News:

SMFNew Installed

+-+-

User+-

Welcome, Guest.
Please login or register.
 
 
 

Login with your social network

Forgot your password?

Site Stats+-

Members
Total Members: 728
Latest: Cho
New This Month: 0
New This Week: 0
New Today: 0
Stats
Total Posts: 10932
Total Topics: 795
Most Online Today: 389
Most Online Ever: 854
(September 18, 2024, 07:49:37 am)
Users Online
Members: 0
Guests: 173
Total: 173

Author Topic: FEP+  (Read 63481 times)

0 Members and 32 Guests are viewing this topic.

Re: FEP+
« Reply #15 on: »
I want to try it   ;D

I've tried it, and it's great @Viz and for range, I think because of this Gatling it means to be farther from the range Bow and crossbow but not to over, like minigun v.10. I can shoot a monster from a very distant place (it feels too much), whereas by using Bow and crossbow the distance is not up.

Can I try Mod minigun v.9 that has not been changed. that way I can compare it with that already in change.

For damage I like it, such as the Canon weapon has the advantage of damage and burst attacks but has deficiencies in attack speed and range of attack, so for Gatling has an advantage in the speed and range of attacks and has weaknesses in less damage and attack attacks have a lag time to attack.

Re: FEP+
« Reply #16 on: »
https://drive.google.com/file/d/0B4s8HV89FStzRG9CSzhxWVpjVHc/view

here's the v9 of Minigun without any changes

Re: FEP+
« Reply #17 on: »
Thanks @Viz

I've compared Re-Mini v.9, Minigun v.10 and Old mini v.9 for attack range, I think it's better the range of attacks returns as before to a distance of 12. Sorry to bother you , my bad  :D

For Damage is halved I like it  :)

Are you going to combine Mod Re-Mini v.9, TL1 Rifles (v.4) and Spells redux (v.1) with FEP+ after this?
« Last Edit: October 02, 2017, 03:25:44 am by Sch123 »

Re: FEP+
« Reply #18 on: »
Tbh I like having shorter range. If its at 12 metres range, it will have the same range of a crossbow, but crossbow is much slower in attack speed.

Anyone else willing to give feedback?  :P

I need to test those weapon mods first. Then I'll prob add them into Variant.. because FEP+ already has so many weapon to choose from.

Re: FEP+
« Reply #19 on: »
How about 10 meters range, so the distance is more than the distance of Canon and shorter than Bow and Crossbow.

Re: FEP+
« Reply #20 on: »
well minigun's range is already longer than cannon  :)

cannon = 5 metres
wand = 6 metres
gun = 6 metres
bow = 9 metres
« Last Edit: October 02, 2017, 05:41:50 am by Viz »

Re: FEP+
« Reply #21 on: »
Quote
well minigun's range is already longer than cannon  :)

cannon = 5 metres
wand = 6 metres
gun = 6 metres
bow = 9 metres

Okay then I just go with it   ;D
Hmm...Why do I feel like I just joined the auction event ?
Haahaahaa...  :D

« Last Edit: October 02, 2017, 06:12:50 am by Sch123 »

Re: FEP+
« Reply #22 on: »
@steffire3 i think Viz's plan for FEP+ was to eventually add it in to Variant mod. Right now he's still testing/bug-fixing it and we're trying to help where we can :D

On the flamethrower im sure that is doable bcos of how gytfunke was able to make the Flame Gauntlet skill for the Alchemist! Thats a great .gif by the way  ???

@Viz thanks so much for working on the gatling gun mod! I cant wait to test it :o i agree about the range shorter than crossbow to compensate for the high fire-rate
« Last Edit: October 02, 2017, 07:55:58 am by Phanjam »


Re: FEP+
« Reply #23 on: »
Nah, PJ. I decided not to merge FEP+ into Variant.  :P

On the other hand I still find the minigun relatively overpowered. The attack speed, combine with life steal affix is a huge life saver while cutting down potion usage.


Re: FEP+
« Reply #24 on: »
Nah, PJ. I decided not to merge FEP+ into Variant.  :P

On the other hand I still find the minigun relatively overpowered. The attack speed, combine with life steal affix is a huge life saver while cutting down potion usage.

@Viz I had forgotten about "Life and Mana Steal".  ???

I recommend nerfing the "Attack Speed" by 50% or greater based on "Life Steal" amounts.

