Classless Character Mod Posted byPhanjamon 08 Nov, 2017 03:08
Hi all! As i stated in the discord, i will push ahead with a proof-of-concept (POC) project for the CLASSLESS CHARACTER mod. I have started using TL1 because I think TL1 has a simpler set-up of the game files which I hope will make it more sure that whatever test results I get (good or bad) are really from my files, and not other game files which i broke
My rough work-plan for this POC is...
1. Make a larger skill fold-out 2. Make skills depend on other skills 3. Make a "system of skills" which takes advantage of their interdependency (assuming i get #2 to work in TL1 )
This is just for the POC which is a really just a learning project. Then I'll see where it goes depending on what happens with the above.
Hey @Vkoslak and @Kva3imoda i just edited the TL1 skill.mesh used for the skill fold-out in TL1 in Blender to make it wider, then exported to .MESH again.
But I think TL1 doesn't like the newer version of .MESH Which i/o scripts do i use again to export in the older .MESH format?
okay as a fallback i also want to learn how to widen the TL2 skill foldout like this...
It was done by user LucasTULSA who posted this pic on forums.runicgames in 2012!
Unfortunately he did not post anything about how he did it. I know it's a custom .skilltreeoverride file, but i'm not sure if changes like this doable just by dragging things around inside GUTS. I'm thinking of starting with a larger skilltree background image and just drag the other elements around.
But any tips from anyone would be a big help! Thanks!
Eyy @gytfunke thanks! Yes this weekend i will experiment with things like 1 scrolling field vs many tabbed fields. As its just a POC im not planning on so many skills just yet, but i do want to try a horizontal arrangement of the skill progressions
You are SO welcome to drop by here and throw peanuts from the gallery (gold nuggets are good too!)
Thabks @Zayn Malik im still going to experiment with different unlocking mechanics (the logic triggers scare me!). This mod is for learning but hopefully also fun to test
I shifted to working in TL2 because i was having trouble making the sill lock/unlock work in TL1. So i figured out the logic for locking/unlocking of skills in TL2 - really neat! Thanks very much to @gytfunke for teaching me this
And I have this skill tree which i'm using for testing...
That is in-game and so far it seems stable. Don't mind the skilltree art - it's very much placeholder for now (took me forever to get the alignments right )
As you can see there are currently 4 tabs (can be more).
The idea is each tab will be for a set of skills of a certain player-type (fighter, mage, summoner, etc)
My idea is to have a "training skill" for each tab, probably a passive skill. like for the fighter tab, the training skill might give you a damage bonus that scales with strength. The training skill will go up about 15 - 20 levels BUT EACH LEVEL WILL ACTUALLY BE ONE SKILL ON ITS OWN, and each level is locked until you've invested in the previous level.
Then there are other skills on the tree (mostly active but these can be passives too) which are locked until you've invested in a certain level of the training skills. So like "slash attack" (a destroyer skill) might unlock once you've invested in the 5th level of the training skill. And so on for all non-training skills on the tree.
So that's my idea - comments welcome
EDIT - will take a short break from this for now as i haven't been feeling well these past few days