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Author Topic: FEP+  (Read 63481 times)

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Re: FEP+
« Reply #75 on: »
Hi @Viz

Bug Report:

I find this oddity again this time in the Grand Master class, in that class when we create a new character we only get one claw weapon on the left hand only, while the right hand is empty. That should have both hands holding a claw weapon.

Request:

I have a request for you, to merge TESTMERGE with Classy Classes, but only 1 of 4 classes (if I may choose, I choose Classy Classes Outlander class because according to the information I get, only that class is not a problem when playing multiplayer). And also, it would be great if you combine the charge skill of the four Classy Classes into one.  ;)
And you can also replace the player image icon with Classy Classes Icon  :)

🎅Merry Christmas and Happy New Year🎄
God bless you all
« Last Edit: March 01, 2018, 10:27:07 pm by Sch123 »

Re: FEP+
« Reply #76 on: »
I tried to merge Outlander Classy Classes into the modmerge but it seems to conflict with something.. the whole skill is gone, lol. I'm guessing there's conflict with Skill expansion or the UI. :\



Re: FEP+
« Reply #77 on: »
I tried to play separately, so far no problem. Maybe if you merge with Variant Mod there will be no problem, because Variant mod does not have Skill expansion Mod.
Or it could be because, should all classes of Classy Classes Mod in merge and can't be merged separately?

Re: FEP+
« Reply #78 on: »
Quick review FEP+ Update v.7:

- I want to ask about the weapon I previously mentioned ( Fan War, Nodachi: [Hida, Matsu, etc] , Bayushi Battle Blade, Iaijutsu Blade, Bow: Mongol Archer ), is everything changed into the unique-legendary type? and the level of require above 50. Because I only found weapons of Mongol Archer class in World 3 and it requires level 56. While Nodachi and Iaijutstu Blade (Bayushi also the same, although I have not found it) I found on the quest prize in World 3. For War Fan & Bayushi I have not found it yet. But it is more searchable than the previous one, although still hard to come by.

- Maybe you can leave some weapons ( Fan War, Nodachi: [Hida, Matsu, etc] , Bayushi Battle Blade, Iaijutsu Blade, Bow: Mongol Archer ) into a Rare type with the required level of 15-60, so that the weapon can be purchased also in the Merchant. Because according to my observations Merchant FEP does not sell Unique and Legendary type weapons, Merchant FEP only sells weapons Enhance and Rare. That way, the weapon can be purchased at Merchant FEP.

- Because the Merchants FEP in World 1-3 each sell weapons of different type and levels.

Example:
World 1 = level require 5 - 25 (Enhance & Rare)
World 2 = level require 25 - 40 (Enhance & Rare)
World 3 = level require 45 - 60 (Enhance & Rare)

But have in common that they do not sell weapons with Unique and Legendary type and also does not sell weapons with levels require above 60.

- Kama weapons are still in sword type not yet in axe type

- Mongol Archer picture still missing when simultaneously using Variant Mod (with Archer class), Vice versa (Depending on where the position of Mod Who above). I know this is not a priority, but I see it looks like the FEP class Mod is almost done. It only took a little adjustment only. I hope this can be fixed  :)
« Last Edit: December 29, 2017, 11:41:07 am by Sch123 »

Re: FEP+
« Reply #79 on: »
Yes they are mostly Unique weapon now.

The point is the FEP weapon becomes more exclusive so that players have to farm to get it. These weapons (most of the time) are already stronger than vanilla TL2 weapon so I feel that its fair to make them a bit harder to get.

I'm not going to add Rare version of those weapons.

Kama remains a sword type but the damage follows 1h axe weapon type.

Re: FEP+
« Reply #80 on: »
Ok then, thanks for explaining to me @Viz  :D

Can I say FEP Mod has reached 98% complete? and there are any changes or something else to add to FEP Mod later?  :)
« Last Edit: December 29, 2017, 07:57:30 pm by Sch123 »

Re: FEP+
« Reply #81 on: »
Yea its pretty much complete. Further update would only related to skill balancing if there's any request to it.

@steffire3 how's the Steam upload?

Re: FEP+
« Reply #82 on: »
Yea its pretty much complete. Further update would only related to skill balancing if there's any request to it.

@steffire3 how's the Steam upload?

@Viz

I will have to work on it tonight. Is the Parallel Classes ready to be uploaded too?

It will also allow us to gather more info from Steam users who will help us shape the Classes better once used and tested.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #83 on: »
Parallel too? Sure, I do some quick update first.

Re: FEP+
« Reply #84 on: »
Just remind you @Viz Mongol Archer picture still missing when simultaneously using Variant Mod (with Archer class), Vice versa (Depending on where the position of Mod Who above). I know this is not a priority, but I see it looks like the FEP class Mod is almost done. It only took a little adjustment only. I hope this can be fixed before being uploaded to Steam :)

Re: FEP+
« Reply #85 on: »
Just remind you @Viz Mongol Archer picture still missing when simultaneously using Variant Mod (with Archer class), Vice versa (Depending on where the position of Mod Who above). I know this is not a priority, but I see it looks like the FEP class Mod is almost done. It only took a little adjustment only. I hope this can be fixed before being uploaded to Steam :)

I'm planning to stay logged on here for several hours and will also be helping people over on Steam so feel free to message me or write @steffire3 if any updates are available.
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #86 on: »
Just remind you @Viz Mongol Archer picture still missing when simultaneously using Variant Mod (with Archer class), Vice versa (Depending on where the position of Mod Who above). I know this is not a priority, but I see it looks like the FEP class Mod is almost done. It only took a little adjustment only. I hope this can be fixed before being uploaded to Steam :)
I'll do something in Variant's next update that will make Archer's icon and Mongol Archer's icon to be compatible. So don't worry.  :)

Re: FEP+
« Reply #87 on: »
I want to ask, whether the FEP weapon and FEP armor (especially the unique and legendary) can we get by way of gambling and Transmute items?



Bug Report:

- The "Arterial Strike" skill in Kensei's class does not seem to be working as it should. Unable to attack the enemy within range and the radius of attack, the enemy will be hit by the skill when the enemy is very close to us.
« Last Edit: December 31, 2017, 10:06:54 am by Sch123 »

Re: FEP+
« Reply #88 on: »
Still about the Kensei class, can you make 1 additional skill for that class. Where the skill works to automatically run the combo skill on the Lotus Wave skill Tab.
That way we will not trouble to do combo skill, because according to my experience I often fail to run combo skill because too many buttons that I have to press also when I am surrounded by a lot of enemies.  :(

Of course with minimal requirements, there is already a skill point given on each skill.  :)

Can you also change the Scorpion Style skill requirement from Bayushi Blade to 2H Sword.
« Last Edit: January 05, 2018, 06:20:01 am by Sch123 »

Re: FEP+
« Reply #89 on: »
No to the 1-combo button. I think I've denied this before.

But I agree that it's hard to pull off these combo skills.. so I guess I'll just reduce those skill cooldown drastically while increase the time to combo.


 

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