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Author Topic: TL1 Rifles  (Read 4451 times)

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TL1 Rifles
« on: »
Official release  ;D

Phanjam, I edited the spawn rarity on the Unique Rifles, they were too high. You may want to grab these if you still plan on adding them to the TL1CP.


This mod adds all the TL1 Rifles into TL2.  The rifles behave like TL1 rifles.

TL2 Shotgonnes have not been replaced and remain untouched and still behave like shotgonnes. 

Rifles are labeled as (Rifles) on the item name to help you identify them because they still stay shotgonne on them.

STEAM LINK

MEDIA FIRE DOWNLOAD



Thanks to pampl and Jupiah for letting me use their Mythic weapons from the TL1 Tier 3 Mythic Mod to bring items up to level 100.
TIER 3 MYTHIC MOD FOR TL1
« Last Edit: March 08, 2015, 11:44:07 am by RnF »

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Re: TL1 Rifles
« Reply #1 on: »
Woot! This is great! Thanks RnF :)


Re: TL1 Rifles
« Reply #2 on: »
No problem.  8)

Re: TL1 Rifles
« Reply #3 on: »
Published v3

- Increased the range of the rifles from 9 meters to 17 meters, Rifles should have the greatest range of all ranged weapons

-Also did this because the game sees Rifles as Shotgonnes and they are not included in the range bonuses for ranged items.

- Changed the projectile particles to something a bit more unique to set them apart from Bows and Crossbows

Re: TL1 Rifles
« Reply #4 on: »
Thanks RnF! Ive got the mod thru steam so will look forward to the update!

Did this necessitate setting up a RIFLE unittype?


Re: TL1 Rifles
« Reply #5 on: »
Thanks RnF! Ive got the mod thru steam so will look forward to the update!

Did this necessitate setting up a RIFLE unittype?

Steam will be your best bet for updates.

No I didn't have to set up a new UNITTYPE.

I used the RIFLE base file from TL1 and renamed it.  The Rifle behavior (skill) is somehow referenced via the basefile, perhaps something to do with the GUID?  It's still hard-coded within GUTS.

If I didn't rename the TL1 basefile, it would have changed all the Shotgonnes in TL2 to behave like TL1 rifles.  Just kind of stumbled across this.  Figured instead of trying to make a new skill/UNITTYPE, using the TL1 RIFLE basefile will work fine and it did.  :)

edit:  The draw back to this, is that Rifles are viewed as Shotgonnes in TL2, so the ranged affix bonsues don't really apply to them.  I may want to make a new Rifle unittype based off the bow and try to chance the animation so it is treated more like those than a shotgonne.
« Last Edit: March 09, 2015, 09:50:21 am by RnF »

Re: TL1 Rifles
« Reply #6 on: »
Quote from: RnF
I may want to make a new Rifle unittype based off the bow and try to chance the animation so it is treated more like those than a shotgonne.

Or based off of Crossbow? Should give u the right animation at least...


Re: TL1 Rifles
« Reply #7 on: »
Crossbow would be the best bet.

Re: TL1 Rifles
« Reply #8 on: »
I got this working with the range bonus by inheriting from crossbow (and deleting the missile). Only two drawbacks that I can see: (1) The item says "crossbow" instead of rifle. I have no idea where the text for unittypes is defined. If not for the fact that it needs to be translated, I'd suspect it's hardcoded. (2) You need to add a bunch of animation overrides to all the PC units. Also, you need to clone the rifle firing animations to add the muzzle flash particle.
« Last Edit: September 30, 2015, 07:56:25 pm by Chthon »

Re: TL1 Rifles
« Reply #9 on: »
I have to try this, I don't normally use guns in TL2 but now I have a reason to

 

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