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Author Topic: Steam Workshop colaborator Experiment  (Read 2279 times)

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Steam Workshop colaborator Experiment
« on: »
Hello guys, I'm in need of someone who can help make an experiment to see if the colaborator system from Steam allows the colaborators to update the workshop mod file.

The experiment will consist in creating a simple test mod that changes something silly like a weapon or pet name.

I'll upload the mod to the workshop with hidden visibility and then add the person who wants to help as a colaborator, this person will subscribe and download the mod, unpack it made a change to the already changed file and try to upload the mod and see if it updateds the same mod or creates a new one.

It's real simple and can't take longer that 30 min, just need someone to help me out  :D

So who is in, for the name of the mod cience  8)

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Re: Steam Workshop colaborator Experiment
« Reply #1 on: »
Sure, I'll try help you on this :)


Re: Steam Workshop colaborator Experiment
« Reply #2 on: »
Great, then I'll create the test mod and upload it.

Re: Steam Workshop colaborator Experiment
« Reply #3 on: »
Well, the experiment is over  :D

And the results are... Contributors can't update the mod, if you try you will just end up with a new item being created with a new steam ID, even if you manually put the old ID... Actually, they can do near to nothing, adding his facebook page link, adding other links and adding requiered mods or DCL is the only thing a contributor can do.

So in conclusion, adding someone as a Contributor is just a way of giving credit to him, nothing more. Well, is a way I'm going to start using.
But it's a shame that there is no way to have a mod being updated by more than 1 user in the workshop. Now that I think of it, I don't know if that even possible on any other Mods website  ::)

Re: Steam Workshop colaborator Experiment
« Reply #4 on: »
Having multiple people update the same mod seems like it could get messy quick.

Re: Steam Workshop colaborator Experiment
« Reply #5 on: »
Yeah, I totally understand that, and It will be certainly messy, I tought more about it and it would be a pain, you would have to always unpack the version updated by someone else to work over it.

But something like a heirloom system would be nice, imagine if you don't want to work on your mod anymore, but someone is willing to do it, you could put that person in charge of it to keep updating it, that would be nice, no more  orphan mods  :D

 

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