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Author Topic: HUD and UI overhaul  (Read 1965 times)

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HUD and UI overhaul
« on: »
While I've already done an overhaul long time ago, this was more or less the mod to "learn" GUTS. Since then I've learned so much more and I feel like I have to rework it once again.

This time I will focus on UserFriendlyInterface even more. I finally understood how to use timelines XD that will help me to keep things in order.
Also as a Part of my other mods I need to rework the UI CharacterCreate and the skills menu so I can set it all up in the bigger overhaul and work with that.

In detail:
Next to a lot of visual image changes (photoshop) I keep an eye on logics and movements through the menus
for example the vanilla menu buttons don't close the menu when you hit the selected menu button again. Things like that...
Haven't got there yet but I'll try to implement new Inventories that work more with lists then with icons. Inspiration is the skyrim menu. I'll make sure you can en/disable it cuz i already feel some ppl ont like it.

Let me know about your UI feelings, anything you always wondered about or want to be changed?

lolesch
some projects in progress

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Re: HUD and UI overhaul
« Reply #1 on: »
Let me know about your UI feelings, anything you always wondered about or want to be changed?
Has "minion health bars" or some way of indicating remaining minion health been successfully done already? (I don't think it has, but I'm not sure...)


Re: HUD and UI overhaul
« Reply #2 on: »
thats a good input!
I already planed to give healthbars some attentions since like more information on them both on enemies as on companions
some projects in progress

Re: HUD and UI overhaul
« Reply #3 on: »
Quote from: lolesch
...like more information on them both on enemies as on companions

Minion health bars would be sooooooooooo great!  And for enemies I know you can mouse over them to see their remaining health. But really, when will you get time to mouse over a Boss when you are running around trying to stay alive! :D


 

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