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Author Topic: FEP+  (Read 63382 times)

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FEP+
« on: »
Mod Description
Far East Pack Plus, or FEP+, is another mod pack made out of self enjoyment.

It is based on the renown Far East Pack 1 and Far East Pack 2 mod made by the team of talented modders : Zyph, Foldar, Epoch, Minesweeper, Vash, Spawn and Roalith. Credit goes to them for their brilliant piece of work.

Far East Pack 1:
Far East Pack 2:

Kindly visit the mod pages and rate the mods, as a form of appreciation towards their work.

The aim of this mod pack is to (hopefully) fix most bugs that were left behind, while resolving conflict that may arise when played together with Variant Classes mod.

A small note : I do not recommend using save files from other version of Far East mods to play with this mod. Even if you successfully unbind the save files, most of your items may be lost because of the changes to the file structure of the mod.


Changelog
Current version : v11

Spoiler (hover to show)


Features
- Enabled all basic hairstyles, hair colors and face options to every Far East classes.
- Fixed a bug which causes certain skills to give out excess skill points upon respec.
- Fixed a bug which causes some weapons to crash the game upon attacking.
- Corrected a bunch of file conflict between pack 1 and 2.
- Attempting to fix stat crash bug which occurs when assigning stats.
- Rework and rebalance many skills of Far East classes. (currently only Kensei, Ninja and Ronin were fully reworked, the rest of the classes were slightly edited)
- Compatible with Variant Classes mod.

Item changes
- Rarity of weapons reworked. e.g Nodachi is now mostly all Unique quality, the Rare counterparts has been entirely removed.
- Adjusted stat requirement for nearly every Far East weapon ; it is now closer to vanilla items.
- More stat variation between Far East weapons e.g different attack speed or damage type
- Reworked affixes on Far East weapons to be less OP.
- New name and description for some weapons. e.g Floating Fist Sword Style is renamed to Blade Style for simplicity purpose. Some skill description are corrected to reflect this changes.

Download Link
Runic Games Fansite (RGF)
Google Drive
« Last Edit: October 28, 2018, 07:11:28 am by Viz »

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Re: FEP+
« Reply #1 on: »
Thank you @Viz

I will try to play it, and if there is a bug I will tell you   ;)

Re: FEP+
« Reply #2 on: »
Alright.  It's better if you start with a new character with it.
There are some drastic changes done (especially on Kensei, Ronin and Ninja) and I'm hoping to get some feedbacks whether their skills are overpowered or not.

Re: FEP+
« Reply #3 on: »
Hei @Viz

I've tried at a glance the three classes, I feel for :

1. Ronin

- Is a bit hard to get a charge power, and fumbles seem more often than ever before  :(
- No crashes yet  :)

2. Ninja

It seems not too much change, I just noticed a slight change in Mastery Escape skill and some damage adjustment.

3. Kensei

Feels fine, only I feel the damage is slightly reduced than before.  :)


Request:

How about merging FEP+ mod with this mod?

Minigun Weapon (v.10) [I think it takes a bit of balancing, because I feel overpower]
-

Note: I like the previous version (v.9). There was a break between firing moments (makes it feel real).

TL1 Rifles (v.4)
-

Spells redux (v.1)


Will be really cool when you use Monster Hunter class, it feels savage  8)

Re: FEP+
« Reply #4 on: »
Yeah I'm testing Monster Hunter with the Minigun and it was really overpowered.
Do you have the v9 version of the Minigun mod?

Re: FEP+
« Reply #5 on: »
Unfortunately I did not have (because it was accidentally replaced with a new one)  :'( , but I found a mixed Mod that still using Minigun v.9. I hope it can be extracted from it  ;) .

Better Vanilla Game Spicy

Note: If you want to extract it, I would recommend this Mod (Because I've tried and it is still using the Mod Minigun v.9).  ;)



Armour, Weapons, and Classes Oh My!

Note: For this Mod Minigun Mod does not appear (I think there may be an error in merging it) if the mod is inside, there is a possibility of having Minigun Mod v.9.


« Last Edit: October 01, 2017, 06:32:43 am by Sch123 »

Re: FEP+
« Reply #6 on: »
There is a little problem in animation skill when playing Kensei class with female gender. So far for male gender no problem

Slash skill:

Not swinging a sword but instead kicking.

Re: FEP+
« Reply #7 on: »
Sounds like the game cant see the animation requested hy the skill. Should be easy to fix...


Re: FEP+
« Reply #8 on: »
@Sch123 @Phanjam
Yea I was experimenting using weapon animation for a skill.
It's pretty odd why Female character couldn't uses the staff animation. I'll change it in the next update.

