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Author Topic: Pet Variants Mod  (Read 44378 times)

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Re: Pet Variants Mod
« Reply #315 on: »
Wow, the icon looks very small. My eyes are quite dizzy seeing it.
Ok, what about an intermediate solution ?
48 pets / page (Gdrive uploaded).
I think the icons are big enough.

Re: Pet Variants Mod
« Reply #316 on: »
This is much better than the previous one. But I also suggest removing the ornament above and below the Pet selection menu. Besides later you will have a little extra space, you will also make the appearance more tidy.  ;D
« Last Edit: November 19, 2018, 12:04:06 pm by Sch123 »

Re: Pet Variants Mod
« Reply #317 on: »
New upload with 6 new pets :
- I've managed to fix the 3 golems (there was a problem with animations)
- 3 other models found in Path of Torchlight 2 (Demon, Mech construct, Worm)

I've included in the mod the UI change with 48 pets / page.

Request:

- Can you add the white Dragon Cloud skin that is on the clouddancer mod?
- Skin Penguin for Pet Owl
- Avatar Skin from 2 New Classes / 22 New Pets - MOD TEST.

Done.

Re: Pet Variants Mod
« Reply #318 on: »
Test Update:

- All New pet has no problem ;)

Suggestion:

- Maybe for some pets you need to change the way of attack, from melee to range. Because some pets don't look good if they attack melee. :D

Example: :P

- Mech Construct >> you can use the "Gun Bot" skill (Engginer)
- Flamekegger Dwarf >> You can use the "Fireball" skill (Embermage / Spell Scroll)
- Lich >> You can use the "Darkball" skill (Netherim Monster Boss) or something simple cast throwing magic
- Netherim Spinthrower >> You can use the "Glaive Thrower" skill (Outlander)

I think it would be good if there were variations in pet attacks (Melee & Range) :)



For UI display I have a suggestion if you make a popup when the cursor is above it, just like you used to do. So besides providing Pet information you also insert an icon. More or less like we see information on skills.

And also provide page information, example: [<] [1 / 4] [>]
« Last Edit: November 24, 2018, 11:41:57 am by Sch123 »

Re: Pet Variants Mod
« Reply #319 on: »
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)

Re: Pet Variants Mod
« Reply #320 on: »
Bug Report:

@Korzeam, It seems the Dragon Spawn no 8 texture is a bit problematic. In the lower legs it looks black (colorless)
Ok, I will remove it.

Re: Pet Variants Mod
« Reply #321 on: »
Can you give additional color for Tiger the black gray appearance (Maltese tiger) ? Or maybe you can share texture  files for White Tiger, I want to try giving a different color for Tiger. :D

Spoiler: Maltese tiger (hover to show)
« Last Edit: November 25, 2018, 02:28:38 am by Sch123 »

Re: Pet Variants Mod
« Reply #322 on: »
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)

Re: Pet Variants Mod
« Reply #323 on: »
@Korzeam , I found something missing on Big Bad Voodoo Pet, the fire in the torch he had extinguished. This did not happen before. Can the flame in the torch be turned on again? :)

I've checked and the torch never worked in my mod.
It seems that I forget to add a few particle files : torchlight for BigBadVoodoo, Glow effect for the flying books, and coin drop for the Treasure Goblin.
I will fix that soon.

Re: Pet Variants Mod
« Reply #324 on: »
But, it is better if the particle fx for coin drop for the Treasure Goblin was not given, because gold beam quite disturbing when playing and confuse the drop with unique items. I think the existing Treasure Goblin is good with a golden glitter & doesn't need to be given a beam gold. ;D

More precisely the Treasure Goblin Pet does not need to be changed. It's just my opinion, but if you think it needs to be given, that's fine. :)
« Last Edit: November 26, 2018, 01:41:14 pm by Sch123 »

Re: Pet Variants Mod
« Reply #325 on: »
Hey @Korzeam i havent said hi yet on your return! Thanks for the updates and the hard work! Thanks too @Sch123


Re: Pet Variants Mod
« Reply #326 on: »
Thanks @Phanjam, welcome back too.  :)

Re: Pet Variants Mod
« Reply #327 on: »
@Korzeam It seems like the sword weapon on the Goblin Pet Treasure is a bit problematic with the texture. The weapon looks colorless (as experienced by Sly Pet before). I think previously it wasn't like this.

And can you get rid of the Gold Beam on the Pet Treasure Goblin, I'm a little annoyed with the gold beam. I think it's enough with a gold glitter that the Goblin Pet Treasure has. :)


The [back] button is not aligned with Pet Box


Can you make Pet Box Without ornaments above & below. Like in the Class Box in Variant Mod (no ornament above & below)
« Last Edit: December 06, 2018, 06:26:49 pm by Sch123 »

Re: Pet Variants Mod
« Reply #328 on: »
@Korzeam

Can you make that there is no twin Pet when using Unearthed Arcana Mod. There is 1 twin pet (Dog from TL1) when using the Unearthed Arcana mod. Twin pets are on page 2 if I'm not mistaken. ;)

The reason is, that quite a lot of people use Unearthed Arcana as an alternative when they don't use Synergies Mod.  :P



Maybe you can consider using the Select Class & Pet Box from CUSTOM_HUDV2 Mod. For Select Pet Box from CUSTOM HUD V2 Mod still needs adjustments to display all the pets


« Last Edit: December 14, 2018, 09:15:15 pm by Sch123 »

Re: Pet Variants Mod
« Reply #329 on: »
Sorry for my silence @Sch123.
I'm quite busy with my new project (the Deathknight class) so I don't think I'll have much time to spend on Variant Pets right now.

 

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