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Author Topic: [Help] Hamstring Model/Animation Request  (Read 11134 times)

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Re: [Help] Hamstring Model/Animation Request
« Reply #15 on: »
I used 3DSmax 2009, and the files from the runic assets, working over those is pretty easy since the models are totally rigged and you have all the animations in .max and .bip formats.

Do you know if it's possible to export those animations over to a format which Blender can import? Using 3DSmax is not an option for everyone, and right now there's no way to import the .skeleton files in Blender.

Re: [Help] Hamstring Model/Animation Request
« Reply #16 on: »
Well, I had look that up sometime ago, but couldn't find a way to do it, tried all the formats I could export from 3DSmax to blender, but none of them work.  :'(

Spoiler (hover to show)

Edit: I find something right now, gonna install it and see if I can make it work.

Edit2: Well... I can't get blender to import the scene, and the script is two years old, so the autor isn't active anymore, I will try to make it work but in any case, does someone knows anything about python scripts for blender?
« Last Edit: August 26, 2014, 09:59:17 am by Anarch16sync »

Re: [Help] Hamstring Model/Animation Request
« Reply #17 on: »
Hey Anarch,

I added your animations to the Hamstring skill and they look lovely in-game!

Re: [Help] Hamstring Model/Animation Request
« Reply #18 on: »
Oh that's great, I can't wait to see how they look with the full particles added  :)

Re: [Help] Hamstring Model/Animation Request
« Reply #19 on: »
Can't wait to see them in action too.  That skill has been a thorn in my side, I just didn't have the expertise to fix it.  Thanks for the help!

Re: [Help] Hamstring Model/Animation Request
« Reply #20 on: »
Neither did I (at least, not satisfactorily).  Go team Ventu... er... Torchmodders!

Re: [Help] Hamstring Model/Animation Request
« Reply #21 on: »
Well, I had look that up sometime ago, but couldn't find a way to do it, tried all the formats I could export from 3DSmax to blender, but none of them work.  :'(

Perhaps there's some useful information here: http://forum.unity3d.com/threads/small-tut-from-3d-max-to-fbx-to-milkskape-to-blender-to-unity-steps.122986/

Re: [Help] Hamstring Model/Animation Request
« Reply #22 on: »
Oh That's great info, gonna try it when I'm home.

Re: [Help] Hamstring Model/Animation Request
« Reply #23 on: »
...does someone knows anything about python scripts for blender?

I know Dusho did a lot of work on I/O scripts for Blender. You might try contacting him.

I invited him to join this site too :P


Re: [Help] Hamstring Model/Animation Request
« Reply #24 on: »
Hey Anarch16sync!

Your animations looks great. :) I see you know how to work in 3DSmax and I have a question. Is there an easy way to mirror animations (right to left orientation) with 3DSmax tool?

Re: [Help] Hamstring Model/Animation Request
« Reply #25 on: »
Hey Kva3imoda, It's been a while since I fooled around with animations on 3DSmax, but what do you mean by mirror an animation?
 Something like if you have an L_attack animation, and you want to mirror the movements to make it an R_attack?
Or to make an animation that goes from the fram A to the frame B, and then from B to A?

If you want to do the later, you can copy a frame key by moving it while pressing shift, or ctrl... don't remember exactly which one. That would be the manual way to do it, there is also a reverse function but I don't know who that works :/

Re: [Help] Hamstring Model/Animation Request
« Reply #26 on: »
Something like if you have an L_attack animation, and you want to mirror the movements to make it an R_attack?
Yes, it is.  :)

Re: [Help] Hamstring Model/Animation Request
« Reply #27 on: »
Or to make an animation that goes from the fram A to the frame B, and then from B to A?
This variant is what I call "Reverse". I tried to do it today and it works fine.  ;D It's pretty simple.

Re: [Help] Hamstring Model/Animation Request
« Reply #28 on: »
Oh well, then I really don't know how, my 3DSmax knowlegde is even less than basic, I learn things as I need them, and since I haven't really put time to the animations there is a lot I don't know.

But, and this is a big butt, a google search has given a fair amount of interesting results, that unfortunately I cannot test right now.

For example:
I couldn’t find anything about mirroring biped animation in 3ds max on net. What i find is there is a way to do it. Here is the way to do it. First of all select com of your biped or any bone…
Welcome to Cnbc-tr Blog · cnbctr.wordpress.com

Quote
Mirror Biped Animation in Autodesk 3ds Max
[...]
Here is the way to do it.

First of all select com of your biped or any bone of your biped.
Go to Motion panel.
Under Track Selection roll out select body vertical. De-select Figure mode if it is active.
Under Keyframing Tools roll out select Mirror. It is sometimes just mirror body pose but if you change selection to body vertical and body horizantel again you can make animation mirrored.

Or something more complicated...


Quote
Create a dummy aligned to the root of your model. Link the root of the model to that dummy. With only the dummy selected, click the mirror button on the maintoolbar.

This will create a mirror image of the bones along with the animation on those bones. The only caveat is the names of the bones will also be mirrored. eg. the arm called 'right_arm' is now now on the left side.

If you need to preserve the animations to the original bones, look into using the animation mixer. This allows loading and saving animations onto characters. But it also has object mapping feature that allows objects of different names to load on saved animations.

So create a mapping. Save the mirrored animation. And load it back onto the original bones with that mapping.

Of course, I have no clue what the half of this means  :'(  but I hope is usefull.

Re: [Help] Hamstring Model/Animation Request
« Reply #29 on: »
but I hope is usefull.
:) Thanks Anarch16sync, it's really helpful. As I see, it is possible and it sounds as I expected. The only problem is that I can`t work in 3DSmax.  :D

 

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