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Author Topic: Variant Classes Mod Information  (Read 82055 times)

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Re: Variant Classes Mod Information
« Reply #210 on: »
Does this mean you can update the page with the latest version?  :o

If @doudley adds one of us as a contributor to the page, i believe that person can upload new versions :)


Re: Variant Classes Mod Information
« Reply #211 on: »
Hi @Viz

Information Class Updated:

It looks like Drewrobi is updating Drew's Class Pack | Change Notes.

Quite a lot of changes in the update this time, I hope Classes in Variant Mod can be replaced with the latest in the next update. ;)


Re: Variant Classes Mod Information
« Reply #212 on: »
This is the reason why its never a good idea to include a mod which is still under active development  :-X

Hi @Viz

Information Class Updated:

It looks like Drewrobi is updating Drew's Class Pack | Change Notes.

Quite a lot of changes in the update this time, I hope Classes in Variant Mod can be replaced with the latest in the next update. ;)


Re: Variant Classes Mod Information
« Reply #213 on: »
This is the reason why its never a good idea to include a mod which is still under active development  :-X
Yea tbf it hasn't been updated for about 6 months, then author seemingly came back and do updates frequently.

I think I just wait for awhile (read : 2-3 months) before updating his classes.. since it's clear that the author is currently in the mood for modding.

Re: Variant Classes Mod Information
« Reply #214 on: »
I think I just wait for awhile (read : 2-3 months) before updating his classes.. since it's clear that the author is currently in the mood for modding.

@Viz
I recently had a discussion with @Drewrobi about the class he created and provide some ideas and feedback for the class he created. :)

Therefore there may be updates for some classes in the future. ;)

@Phanjam
By the way, is there anyone who can make Icon For Class "Monk & Druid". Because I was discussing with him about this. It is difficult to find a suitable source because of the copyright issue. :(


Re: Variant Classes Mod Information
« Reply #215 on: »
Hi @Sch123

By the way, is there anyone who can make Icon For Class "Monk & Druid". Because I was discussing with him about this. It is difficult to find a suitable source because of the copyright issue. :(

I think u need to get Drewrobi's agreement for us to make new icons to use for his classes, because it wont be nice for us to just make icons and use them on his classes only in the Variant mod.


Re: Variant Classes Mod Information
« Reply #216 on: »
Hi @Phanjam

I think u need to get Drewrobi's agreement for us to make new icons to use for his classes, because it wont be nice for us to just make icons and use them on his classes only in the Variant mod.

Of course I will tell Drewrobi about this good news. I'll let you know if Drewrobi agrees.  :)

But beforehand I will say thank you for anyone who is willing to make Icon For Drewrobi class. ;)

And I also ask permission so later that Icon can also be used by Drewrobi for his class as well.

Because he once said in the Steam Workshop:

Spoiler: Drew's Class Pack (hover to show)

I want to ask something, can you also create Icon for other classes in Variant class ? (for classes that still use Vanilla Icon). Like Emberblade, LightWarden, Plaguelord, Red Mage.
« Last Edit: June 21, 2018, 09:23:10 am by Sch123 »

Re: Variant Classes Mod Information
« Reply #217 on: »
Hi @Phanjam

I see there is hope for a class that is on Variant mod that still gets crash to be fixed.

Because I was thinking what @Korzeam did might be applicable to the class that caused the crash, because it's more or less the same as the one I've experienced in Variant pet.

Surprisingly at the Bladedancer class I used to experience crashes too, every time I include the Bladdancer mod I instantly crash (the same thing happened to the Red Mage class), But after being fixed by @Viz & @doudley I can play Bladedancer class now.

But I'm still crashing on the Red Mage, Theolentist and Ember Sage classes.

Red Mage

Now, It has not caused a crash even though it is included in Mod.
In this class I can still see him in the class selection, but when I try to play with it I will crash.

Theolentist
Crash when using skills "Anaerobic Acolytes"
Crash when using skills "Sepulchre" with Theolentist scroll summon.

Ember Sage
Crash when using skills "Ice Titan"
« Last Edit: June 21, 2018, 12:00:05 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #218 on: »
Hi @Viz i cannot seem to find the link to the latest version of Variant Classes Mod :( can u post it again pls?

I emailed @doudley also to ask if he can make one of us a co-author on the Variant steam workshop page ;)


Re: Variant Classes Mod Information
« Reply #219 on: »
Thanks @Phanjam hopefully he would reply.  :)

Do you want the media folder or just the mod? The RGF site does have the latest version. If you want the media folder I will upload it somewhere.

Re: Variant Classes Mod Information
« Reply #220 on: »
Hi @Viz ! Thanks i'll just get it from RGF :P

Sorry i didnt reply to ur question about how to coordinate when more than 1 modder is working on a mod.

Basically there should be an agreed list of things to get done. Then each modder should say what they are working on to avoid duplication.

When the modder is done he just submits his changes. These should be only the edited files not the whole MEDIA folder!

There should be just one modder in charge of merging everone's work, writing the change/update notes and uploading to the distribution site (steam, rgf, etc).

So for sharing, all thats needed is a place to control the work list and a place to upload files for merging. The work list can be a new topic here, just keep editing the OP to reflect latest status. You already suggested google drive to share files and thats fine too ;)


Re: Variant Classes Mod Information
« Reply #221 on: »
Hi @Viz

Can you make requirement passive skill "Oppression" from class PlagueLord become for all weapons ? :)

And also make the requirement passive skill "Overlord Grip" from class PlagueLord become for all melee weapon.

Bug Report:

Nethermancer Class

- The Tesseract skill should be on & off skill (toggle functionality), and the duration should be "alwalys". Because when the skill is active the skill can not be turned off, then I conclude that the skill should be made toggle functionality. Or made like a HealBot that continues to exist until we use the portal or go to another Map.

- When using the Void Helix Skill the Skill Void Helix icon appears above the charge bar and does not disappear


Thank you ;)
« Last Edit: July 03, 2018, 01:14:21 pm by Sch123 »

Re: Variant Classes Mod Information
« Reply #222 on: »
Hi @Viz doudley already added me to the Variant steam workshop page. But after some research it turns out "contributors" cannot do much except comment!

It may be necessary to make a new mod page using your latest version - what do u think?


Re: Variant Classes Mod Information
« Reply #223 on: »
It seems that Doudley could come back, he wrote a comment on Steam yesterday :

steamcommunity.com


Re: Variant Classes Mod Information
« Reply #224 on: »
Of course i hope it comes true! But whatever he decides should be fine


 

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