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Author Topic: My next class concept  (Read 18067 times)

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Re: My next class concept
« Reply #15 on: »
I like... :) anyone hash this out yet?
“Change is not always growth, but growth is often rooted in change."

Re: My next class concept
« Reply #16 on: »
i actually did alot of it but my HDD ended up bombing on me and i lost like a week of work lol, got kinda defeated and left it alone, but i may come back and finish it off, really depends on how busy i get. since ive got a full time gig now

Re: My next class concept
« Reply #17 on: »
Ouch!!!   that blows!  well priorities!

no ones done anything else with it since?

I really like the idea of making a less spammy style character that uses a combo of Combat and summons... My True Ranger idea is basically the same thing... Nature magic, summon animals, bow and melee skills.
“Change is not always growth, but growth is often rooted in change."

Re: My next class concept
« Reply #18 on: »
yea hasnt been touched in a while lol

the base mechanic is still intact and the skills for the 1st tree so its not that bad

the hardest part was creating the underlying mechanics since it required me to really stretch GUTS to its limits in terms of character and skill creation
download the file i attached in the OP and see how it is inside the editor, its not cooldown based at all and feels very different from playing anything else

Re: My next class concept
« Reply #19 on: »
I did :) havent had a chance to get into it yet but im learning about all this. Getting involved here is really inspiring me :) Thanks for that! 
“Change is not always growth, but growth is often rooted in change."

Re: My next class concept
« Reply #20 on: »
eyyy, ive been very slowly chipping away at this in my free time :D
almost done with the 2nd tree, ill just chuck this pv out
so some of you folks get excited about particles again  8)




ps. @Phanjam sorry for necro  :P

Re: My next class concept
« Reply #21 on: »
@TwinkleToes the particles you make have no equal around here, is the double bow like an X a reference to Varus?  ;)

I'm glad you're still around, your particles are some of the eye candy of the forums  :D

Re: My next class concept
« Reply #22 on: »
ey, thanks :D
and yea, partly from Varus
and the other inspiration is from Maplestory lol

Re: My next class concept
« Reply #23 on: »
Necros like this are ALWAYS welcome Twinkle! :D Those FX literally blew me away!  ???

Hey since we're kinda in a dry spell atm, would u like any help with this? Im good for about an hour per day of modding ;)
« Last Edit: April 02, 2017, 08:52:01 am by Phanjam »


Re: My next class concept
« Reply #24 on: »
hmmm, i have no idea how anyone can help lol, since i make stuff up as i go, my skill modding tends to be pretty complicated, for this particular project its more complicated than usual because of the underlying mechanics.

but if anyone wants, i can chuck out the raw files i have now, and you guys can look through it, to get a better idea of what im going to make up lol.

Re: My next class concept
« Reply #25 on: »
Well, if you want to share your work-in-progress with a smaller range of people (like just the active members), I made you a board for this project over on Trello.  It's okay if you don't want to use it - it doesn't take up much resources over there anyway ;)


Re: My next class concept
« Reply #26 on: »
ey, thanks :D
ill use it for the sake of depositing secure copies online
dont want another HDD crash to halt progress like before.

Re: My next class concept
« Reply #27 on: »


eyyy, ive been very slowly chipping away at this in my free time :D
almost done with the 2nd tree, ill just chuck this pv out
so some of you folks get excited about particles again  8)

:o

Is it possible to have this kind of skill but makes the character hover backwards instead of stationary, like with berserker's dash skill (I forgot its display name) that a layout allows the character to move while holding down its skill button? :)

Re: My next class concept
« Reply #28 on: »
very possible
but going backwards wont be as smooth, since you'll need to a layout that forces you backwards
instead of enabling <BOOL>MOVES_TO_TARGET:true
like whats used for the berserker's savage rush

or you could design the skill to move forward but fire backwards
a custom animation/s will have to be implemented for the whole concept though, so it doesn't look janky.
« Last Edit: April 05, 2017, 05:06:56 am by TwinkleToes »

Re: My next class concept
« Reply #29 on: »
dont want another HDD crash to halt progress like before.
;) good idea!


 

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