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Author Topic: FEP+  (Read 63481 times)

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Re: FEP+
« Reply #90 on: »
Quote
- Drastically reduce the cooldown of all skills in the Lotus Wave tree. As a trade-off, their tier effects are removed. The time frame to execute the combo is increased from 3 sec to 6 sec.
I guess removing the Tier Level effect is not necessary, because it is part of the skill combo. If the Tier Level effect does not exist, then the combo skill becomes imperfect / incomplete, especially in Tier Level III, the effects on Tier Level III relate to combo skills.  :)

Don't forget about Bug Report:

- The "Arterial Strike" skill in Kensei's class does not seem to be working as it should. Unable to attack the enemy within arch range and the radius of attack, the enemy will be hit by the skill when the enemy is very close to us.
« Last Edit: January 06, 2018, 03:22:45 pm by Sch123 »

Re: FEP+
« Reply #91 on: »
Well I removed the tier effects because

1) They are mostly cooldown reduction, and I'm already reducing the skill cooldown to a few seconds.
2) I'm out of ideas of what affixes should I put.


Arterial Strike works fine for me. I know that the radius is smaller than the skill particle.

Re: FEP+
« Reply #92 on: »
Quote
Well I removed the tier effects because

1) They are mostly cooldown reduction, and I'm already reducing the skill cooldown to a few seconds.
2) I'm out of ideas of what affixes should I put.

Yeah, I know almost all Tier Levels just reduce the cooldown skill.
But I hope you can save for Tier Level III for some Lotus Wave skill (Intimidating Cut, Pommel Strike, & Heavenly Slash).

Maybe you can give buff effect like, critical attack, bleed buff effect, HP & MP regen, etc ...

Quote
Arterial Strike works fine for me. I know that the radius is smaller than the skill particle.

Yes, it's just the distance of the attack is too close.
Can you make the attack distance be adjusted same to the distance of the particle skill ?. It would be helpful if you deal with a lot of enemies.
« Last Edit: January 06, 2018, 08:46:45 pm by Sch123 »

Re: FEP+
« Reply #93 on: »
Well I removed the tier effects because

1) They are mostly cooldown reduction, and I'm already reducing the skill cooldown to a few seconds.
2) I'm out of ideas of what affixes should I put.

I would like Tier effects that don't affect Damage or Cool directly.

I'm thinking short duration small boost Knockback Resist, Slow Resist, Immobile Resist, Damage Reduction, Armor Boost, Health Boost, Charge Decay, Run Speed, Absorb Boost, Reflect Missile, Reflect Damage, Pull Foes, Blind.

Tiers are a nice reward for investment and these Skills can't be used outside the combo chain so it seems balanced and provides some small short defenses and utility.
« Last Edit: January 06, 2018, 08:08:47 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #94 on: »
Yes, That is a good idea @steffire3  ;)
Tier Level Skill with a support effect is a good idea.

Re: FEP+
« Reply #95 on: »
I'm thinking short duration small boost Knockback Resist, Slow Resist, Immobile Resist, Damage Reduction, Armor Boost, Health Boost, Mana Boost, Charge Decay, Run Speed, Absorb Boost, Reflect Missile, Reflect Damage, Pull Foes, Blind.

Kensei has already most of those affixes available in other skills, one way or another.

For information, the new cooldown of these skills would be
combo 1 - 0.5 sec
combo 2 - 1.5 sec
combo 3 - 2.5 sec
combo 4 - 4 sec
combo 5 - 6 sec
combo 6 - 8 sec

Re: FEP+
« Reply #96 on: »
I'm thinking short duration small boost Knockback Resist, Slow Resist, Immobile Resist, Damage Reduction, Armor Boost, Health Boost, Mana Boost, Charge Decay, Run Speed, Absorb Boost, Reflect Missile, Reflect Damage, Pull Foes, Blind.

Kensei has already most of those affixes available in other skills, one way or another.

For information, the new cooldown of these skills would be
combo 1 - 0.5 sec
combo 2 - 1.5 sec
combo 3 - 2.5 sec
combo 4 - 4 sec
combo 5 - 6 sec
combo 6 - 8 sec
@Viz I'll let you decide and I'll make this my last request on the matter. Kensei will always be fun for me regardless how these skills operate.  :)

I don't mind having the same type boost for all these Tiers at small growing levels similar to a Berserker's Passively Skilled Armor Gain on Hit Foe.

Combo = Tier Armor Gain for 2 seconds. === Cool is the same as the chart provided above.

