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Author Topic: Variant Classes Mod Information  (Read 82063 times)

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Re: Variant (class compilation)
« Reply #15 on: »
If you cannot recreate the forget spell issue then don't mind it, just include the class if you feel its playable enough. :)

I also looked in the files of Plaguelord class, I don't think the forget spell UI is related to this class.

Thank you for responding Viz, if you have an update, just post it here and just like last time, send me a link of the MEDIA folder. ;D

Re: Variant (class compilation)
« Reply #16 on: »
Hey @Viz! :)

So...@steffire3 is asking if this type of class mod are the ones you are not interested of

Re: Variant (class compilation)
« Reply #17 on: »
Yea, that kind of mod. But then again, there's already a few class mod with less than 1mb that I merged into the compilation. (Voidseeker, Ember Sage)

The criteria is probably the class itself should have a somewhat unique skills mechanic, charge bar mechanic.. something along the line, anything that sets them apart from vanilla classes.

Re: Variant (class compilation)
« Reply #18 on: »
I'm interested in adding the Plaguelord but I can't seem to pinpoint what's the forget spell issue is about.

RIP
thats the 1st mod ive done solo and i was a noob back then lol
so the file naming is all over the place.

Re: Variant (class compilation)
« Reply #19 on: »
RIP
thats the 1st mod ive done solo and i was a noob back then lol
so the file naming is all over the place.
Noob maybe but the particles you made are astounding! (I can't comment about the skills yet, I haven't tried any custom class yet, even yours)

The criteria is probably the class itself should have a somewhat unique skills mechanic, charge bar mechanic.. something along the line, anything that sets them apart from vanilla classes.
Point taken. Thank you for the reply, I think this info is sufficient enough for me to entertain questions regarding the subject.

Re: Variant (class compilation)
« Reply #20 on: »
You maybe already know. Preacher class has been requested. Also, if you could take a look at steffire3's list
steamcommunity.com

These are very interesting stuff, could also help you with your plan to implement unlock and added character creation's features for all classes.

Re: Variant (class compilation)
« Reply #21 on: »
Preacher? There's already Monk.. But sure, I'll consider it.
The rest of the classes.. I'll need to personally test them before deciding.

I could probably add AO and ECC.. but they would be way down on my priority list.

edit :
Plaguelord and Preacher + addons have been successfully merged into the mod. Will be available in the next version.

Dragon Prince, Fighting Arts, Guardian and Shadowmancer.. sorry, but no.

Gunmage is an interesting class.. might need some tweaks if its going to be added.
Master Sergeant, Infiltrator and Swordsman could "probably" be merged into one class since they're all somewhat incomplete. I can't promise anything though.
« Last Edit: April 11, 2017, 10:41:32 am by Viz »

Re: Variant (class compilation)
« Reply #22 on: »
These are good news @Viz!

And you are right, I suddenly realized that monk and preacher are like the same, just different terms/names.

When is your planned update, are you planning to add 1 or 2 more class before you update or you are prepping the update already? Just let me know here and send me the MEDIA folder link of course. ;D

You are doing a really awesome-good job here! Some already quoting your work as the best class compilation ever made.

Re: Variant (class compilation)
« Reply #23 on: »
Master Sergeant, Infiltrator and Swordsman could "probably" be merged into one class since they're all somewhat incomplete. I can't promise anything though.
Idea scrapped for now. It's taking so much time..  ::)

Re: Variant (class compilation)
« Reply #24 on: »
@Viz:

"@doudley" and "I" can work on merging those 3 classes together into it's own separate mod then present you with a combo class worthy of being added into your pack if both you and "Doudley" are okay with it...

Those 3 are very interesting mod classes and we would be happy to help take some of your workload off for you! ;)

Also thank you for giving feedback on the list! I really like your mod class pack and the classes that have been added!
« Last Edit: April 12, 2017, 05:00:47 am by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Variant (class compilation)
« Reply #25 on: »
@ "Viz":

"Doudley" and "I" can work on merging those 3 classes together into it's own separate mod then present you with a combo class worthy of being added into your pack if both you and "Doudley" are okay with it...

Those 3 are very interesting mod classes and we would be happy to help take some of your workload off for you! ;)

Also thank you for giving feedback on the list! I really like your mod class pack and the classes that have been added!
Yeah sure. I don't mind if you're helping us out.

Thanks for the kind words, glad you like it.  :)
 It took me a good amount of time to merge them together and iron out some bugs from those original mods. Although admittedly its much easier merging them together than creating a new class from scratch.

Re: Variant (class compilation)
« Reply #26 on: »
@Viz

Me and "@doudley" have agreed to the 3 in 1 mod class project over at Steam! Thank you for your approval!

We are also willing to mod the "Gunmage" if you wish. Could you inform us of what changes the "Gunmage" requires in order to qualify for your class mod pack?

Edit: Thank you for the info! We will do our best with the "Gunmage"! 
« Last Edit: April 12, 2017, 06:22:39 am by steffire3 »
At this point after playing Torchlight 2 for 8 years original and modded... ignorant of mods and now wise with compatibility... the one thing I value the most-

-is being able to have "support" from the author of any mod.

I think the only advice I can give is that you don't burn yourself out. ^_^

Re: Variant (class compilation)
« Reply #27 on: »
Gunmage? Hmm..

Just make sure each skill has 15 levels.. and perhaps edit the stats/effect for the charge bar.
Also I feel that all of the active skills in 2nd/3rd panel are exceedingly OP. Tone down the skill damage by 50%.

Re: Variant (class compilation)
« Reply #28 on: »
Hey Viz! There is a request for the Wanderer class
steamcommunity.com

Are you interested on this?

P.S. I'm away from modding for a while but I'll do what I can for the 3 to 1 class next week, although I'm not sure I'll be able to takeover the gunmage yet.

Re: Variant (class compilation)
« Reply #29 on: »
Yea, its fairly interesting but its yet another unfinished class. Maybe you guys could merge it with the 3 to 1 class? Talk about that, you guys should've pick a name for the new class.  :P

Gunmage gonna be on-hold for some time, then. I still need to finish WoW Paladin. 


 

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