Good news is that I manage to get the files of the old version of Minigun through the mod that you link, and make it work. It feels much more interesting (mechanic wise), though it's still fairly overpowered.

I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?
« Last Edit: October 01, 2017, 10:18:59 am by Viz »

Re: FEP+
« Reply #9 on: »
Quote from: Viz
I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?

I would adjust just the dps ;)


Re: FEP+
« Reply #10 on: »
That's a great news @Viz, I'm glad you got it  :D

Yeah I agree with @Phanjam and also have to adjust the attack range (I think the attack range is too far away, need a little adjustment to it).

Re: FEP+
« Reply #11 on: »
Good news is that I manage to get the files of the old version of Minigun through the mod that you link, and make it work. It feels much more interesting (mechanic wise), though it's still fairly overpowered.

I might need to nerf it, either its attack speed or dps.. or longer coolant cooldown. Thoughts?
@Viz I vote to nerf the "dps" since long cooldowns during a long intense battle means I have to switch weapons just to continue my damage output.

I like the attack speed to remain since it currently acts more like a "spray" rather than a single bullet weapon.

= = =

Could you also take a look at this other unique weapon behavior mod? Their names may be based on "real" sniper rifles yet I'm sure they can be changed to something more appropriate for "Torchlight".

Spoiler (hover to show)

Is it possible to add a "Flamethrower" weapon? This weapon mod extension was never made available to the public yet the video evidence for it's viability can still be accessed from the Sniper Mod Discussions:

Spoiler (hover to show)


Can this other weapon mod also be fixed? (The arrows currently don't work against foes on slopes, cliffs or sunken positions).

Spoiler (hover to show)

= = =

I also have to ask @Viz if we have your permission to have @Phanjam post your "FEP+" mod over at the Steam Workshop? I would ask @doudley however he has had less time to update mods recently and @Phanjam seems more available for this task (with your permission too @Phanjam )!  ;)

I also have to ask @Sch123 if the Kensei was tested on Elite Difficulty with auto-attack weapon only damage Skills since last I played the Kensei (I haven't played FEP+ yet)- it had bad defenses when attacking large crowds of foes (too much damage coming in to survive on Elite ****).

@Viz is the Mongol Archer fixed for Multiplayer? I remember many reports of freezing or crashing when loading a new zone with the original "Far East 2".
« Last Edit: October 01, 2017, 05:24:06 pm by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: FEP+
« Reply #12 on: »
Alright, so range and dps will be nerfed.

Well if PJ is willing to upload the mod then I have no problem.  :)
I haven't got the chance to test any of them in multiplayer.

I'll take a look at other weapons later.

Re: FEP+
« Reply #13 on: »
Hi @steffire3

Thank you for responding to my question in PM. Yeah I just know Viz can extract it from Better Vanilla Game Spicy Mod (that's a good news  :D ).

Quote
I also have to ask @Sch123 if the Kensei was tested on Elite Difficulty with auto-attack weapon only damage Skills since last I played the Kensei (I haven't played FEP+ yet)- it had bad defenses when attacking large crowds of foes (too much damage coming in to survive on Elite ****).

I've tried it by using Kensei class with Level: Elite, and yes I also feel the same with you. It looks like there needs to be a bit of a re-adjustment of his defense and a slight increase in attacks. But it all comes back to how we play it, I think... When I play with a lot of Potion supplies, it's very helpful.  :P

Quote
Is it possible to add a "Flamethrower" weapon? This weapon mod extension was never made available to the public yet the video evidence for it's viability can still be accessed from the Sniper Mod Discussions:

Is this what you mean, check this out:  ;)

http://forums.runicgames.com/discussion/44754/mod-ember-cannon-and-heavy-flamethrower-skills-v1-1

but unfortunately the file is still in .PAK not in .MOD. If anyone can change it is very good, and may need a little adjustment with that skill, because the skill is only for the Engineer class.

http://forums.runicgames.com/discussion/comment/441624#Comment_441624

Ask:
@Viz, @Phanjam , @steffire3 , @doudley , anyone...
Is there anyone can extract weapons and armor from this Mod:

Noddyngineering!! (v.830)


I think it would be cool if it could be combined with FEP+   ;D
« Last Edit: October 02, 2017, 01:53:29 am by Sch123 »

Re: FEP+
« Reply #14 on: »
Anyone wanna try?

https://drive.google.com/file/d/0B4s8HV89FStzQllWLXlFWlRmSWc/view

v9 of the Minigun mod with adjustment

- Range is nerfed from 12 metres > 8 metres
- Damage is halved

 

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