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Author Topic: Pet Variants Mod  (Read 44440 times)

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Re: Pet Variants Mod
« Reply #210 on: »
I won't lie, I will take a long break before phase 3.
In fact, if someone expresses the wish to take over the mod I'll probably let him do it, particulary if that person is @doudley (because he is awesome !).
I understand. While waiting for Phase 3, maybe I can think of some new ideas to be added to Phase 3. :D
Quote
- Variant Pets BIG : for people who like powerful pets. Every pet would start with +50% size, and doubles damage / HP / armor
That's fine, there are some people who expect to have a large size Pet. :)
Quote
- Variant Pets Scrolls : for people who like summons. Adds a scroll for every pet to summon it for X minutes.
It's also interesting, adding variety to play.
Quote
- Variant Pets Dark Portal : would add a Dark Portal pet. This pet doesn't attack but instead summon random pets from Variant Pets
Your idea to give Dark Portal pet the ability to randomly summon pets from Variant Pets is also interesting. I look forward to that. :D
Quote
I particulary like the last example, but it's a little harder to do.
What do you think ?
I also agree with you, I also like this idea. As I have said to give Summon skills to one of the Pet like: Grave Digger (Calling Skeleton / Zombies) & Grave Robber (Digging Gold and Item).

I also really like your idea of giving "Talents" to every Pet and the ability to Grow when reaching a certain level and also opening up special abilities.

Re: Pet Variants Mod
« Reply #211 on: »
Maybe you can use Wisp & Nether Wisp Pet as a Pet Dark Portal because he has no form. :P

Re: Pet Variants Mod
« Reply #212 on: »
So far i think we can eliminate the Varkolyn pet unit file as the cause of the crashing. I am almost sure it's somthing in the SYnergies mod instead, but i'm still looking.

Also, for optimization, best to remove this line...

<STRING>BASEFILE:PET_BASE.DAT (or similar :P )

from the Varkolyn caster unit .DAT.  It's referencing a file probably from it's original mod, but not present in Var Pets or vanilla.


Re: Pet Variants Mod
« Reply #213 on: »
So far i think we can eliminate the Varkolyn pet unit file as the cause of the crashing. I am almost sure it's somthing in the SYnergies mod instead, but i'm still looking.
I agree, there is something not compatible between the warlock class and the varkolyn warlock model (not the pet unit itself).

Quote
Also, for optimization, best to remove this line...

<STRING>BASEFILE:PET_BASE.DAT (or similar :P )

from the Varkolyn caster unit .DAT.  It's referencing a file probably from it's original mod, but not present in Var Pets or vanilla.
This file is in the Variant Pets mod, as it is in Synergies, TL2 essentiels, XEV pets, ...
It's a file that is used for compatibility with inventory mods like big bag mod or bigger inventories.
So I keep it (and the reference to it).

Re: Pet Variants Mod
« Reply #214 on: »
This file is in the Variant Pets mod, as it is in Synergies, TL2 essentiels, XEV pets, ...
It's a file that is used for compatibility with inventory mods like big bag mod or bigger inventories.
So I keep it (and the reference to it).
Oh my bad sorry!


Re: Pet Variants Mod
« Reply #215 on: »
Hi @Korzeam

Goblin from Discord has 2 new skins for Pet Goblin, maybe you can add it to Variant Pet. ;)

Quote
I have 2 new goblin skins if you want to use them in variant. A light green mage with purple robes, and a darker green winter warrior.

The file is below ⬇️
« Last Edit: August 06, 2018, 05:09:01 am by Sch123 »

Re: Pet Variants Mod
« Reply #216 on: »
Hi @Sch123 i havent visited the discord yet, but is it ok with Goblin to use his work?