If that proves to be underpowered then raise the nerfed "dps" by 20% or more yet let's keep it from being too powerful.  ;)
« Last Edit: October 02, 2017, 06:05:55 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #25 on: »
I still find the minigun relatively overpowered. The attack speed, combine with life steal affix is a huge life saver while cutting down potion usage.
Oh it has lifesteal? Just me, but i would remove that. It doesnt "fit" the weapon, to my mind (but again thats just me)


Re: FEP+
« Reply #26 on: »
Idk I just found a magic minigun with life steal affix. Prob because they are pretty much regarded as cannon and cannon can roll those affix.

It was amazing and game breaking at the same time.  :P

I tried lowering the attack speed and increasing the damage back to the original but it seems to disrupt the rapid-fire style of attacking.

Hmm.

EDIT : Nvm, I can try to disable steal effect on the minigun and see how it goes.
EDIT2 : That's it. The attack speed remains unchanged

- Range is nerfed from 12 > 8
- Damage is halved
- Can no longer proc steal effects (health/mana steal)

https://drive.google.com/file/d/0B4s8HV89FStzQllWLXlFWlRmSWc/view
« Last Edit: October 03, 2017, 05:05:12 am by Viz »

Re: FEP+
« Reply #27 on: »
Quote
Idk I just found a magic minigun with life steal affix. Prob because they are pretty much regarded as cannon and cannon can roll those affix.

Will it affect Canon's weapons? (I hope not).

I've tried the latest RE Mini I experienced this, when I want to add Socket in merchant I crash. I tried using original Canon and Minigun experienced the same thing. But when you try to add skill in other merchants like fire and others and then you add Socket then there is no crash.  :(

I think if for "Life and Mana Steal" does not seem to be a problem, because Minigun has a time lag (colldown) in firing its weapon. It makes the weapon more stable. (that's just my opinion)  :D



I tried to play on an elite level, and I used the voidseker / monster hunter class and also used minigun and canon for comparison.

Minigun:

When dealing with a normal level monster I can deal with it, but when it comes to monsters with an elite and championship level, you'll have difficulty fighting it (especially when you're surrounded by monsters.) And when you fight monsters that using shields, it will feel its shields so strong to be destroyed (requires a slight increase in attacks).  :D
I think having Life and Mana Steal when faced with the elite level will help not be easy to die.

Can spell for collingdown be like another spell? (has a level in its use). Spell collingdown is currently only split into 3 separate spells and you can get spell I in the merchant while for spell II and III you can find it in a drop monser or treasure box, but not sold in merchants.  ;D

One more, arcane info for minigun range attack is not as it should be. Maybe still follow the info from canon weapon.

« Last Edit: October 03, 2017, 06:43:28 pm by Sch123 »

Re: FEP+
« Reply #28 on: »
Only Minigun loses the ability to steal effect. Cannon remains unchanged.

Can you explain again about the crash? Do you meant that adding socketable into the minigun causing the game to crash?

Can't do much about arcane info because the minigun is using cannon as its unit type.

Idk if I should add the other Coolant into general merchant. They are supposed to be fairly rare. I could increase the drop rate if needed.




Re: FEP+
« Reply #29 on: »
Quote
Only Minigun loses the ability to steal effect. Cannon remains unchanged.

So when i get a minigun with live and mana steal effect it will not work? but there it says live and mana steal.
Hahaha .. so funny. I understand now.  :D
I think there's no need to remove "Life and Mana Steal" for minigun, as I've explained before. (Just my opinion)  ;D

Quote
Can you explain again about the crash? Do you meant that adding socketable into the minigun causing the game to crash?

When I use a monster hunter class and I just get a minigun weapon (normal) and I want to add a socket but instantly crash, then I resume the game and try the first weapon weapons (canon weapon when you play with the first class hunter class) to add socket result same. then I tried to add the skill in the merchant then I added the socket, and the crash did not happen. I then thought about deleting the save file and logs data and then I tried to get it again, now I have not crashed yet.  :)

Quote
Idk if I should add the other Coolant into general merchant. They are supposed to be fairly rare. I could increase the drop rate if needed.

I mean not to add coolant spell 2 & 3 to merchant, but make coolant spell like other spell which have requirement to be use (level player). thus for the use of coolant spell there is a requirement (player level).  ;)
Would be more balanced than eliminating "live and mana to steal"  :D

 

Recent Topics+-