I would like to first thank all of the modders for their great work.
I recently started playing Torchlight again and have appreciated a large number of the mods, especially the new playable characters.
I had a character(s) design idea but my skills in modding would be exactly zero. Wondering if I did the lore, skill design and most of the playtesting, if anyone would do the much harder part of coding it. I know this is a labour of love for most of you but I would be willing to make the first donation for your work. The credit and ownership would be yours as well.
The idea centres around core archetypes with specializations. Each specialization would be very thematic and relevant to Torchlight Lore (or at least implied lore).
For example, if one archetype was Warrior. This would specialize into Janissary, Sturmbeorn or Regent (to name a few possible). At level 1 the Warrior has full access to 1 tab of 7 active and 3 passive skills, these would be generic warrior type skills. Then, at level 20 (TBD) the player can activate one of the specialty trees displayed in tabs 2 through 4. Another 10 skills are then opened. Once a specialty is selected, the other 2 are not available.
The 5th and final tab is how the speciality is selected. Choosing a specialty will give immediate and direct benefits relevant to the specialty and if possible, maybe even alter and buff the initial Warrior skills that were chosen.
Another archtype might be the Mage with specializations of Runemaster, Wazir, al. Another might be Priest with specialties such as Redeemer, Channeler, Bishop.
Up for discussion is this creation method only unlocks 21 skills for the player. Possibly 23 by adding two more on the 5th tab for each specialty. Personally I believe this is more than enough, especially if the specilization skills are very *satisfying* and synergistic. I see each specialization having its own ultimate, skills that intuitively work together and hopefully bring a real sense of uniqueness, not all the same skills with different names (there is only so much variety).
A side benefit that I potentially see is other modders could do character PACKS, using the archetype foundation and only have to group 10 skills instead of 30 by doing a specialization instead of an entire character. i believe I could provide up to 21 character packs based on 7 archtypes. Obviously that is a huge project, for now, I am happy with just 1 archtype and 3 specializations.
For myself I would very much like to play the aforementioned Sturmbeorn Class. Its a Tank class with Lightning skills. Hurricane, lightning claws, an attack buffed by max health and so on.
Not sure if its possible, but once the specialization was chosen, it would be very cool if the character on the character selection load in screen actually changed from Warrior to Sturmbeorn.
If this sounds interesting, I would be happy to go into more detail.