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Author Topic: FEP+  (Read 63481 times)

0 Members and 32 Guests are viewing this topic.

Re: FEP+
« Reply #45 on: »
I'm still working on the Flamethrower. Probably there's no coolant system like Minigun.

I'll take a look at Mongol Archer.

EDIT: I think the coolant system simply won't work because of different way of attacking that both weapon uses. I'll just increase the flamethrower's attack speed instead.

« Last Edit: October 12, 2017, 05:53:51 am by Viz »

Re: FEP+
« Reply #46 on: »
If it were applicable, it would be awesome. It is okay Viz, you've tried your best.  ;)

Re: FEP+
« Reply #47 on: »
Quote from: Viz
EDIT: I think the coolant system simply won't work because of different way of attacking that both weapon uses. I'll just increase the flamethrower's attack speed instead.
Maybe u can mimic the behavior of coolant by adjusting the flame layout to have a fixed duration?


Re: FEP+
« Reply #48 on: »
@Viz I have yet to learn how to post mods on the Steam Workshop however if I am ever able to do so in the future:

Do I have your permission to post FEP+ on Steam linking back here and to the Runic Games Forums while crediting the original authors and you for the mod's contributions?

That also means I will seek to update it with your latest versions.

It's just that I realize I seem to be a common visitor so maybe it's time for me to start helping a little...  :)

I have so much to learn...  ???
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #49 on: »
Hmm I thought you're already have a mod or two posted in Steam.

Yea sure, I don't mind.  :)

Re: FEP+
« Reply #50 on: »
Hmm I thought you're already have a mod or two posted in Steam.

Yea sure, I don't mind.  :)

@Viz well "danielmratliff21" and "doudley" posted and modded while I advised them on balance and decisions.

However there comes a time to take action into one's own hands.  :o

Thanks for your permission!  :)
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #51 on: »
crap, the itemization in FEP is very messed up.

the file naming is confusing, the stat requirement is somewhat too low.. the weapon stats is superior than vanilla weapon stats..

this is going to be really tricky to balance.

« Last Edit: October 31, 2017, 11:12:51 pm by Viz »

Re: FEP+
« Reply #52 on: »
Bug Report:
Yeah, sometimes when we buy armor items in special FEP arms sellers (especially the head armor) you do not get what you buy and also the stuff is still in the seller is not empty like when we buy goods.  :)

Re: FEP+
« Reply #53 on: »
I think I might delete the FEP merchant instead.

But don't worry, the FEP items may still spawn on regular merchant and treasure chest/monster loot.

It also depends on other weapon/item mods that you use. Basically the more weapon mods that you use, the lower the chance that you'll find the FEP weapon.. due to how the game distribute loots.

Re: FEP+
« Reply #54 on: »
I do not know if it's good or not if it eliminates FEP merchant. But I know for sure, we will rarely get what weapons / armor we want (FEP), which we should get easily in the FEP merchant. Or like a special weapon / armor for FEP classes.
« Last Edit: November 03, 2017, 05:54:07 am by Sch123 »

Re: FEP+
« Reply #55 on: »
Quote
- Deleted a good chunk of items that were unused, placeholder or similar items. (e.g Sai is removed because its pretty much the same as Kunai and Ninjato. They are all 1h sword)

If I may give a suggestion for Sai's weapon, it should not be removed. I mean, left some (limited by the character level requirement) or used as a unique weapon / legendary (as well as other weapons). Although the weapon is the same as 1H Sword but he has his own model. That way we also appreciate the creative ideas of the author of FEP Mod.  :)

Re: FEP+
« Reply #56 on: »
Hi guys!  If the inventory of the FEP merchant is wonky and hard to fix, maybe you can let the items spawn but with high drop rates?


Re: FEP+
« Reply #57 on: »
Hi @Viz
Is it possible if TL1 Rifles can fire Laser ?
I mean like a Flamethrower Mod, but a shotgun that fires laser instead of canon weapon. Because TL1 Rifles Mod is a bit of a problem when shooting an empty object, not right on target. If TL1 Rifles Mod can be converted into laser shoot it might be cooler ;D



Request:
@Viz Do you mind to remove Spell redux & TL1 Rifles from this mod [Test Viz Merge Pack - v.2]?
« Last Edit: December 09, 2017, 09:08:26 pm by Sch123 »

Re: FEP+
« Reply #58 on: »
here's your merge request https://drive.google.com/file/d/1LCE4H1Vye4uOwSiDXBEprwc41vzwkTVs/view?usp=drive_web

FEP+ will be updated pretty soon.

Idk about lasers, that's pretty much Embermage's Arc Beam.. turning it into a normal attack might be too much. But I'll take a look into it.

Re: FEP+
« Reply #59 on: »
Quote
here's your merge request https://drive.google.com/file/d/1LCE4H1Vye4uOwSiDXBEprwc41vzwkTVs/view?usp=drive_web
Thanks @Viz  :D

Quote
FEP+ will be updated pretty soon.
Quick test:
There are still Kama weapons with sword classified

Quote
Idk about lasers, that's pretty much Embermage's Arc Beam.. turning it into a normal attack might be too much. But I'll take a look into it.
Yup, You're right it will OP if Embermage's Arc Beam.. turning it into a normal attack  :)
I'm just dreaming if I could have a weapon like a starwars laser gun & lightsaber :P
Imagine if Kensei and Ronin classes with lightsaber and Monster hunter class with starwars laser gun  ??? Hahaha...it would be awesome.
« Last Edit: December 10, 2017, 07:12:31 am by Sch123 »

 

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