Enchanter and Gambler Redux Posted byHardon 21 Oct, 2014 04:28
Howdy folks, thanks for having me here and answering my queries. I'm presenting a mod that I spent a few hours a day for the past several days working on. I hope it makes people who use this mod enjoy have an easier time at the end game.
Without further ado, I present the Enchanter and Gambler Redux!
Enchantments You now have access to 8 mighty enchanters on every act and inside Mapworks. These beings grant your equipment with Powerful Enchantments.
They grant you various enchantments in the form of Fire, Ice, Electric, Poison, Stats, Luck, Sockets, as well as a Grandmaster who will give out random affixes.
These powerful beings will enchant your equipment for up to three times and only the Grandmaster has the capability to enchant to the final fourth enchantment.
Socket enchanters will only socket your equipment up to a total slot number of (2).
The Gambler Every gambler you purchase from now gives out rare and unique equipment only. You have a chance for the following:
06% Legendary Weapon
27% Unique Weapon
57% Rare Weapon
10% Unique Trinket
20% Rare Set Trinket
30% Unique Armor
40% Rare Set Armor
Boon The Collector Boon the set vendor has grown tired of his travels and has replaced Greezo the Enchanter inside mapworks.
Treasure Madness In need of money? Head on over to Middenmine and find Charlotte the Papillon. She'll take you to a secret area that is full to the brim with treasure. But beware, behind her cute appearance lies malice. Follow her at your own risk!
I previously had another enchanter pack at Steam but I had moral issues with it since it was a mod by Sweatshop Monkey Bot that I improved upon, mainly making all the enchantments being Powerful (within the vanilla boundaries of course). That mod was my first foray into modding and now that I have learned a few things. I decided to take it down and make this one from scratch.
Hope you guys enjoy this!
Notes This mod should be compatible with other mods and does not bind your character so you can add or remove it as you please. In the case of a mod that has conflicting files with this and you still want to reap the benefits of my mod, place this higher in the load order.
Phanjam, I don't know what you specifically have to do to make your character be binded to a mod. I did not change any values in the game that wasn't already existing in vanilla.
What I did was try out each aspect of the mod and checked Rapid Respec, since none of them binded the character, I tried doing everything in the mod and it also didn't bind.