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Author Topic: [Animation] Some new animations for Characters models  (Read 28964 times)

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Re: [Animation] Some new animations for Characters models
« Reply #75 on: »
Hey Phan,

I'm reworking Embershock atm for the new anims, will send a patch to you in a bit.

Edit: I somehow overlooked the fact that Anarch did provide anim keys for it  ::) .  So using those instead.
« Last Edit: June 03, 2016, 10:40:21 am by Khazad »

Re: [Animation] Some new animations for Characters models
« Reply #76 on: »
I'm reworking Embershock atm for the new anims, will send a patch to you in a bit.
Ooh thanks v much Khaz!

EDIT
Annnd there's the patch! :D


Re: [Animation] Some new animations for Characters models
« Reply #77 on: »
Well, ported another animation from TL1, this time is the unused Grapple animation.

Preview:
Spoiler (hover to show)

Special_Grapple.rar

As always the file contains the animation for male and female, and a text file with the recomended minimun keys for the animation file. (Hideweapeonright, HIT, showweapons)

@Phanjam hopes this works for the Destro pull skill, may I recommend the name Spectral Grasp for it  ;) I feel the Destro doesn't have a lot of "spectral" named skills.

Re: [Animation] Some new animations for Characters models
« Reply #78 on: »
Love the animation, Anarch!

I recommend the name Spectral Grasp for it  ;) I feel the Destro doesn't have a lot of "spectral" named skills.

 :D

I like the idea of a spectral-themed pull.  Here's some better names...

Ancestral Reach
Phantasmal Grasp
Revenant's Reach
Soul Grasp
Death Grip
Hand of Death
Deathfist (okay, these are starting to sound like '80s hair bands)

Re: [Animation] Some new animations for Characters models
« Reply #79 on: »
HA! gyt your naming sense is awesome XD

you just made me think up of particles for the skill.
a giant spooky hand that extends out and retracts lol
could be easily done using the werewolf model and custom textures.

anarch, that grapple anim looks legit, so much possibilities lol, i wanna see what phan comes up with
« Last Edit: June 09, 2016, 08:28:42 pm by TwinkleToes »

Re: [Animation] Some new animations for Characters models
« Reply #80 on: »
Hey @Anarch16sync I totally forgot to say thank you for the new Pull animation, so "Thank You!" Great work, it's a really well done port!

I already put it into the Pull skill-patch I'm working on and it looks so correct!

And I saw what you said about your new Ember Shock animation not looking right since the skill still moves you forward - I will adjust the .layout file so you don't move forward anymore ;)


Re: [Animation] Some new animations for Characters models
« Reply #81 on: »
And I saw what you said about your new Ember Shock animation not looking right since the skill still moves you forward - I will adjust the .layout file so you don't move forward anymore ;)

Hey @Phanjam , since you're modifying Ember Shock, maybe also add scaling Electric WDPS to it, since that's another thing that was brought up in the Alch polish thread. :)

But if you're already done making changes, that can be for later.

Re: [Animation] Some new animations for Characters models
« Reply #82 on: »
Well, I'm also porting some other animations from the Alchemist, in particular the ones for Ember Lighting and Ember Lance (Same anim actually, but one is looping).

Edit: Also for the embershock you should add a trigger in the animation that hide the left weapon while casting, and the shows it again. Like the ones I put in the Grapple animation.
« Last Edit: June 11, 2016, 10:26:59 am by Anarch16sync »

Re: [Animation] Some new animations for Characters models
« Reply #83 on: »
Well, I'm also porting some other animations from the Alchemist, in particular the ones for Ember Lighting and Ember Lance (Same anim actually, but one is looping).

@Anarch16sync, since we had to add a HITTWO key to special_gen_cast_loop so that Ember Lance can build blight, could you also do the same for the new anim?  :)

Re: [Animation] Some new animations for Characters models
« Reply #84 on: »

@Anarch16sync, since we had to add a HITTWO key to special_gen_cast_loop so that Ember Lance can build blight, could you also do the same for the new anim?  :)

Adding those type of triggers is totally a guts thing so it doesn't affect how the animation is made or exported, the key triggers I post are the minimun so that you don't need to go crazy looking at the animation to know in what frame a hit happens, since  made it I already know in what frame it's supposed to hit or if it's supposed to hide the weapons or not (sometimes I forget that one like with ember shock).

But yeah, I'll add the same triggers that the ember lance animation has to the text file so is easier to implement, no problem there.

Re: [Animation] Some new animations for Characters models
« Reply #85 on: »
Well Guys, more new (old) animations are here.

This time the one from ember lighting and ember lance.
Preview: I has the full animation and a couple of cycles for the looping part.
Spoiler (hover to show)

Special_Spark.rar

The file contains the animations for Male and Female, I has a normal full cycle animaton, and then 3 animations more in the format _start, _loop, _end. Also a text file with the animation keys for easy copy-paste.

Re: [Animation] Some new animations for Characters models
« Reply #86 on: »
Well Guys, more new (old) animations are here.

Fantastic work as always - that was really quick!
« Last Edit: June 11, 2016, 04:28:50 pm by Khazad »

Re: [Animation] Some new animations for Characters models
« Reply #87 on: »
Yeah, that's niiiiice.

Re: [Animation] Some new animations for Characters models
« Reply #88 on: »
Beautiful!  :D

Might not be able to get them in for our MP later but will definitely put them in the next day or 2 ;)


Re: [Animation] Some new animations for Characters models
« Reply #89 on: »
Thanks Guys, I have really stream lined the work for porting animations to the character models, creating new ones from scratch is still hard but something is something.

 

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