1 = 1, 2, 3% === (0.5 second Cool for a small 2 second boost)
2 = 2, 3, 4%
3 = 3, 4, 5%
4 = 4, 5, 6%
5 = 5, 6, 7%
6 = 6, 7, 8% === (8 seconds Cool for a big 2 second boost)

Say we force players to think of when they want to use combo 5 or 6 as a defensive parry against a big troll hammer or risk losing this on Cool for several seconds... it's a good balance towards defense since the player has to time it perfectly... I can't think of a better reason to make players want and use combo Tier stacks in combat.

Redundant yet some players may enjoy mid maxing the small benefit.

Instead of thinking of these as different skills they are seen instead as one extended skill that can stack a minimal bonus.

I also want to note that if players only have 132 skill points to spend and they decide to max all 6 combo skills then that only leaves them with 42 points or almost 3 entire skills left to max or 8 skills at only Tier 1 or 4 skills at Tier 2. The benefits are not found in other Trees if there are no extra points to access or max them without a x2 point extension mod.
« Last Edit: January 06, 2018, 09:38:59 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #97 on: »
Quote
(January 10th, 2018)
Kensei's changes
- Scorpion Style is now usable with any 2h sword
- Drastically reduce the cooldown of all skills in the Lotus Wave tree. The time frame to execute the combo is increased from 3 sec to 6 sec. Some are assigned with new tier effects, tier description is removed.
- Something you forget, that is changing the description requirements Scorpion Style to 2h sword.
- I do not see any new tier effects on Tier Level (tier description is removed). Then how do we know if we get new tier effects ?

Re: FEP+
« Reply #98 on: »
Yeah.. the text is something I forgot to correct. The skill itself should still be useable with any 2h sword.

Its intentional that I removed all of the combo's tier description.
You actually still get a slight effect upgrade when you reach level 5, 10 and 15 of those skills.

« Last Edit: January 10, 2018, 12:57:43 am by Viz »

Re: FEP+
« Reply #99 on: »
Yup, I can use 2H sword. Only the writing of the descriptions has not changed.

I think you should consider adding a Tier level skill that you think is suitable for Lotus Waves Trees rather than deleting it.

I also found several cases where when I bought "head armor" I did not get what I bought and the head armor is not empty as we usually buy items in the merchant. I found it on FEP mod with item name if not mistaken "Colonal". I will look for more details.

Quote
- Attempting to fix stat crash bug which occurs when assigning stats. Looking for feedback regarding this matter.

Does it apply to all FEP classes or only classes that were previously troubled by it (Ronin Class)?
« Last Edit: January 10, 2018, 01:13:52 am by Sch123 »

Re: FEP+
« Reply #100 on: »
Ronin mostly. I thought the crash is related to certain item and skills giving too much stats.

But anyway if you found anything, let me know.  ;)

Re: FEP+
« Reply #101 on: »
Ronin mostly. I thought the crash is related to certain item and skills giving too much stats.

But anyway if you found anything, let me know.  ;)
- I've tried using ronin classes at least until level 15, I'm not having crash problems when adding skill point / ability point

- I also found a bug I said before, I found a bug when I bought a head armor. I get when I buy a head armor that contains the name "Conical & Ninja Mask". But not all armor heads that contain the name "Conical & Ninja Mask" experience such bugs, just a few, not all of them. But it can be ascertained "Conical & Ninja Mask" head armor is the problem in it.

- And also the icon "Boken" not all of them with Wooden Swords (Boken1) still have Iron Sword / Katana (Boken2). It would be great if all the Boken icons become Wooden Swords.  :)
« Last Edit: January 11, 2018, 05:32:55 am by Sch123 »

Re: FEP+
« Reply #102 on: »
Good Day Viz,

I have downloaded the FEP+ from RGF yesterday.

http://www.runicgamesfansite.com/mod_downloads/compilations-tl2/download-1522-fep.html

Just want to inform that the Rain Stopper is somewhat buggy. It is like a psionic body armor covering the whole skin.  ;D



Re: FEP+
« Reply #103 on: »
 Lol! No idea why that happened. Texture conflict like this is a rare occurrence.

EDIT : Can you tell me what is the item level? The lowest level of Rain Stopper is only available at level 25.

Alright, found the issue. There's a line of code in the item file that leads the texture to appear on the body. I'm not sure what does the original authors intend by doing this.
« Last Edit: January 20, 2018, 01:49:56 am by Viz »

Re: FEP+
« Reply #104 on: »
Thanks for checking, Viz.  :)

 

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