Hmm ... My suggestion is that Synergies should be placed at the bottom and Torchlight II Essential above.
For Mod classes Variant & FEP I don't think there is a problem if one is above or below. It depends on which you prioritize. For example, if you prefer more drop FEP items, put FEP above the Variant so that the appearance of items from FEP is more frequent, and vice versa.
Example Mod Order:
- Variant Pet - FEP + - Variant - Torchlight II Essential - Synergies
My Favorite: From what I mentioned, I like Ninja class the most. Maybe you can also try Plaguelord & Nethermancer, even though it looks like type for magic but you can play it melee too.
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Will there ever be tiered passives btw ?
Mostly don't have Tier effects for Passive skills.
But if you want a Tier on Passive skill you can try Skills Expansion Mod (For Vanilla Class)
Which class that you noticed that have short duration on their buffs? If its something like Theolentist then I didn't want to extend the buff duration because the class is powerful enough.
Mostly cases where the CD is low enough to have a 100% uptime but you got to use it every few seconds , I hated that part of vanilla personally.
-Double Agent : Copper and Zinc Legionary : Kinetic Field, Gravity Field , Energy Shield : They got a 5sec anyway so removing the duration increase in Tier Bonuses and making them start at 60 sec -Wilding : Gaea's Vengeance -Emberknight : Battle Affinity , Mana Affinity Ember Realiation -Assassin : Apply Poison
I understand and respect your opinion and balance issues ,If would greatly appreciate if you make these changes ( you can also have an optional file with the buff to buffs as an option for those who want it )
By the way, I found the Tier Skill Sky Prophecy (Wand + Pistol) in the Theolentist class only has Tier 3, maybe you can add Tier 1 & 2 to the skill to complete it.
I hope you can replace the Emberblade class with what has been compiled by Doudley (Removed Tab "Reset Skill and Class Info").
And also can you consider removing fish for the chibi miku and young guardian from the general merchant, or maybe removing the pet and fish from the Variant class? If you play while using another mod that has the same pet I'm afraid there will be a problem and it makes us confused because a lot of fish can turn into the same pet but with different mods of fish.
Do you plan to add new classes to the next update, like Classless & Deathknight? Maybe the Deathknight is still too early and needs to be given time for its glory. Maybe at another opportunity. But if you will add it in the next update, I'm very happy.
I'm curious, can you take data hair color in the class in Torchlight 2 Essential mod and put it into the hair color data in all classes in the Variant mod? Because the class in Torchlight 2 Essential is have the additional color of the rainbow for the color of his hair.
I see in the upcoming update list there is a slight problem with the Double Agent class, maybe you can see Double Agent Mod because there is also an update for the Double Agent class.