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Author Topic: I want to start a little project  (Read 5301 times)

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Re: I want to start a little project
« Reply #15 on: »
But there is an item mod, "Loot Merge"

Re: I want to start a little project
« Reply #16 on: »
Hi @Ings

I like the Loot Merge Mod that you made, can you add Ripper's Armory Mod to it, but keep in mind because when I try to play Loot Merge with Ripper's Armory there will be a crash. Can you combine it without crashes.

And can you also add Ruination & Laser Gun from Noddyngineering!!, and do a little tweak and improve what is there. Because the weapons there need repairs. Like;

- Minigun weapons, it needs to be made can cool down the weapon itself without spell coolant. Remove spell coolant, if the weapon can cool itself then the spell coolant is no longer needed.

- Flamethrower weapons, it needs to be made like a Minigun when the weapon is hot, the weapon will stop firing, and it also needs to be made so that the weapon can cool its own weapon without a spell coolant.

- Rifle weapons, need to increase accuracy and need to add penetrating effects to feel like a sniper rifle.

- Light Saber weapons, need to add the effect of reflecting a projectile attack to feel like a Starwars light saber.

- Laser Gun weapons, need to increase accuracy and made to bounce when shooting objects.

Other weapons list:

- Hand Crossbows weapons from THE SCOUT. Need repair because, the weapon is not selling in the Merchant and if you get it from monster drop / treasure chest then the weapon will disappear if we exit the Game. And if you use command code to get that weapon it, nothing will happen.



I also read that you will also make other Loot Overhaul. I hope you succeed.

Will you also add other items like Spell, Gems & Accessories? or is it still related to the Loot or something? Like Wand Homing Projectiles & UNITITEM, etc...
« Last Edit: August 17, 2018, 04:45:23 pm by Sch123 »

Re: I want to start a little project
« Reply #17 on: »
Hi @Sch123

 Unfortunately im not going to be working on that mod anymore, also i dont have enough knowledge to fix all those things  :P

Re: I want to start a little project
« Reply #18 on: »
Also, how does armor fix work? am i going to need to add %DR to each piece of armor added by the other mods?
This mod adds
Code: [Select]
[AFFIXES]
<STRING>AFFIX:ARMORGIVESDR
[/AFFIXES]
To each player unit class base data, you need to make sure that all class base data have this affix, specially the custom classes that you will include.

There's an issue in using the Armorfix mod, "The innate 15% damage reduction of Berserker and Engineer will only take affect on start new characters".

Re: I want to start a little project
« Reply #19 on: »
Hi @Sch123

Unfortunately im not going to be working on that mod anymore, also i dont have enough knowledge to fix all those things  :P

But will you continue the Loot Merge Mod by adding another loot? because I think this mod has the potential to become a Variant Mod Item. There are new items made like Diablo 3 gems and some things related to loot such as D3 beams + automap items. :)

I have an idea, what if you take the loot item from the Torchlight II Essential and combine it with the Loot Merge mod, so that it can reduce the work. Because I think the items that are there are quite complete and quite stable just need a little additions and repairs. ;)

Re: I want to start a little project
« Reply #20 on: »
To be a variant item mod it needs quite a lot of work and honestly i dont want to do it :/

 

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