sorry can you explain it in a step ?

Yes we will go step-by-step ;) I just wanted to give you an overview first and make sure you had GUTS.

I think you should become familiar first with the files you will be creating (actually, you will just copy existing files and change the contents to what you need).

Go to your ...\Torchlight II\MEDIA\SETS\ folder and study any of the .DAT files in there. They will open up in any text editor (like windows notepad) but I suggest you get notepad++ or similar.  The .DAT files in this directory define the "item sets" which appear in the game. You will be copying and editing one of these to define your own armor set  ;D

Go to your ...\Torchlight II\MEDIA\UNITS\ITEMS\ folder. The .DAT files for every armor item in the game are in this folder so there are about 3,700 of them! Don't worry, you will make only 6 :D by copying and editing some of the existing files in this folder - one each for boots, pants, chest, gloves, shoulders and helmet.  The filenames describe what the item is so it should be easy to see which ones you need.

While you study those, I will write out the next steps and post back here 8)


Re: Re: Wardrobe Substitution Work
« Reply #11 on: »

Quote from: sephiawind
hey PJ, just want to ask .. any solution for JIT error or something like handle exception in GUTS ?
Hi sephiawind! Can you describe what you were doing in GUTS at the time the error happened?


Re: Re: Wardrobe Substitution Work
« Reply #12 on: »

Quote from: sephiawind
hey PJ, just want to ask .. any solution for JIT error or something like handle exception in GUTS ?
Hi sephiawind! Can you describe what you were doing in GUTS at the time the error happened?

i'm just checking some tutors for creating a mod,open GUTS then click unit>item .. then the handle exception appear
sometimes either TL2 or GUTS got an error .. sometimes i just fix it with verify cache through steam client, now it still works for TL2 but didn't work anymore for GUTS  :o



Re: Creating An Armor Set
« Reply #13 on: »
Hi @sephiawind ! Last post you were having trouble starting GUTS - are you able to use GUTS now/lately?


Re: Creating An Armor Set
« Reply #14 on: »
Hi @sephiawind ! Last post you were having trouble starting GUTS - are you able to use GUTS now/lately?

yes now I can even unpack - merge any mods I want , I also trying to learn by extracting any mods that related to sets like TL1CP , weapon texture ... but unpacking and learn by copying them seems so hard also this Dark Alchemist sets doesn't have icon , so what I should do ? keep it blank or put the default text like <STRING>ICON:icons_armor_berserker_pants ?
also what about the GUID ? there's so much that I dunno ... learning by unpacking someone mod just make it more confusing

 

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