Re: Pet Variants Mod
« Reply #217 on: »
Hi @Phanjam

Yes, I got permission from him to use Goblin skin. :D

Re: Pet Variants Mod
« Reply #218 on: »
Hi @Korzeam

Regarding Pet's ideas that can summon random pets from Variant Pets "Variant Pets Dark Portal". I have a proposal to use "Minecraft Creeper" as a "Variant Pets Dark Portal". I think he is suitable for this task, because he can't attack & his name also matches "Creeper". :D
Spoiler: Minecraft Creeper (hover to show)

Another reason is because he is not yet in Variant Pet, maybe with him he will add variety to play. ;)
« Last Edit: August 06, 2018, 10:01:34 am by Sch123 »

Re: Pet Variants Mod
« Reply #219 on: »
Hi @Korzeam

I found 1 more Pet which I think is quite noisy: Pet Mech Crawler
And I also found Guardian Siege Pet & Mana Guardian Pet are also still shouting.

Re: Pet Variants Mod
« Reply #220 on: »
@Korzeam I just wanted to inform you that the Minecraft Creeper does exist in the game with it's own self destruct animation and attack so it should be easy to implement into the Ultra Pets Mod.  :)

steamcommunity.com
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Pet Variants Mod
« Reply #221 on: »
I've uploaded a new version (on google drive, not on Steam yet) with the new goblin skins.
They look good, thanks to @Goblin !  :)

@steffire3 : I know there exist in the game, but they don't really have an attack animation, just an explosion skill.
Not sure it's good enough for a pet.

@Sch123 : I think a standard teleport portal with a color change would be more appropriate.
I don't know if it's possible though.   

Re: Pet Variants Mod
« Reply #222 on: »
A link to Variant Pets BIG mod :
Google Docs · drive.google.com


It's not finished (the first 4 pets pages have been modified), but you can have a preview to what it's like.
It's usable only with Variant Pets and have to be put above it.

In that version pets have :
+50% size
+100% health
+100% armor
+100% damage


Re: Pet Variants Mod
« Reply #223 on: »
Hi @Korzeam

I have tried Variant Pets BIG mod:

- I'm not a big fan of Pet with a size too big, But there are some Pet that are quite suitable like the Undead Baby Dragon, although it's still a little bit too big for me. ;D
- Pet is too strong, even though I tried with Mod Synergies with Pet Elite level still too strong. :D
- Pay attention to the Pet that flies / floats when you want to choose Pet. Most of the Pet that flies / floats is missing from the screen. Makes you not know Pet's color. :(
- And there were also those who lost their cuteness when they were enlarged in size like the Bat Rabbit. That's what I think. ;)

Opinion:
- Maybe you can make the size not exceed the screen. :)
- You might not need to make all the Pet to be larger in size, just Pet that would be suitable if the size is enlarged.



Can you add more color variations to the Pet that only has 1 color variations, if that can be done, I know you have said there are some pet that skin cannot be added. :P
« Last Edit: August 06, 2018, 05:00:19 pm by Sch123 »

Re: Pet Variants Mod
« Reply #224 on: »
Hi @Korzeam

- I'm not a big fan of Pet with a size too big, But there are some Pet that are quite suitable like the Undead Baby Dragon, although it's still a little bit too big for me. ;D
- Pet is too strong, even though I tried with Mod Synergies with Pet Elite level still too strong. :D
- Pay attention to the Pet that flies / floats when you want to choose Pet. Most of the Pet that flies / floats is missing from the screen. Makes you not know Pet's color. :(
- And there were also those who lost their cuteness when they were enlarged in size like the Bat Rabbit. That's what I think. ;)
Maybe it's just a problem of number.
I can try this setting :
+25% size
+50% health
+50% damage
+50% armor

Quote
Can you add more color variations to the Pet that only has 1 color variations, if that can be done, I know you have said there are some pet that skin cannot be added. :P
The answer is still the same : I can't.
I've already explained why.

In the picture below you will see what I have in mind for dark portal.
The main problem I have is how to design a skill that can summon a random minion.
Maybe it's not possible...

 

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