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Author Topic: Arcane and Bestiary mod  (Read 2995 times)

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Arcane and Bestiary mod
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A modification to the Arcane Stats Panel, making it a dual purpose journal for the arcane and bestiary by adding new stats and creature types killled entries. Each entry but not all has its own artwork and/or lore.

New stats like "Critters Squished" are from Unearthed Arcana mod by DeeZire.

Creatures from Synergies, Human Enemies, and Logan's Gifts are fully supported.

Special support to Darkthan's Path of Torchlight and its Part 2, including both mod's unique creatures. New bestiary artworks added!

This modification is also included in my Torchlight II UI mod.

Artworks and Lores are from or based on the works by
Monsters of Torchlight II
Torchlight 2 Creatures
Michael Franchina
Kyle Cornelius
DarkTails

Mod Icon is based from
http://wolferion.deviantart.com/art/Ancient-book-3417060



Publication
« Last Edit: August 03, 2017, 03:27:04 am by doudley »

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Re: Arcane and Bestiary mod
« Reply #1 on: »
hey @doudley about 3 years ago i was helping wolpak on his bestiary mod (never published) and i made icon art for all 250 monsters ;)

you are welcome to use them as you wish! get them all here...

Access Google Drive with a Google account (for personal use) or Google Workspace account (for business use).
drive.google.com


Re: Arcane and Bestiary mod
« Reply #2 on: »
Oh this is great! Shame, the images are flatten. Is it possible that you still have the creatures without the background? I still have some creature types that doesn't have artworks.

Re: Arcane and Bestiary mod
« Reply #3 on: »
hey @doudley i will check! i hope i still have those  :o will let you know


Re: Arcane and Bestiary mod
« Reply #4 on: »
These are what I'm aiming for:
http://runicgames.com/blog/torchlight-ii/page/24/
and these what I've done already:

Re: Arcane and Bestiary mod
« Reply #5 on: »
hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!

If i find the un-flattened captures, i'll make a few samples to show u - u can tell me if they're good enough :P


Re: Arcane and Bestiary mod
« Reply #6 on: »
These are the ones I'm having trouble with:
Elementals
Grand Regent
Mimics
Spiders

Loading elementals in meshviewer will only show me the model and leave out their particles, so I can't really capture them at their actual state.

Loading mimics in meshviewer render them with messed up texture, so I can't capture this too.

Grand Regent and Spiders, I think I can manage, we'll see.

hey @doudley thanks, i can see clearly what artstyle u want. Also, you're very skilled with 2D art!
Thanks! 2D is the only thing my borrowed laptop can handle and the artworks I've done are mostly rushed, its really shameful to see them upclose but in-game, I think they're good enough.
« Last Edit: July 08, 2017, 07:19:27 pm by doudley »

Re: Arcane and Bestiary mod
« Reply #7 on: »
The trick i learned capturing screens of monsters with their particles is to view them using the unit editor in GUTS. Once youve selected the monster in the editor, just use the "view mesh" tool (magnifying glass) ;)


Re: Arcane and Bestiary mod
« Reply #8 on: »
Thank you for that @Phanjam ! I got my creatures as I wanted

Re: Arcane and Bestiary mod
« Reply #9 on: »
This mod is now final.

Check new artworks here

Re: Arcane and Bestiary mod
« Reply #10 on: »
Great work doudley. Very impressive.  :)

Re: Arcane and Bestiary mod
« Reply #11 on: »
Great work doudley. Very impressive.  :)
Wow, thanks Kva!

 

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