Hi
@Phanjam I see you update Classless and there are two additional skills.
IritateI have a suggestion for "Iritate" skills, what if making the enemy will only chase & attacking our Player in 10 seconds rather than just making the enemy approach us. And also It looks like the spelling "Iritate"skill should be "Irritate" (less one letter "r").
Heal Allies It's a good idea to add the "Heal Allies" skill to be able to heal friends, but it seems there is a problem when you use skills without you target to your friends, the skill is still working, and as a result your health is reduced even though nothing is healed.

. Can you make that skill only work if it is on target.
IDEA
CureWhat about "Skill Cure", a skill to eliminate all negative effects.
InvulnerabilityThere is a bug when you use this skill, you will look hit backwards. I have suggestions for this skill,
- Make it a toggle skill, as long as you still have MP, this skill continues. And to manually turn off you just have to reactivate it.
- Make a protective shell layer around the player to withstand damage (for example: absorb 1000 damage) as long as this skill runs. And if it has exceeded damage, the protective layer around us will be destroyed. Like Alchemist skill "Ember Shield".
- Another idea for the effect of Invulnerability skills. Instead of being made a player to become an Immortal for a while, it might be better to replace the effect with Full Heal. With the cost of all MP (Full MP Players) that the player has, if the Player MP is not Full then this skill cannot work.
Note:This Invulnerability skill is very strong but also not very useful because the duration is very short (that's what I feel

). I suggest it is better to replace it with a skill like Cure "skill for dispel negative buff skills that player receives".
Melee ProficiencyAdd effects:
- "- Requirement for Melee Weapon"
- "-% Fumble damage"
Immolation Ammo I-IIII suggested changing the Immolation Ammo I-III animation so that it could look good on all Range weapons. Because I saw for gun, Cannon, Shot-gone weapons that were not suitable, the animation was more suitable using Bow & X-Bow. Maybe it would be better if you use the "Explosive Shot" skill in the Vanquisher class, so it will be suitable for all range weapons.
Sharing SkillSharing Skills with your Pet. Maybe not all skills, but you can make "Basic Training" skills / some "Passive" skills that you learn can also be shared for your Pet (Skill that can be used by Pet).

It might also be possible for some "Active" skills to be shared with your Pet.
Like from:
- Fighter: Howl, Roar
- Defender: Irritate / Taunt
- Caster: Elemental Magic Attack
Or you can make some skills that have skills for Pet too. So when you learn the skill, your Pet can also learn it, maybe the skill effect is not the same as for the Player, it will be more adjusted for Pet. Like 2in1 Skill.