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Author Topic: Deathknight class  (Read 11741 times)

0 Members and 62 Guests are viewing this topic.

Re: Deathknight class
« Reply #60 on: »
Hi @Viz !
It seems that you have unpacked my mod.  :)

I tried your suggestion and it works !
I don't really understand why it happens to this skill and not others though (maybe because it's a passive skill ?)

Thanks a lot !
 ;D

Re: Deathknight class
« Reply #61 on: »
Thank you @Viz for your help. ;)

And @Korzeam I'm glad the bug can be fixed. ;D
By the way, I want to ask your permission, would you allow it to add Deathknight class to Variant Mod? Maybe for later if Viz have some time. :P

Re: Deathknight class
« Reply #62 on: »
Glad I could help @Korzeam  :P

I guess its because the skill works like a proc skill so it shares the same bug. It just need to be hidden from respec.

Re: Deathknight class
« Reply #63 on: »
Yes if a skill is not HIDDEN the game will include it in refund points action


Re: Deathknight class
« Reply #64 on: »
@Korzeam can you change the Beam on the Deathknight with the Semi Beam like on the Pet Avatar. Because this looks more elegant than having to shine beam from above the sky. What do you think? ;D
« Last Edit: February 17, 2019, 04:49:44 am by Sch123 »

Re: Deathknight class
« Reply #65 on: »
@Korzeam, I found a bug in the Living Blood skill on the Death Knight. When we use the skill and we do respect skills, but the skill still works even though the skill points we have given are gone.

If I'm not mistaken, maybe you can give an "Event end" for that skill. So when the skill is respec, the skill will stop working, but I am not sure. ::)



Speaking of bugs, I read the comments on Steam there was a bug when doing respec. I have tried the latest version in steam the problem I found was only in the Living Blood skill when doing respec the skill still worked, but I didn't find any other problems with the skill that gave the skill point when doing respec.

I did respec skill testing with:

- Only use Deathknight Mod
- Using Deathknight + Synergies Mod
- Using Deathknight + Ultimate respec lite Mod



For respec stat I also didn't find a problem when using with Ultimate respec lite Mod.

I did respec stat testing with:

- Using Deathknight + Synergies Mod (Can't do stat respec)
- Using Deathknight + Ultimate respec lite Mod (You can do stat respec)

Even if you play using Deathknight + Ultimate respec lite + Synergies Mod , with the condition to put Ultimate respect lite above then you can stat respect.



I myself use the mod as follows:

- Testmerge (in which there is Ultimate respec lite inside it)  "Only for personal use"
- Variant Pet
- Variant Class
- FEP +
- TL1CP
- Deathknight
- Classless
- Torchlight 2 Essential
- Synergies
« Last Edit: April 05, 2019, 10:06:47 pm by Sch123 »

Re: Deathknight class
« Reply #66 on: »
@Korzeam, I found a bug in the Living Blood skill on the Death Knight. When we use the skill and we do respect skills, but the skill still works even though the skill points we have given are gone.

If I'm not mistaken, maybe you can give an "Event end" for that skill. So when the skill is respec, the skill will stop working, but I am not sure. ::)
Thanks for reporting this bug.  ;)
I'm not sure how to solve it but I'll take a look.

For the respec bug I don't think it still exists with the last update.

Re: Deathknight class
« Reply #67 on: »
maybe a faulty EVENT_END structure nit removing an affix or a triggerable?  I know i have to fix the EVENT_ENDs in ALL the classless skills :D


 

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