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Author Topic: Community Bug Reports For TL1CP  (Read 14399 times)

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Re: Community Bug Reports For TL1CP
« Reply #15 on: »
If the item is a base item (not part of any mod), then it should still be present after you disable other mods.  Make sure to backup your character(s) and shared stash first, or otherwise you'll probably lose items.
My mods also add some attributes to the game that items have a chance to get ('attributes' as in "+3% attack speed" or something), so taking off all of my mods will delete everything. I only know this because it's happened before, ha.
Like I said, the bug isn't a huge problem, and seems to be very specific. I don't personally think it's worth all the trouble trying to figure out why it's happening. :D
Speaking of bugs, though. I was actually playing a little today and it seemed to me like some of the skills didn't work like they're supposed to.
Flame Bolas doesn't seem to break shields? (Not sure if it immobilizes.)
Command isn't always active; it's only active for the duration of most of the cooldown (about 28 sec out of the 30 sec cooldown). I'm not sure if that's intended. From my understanding, it's supposed to be a 'toggle' kind of buff, since the icon stays on your screen once you activate it the first time (although it only shows on your pet and other people you're playing with). It's hard to tell from the description exactly how it's supposed to work, though.
I would ask other Vanq players or test it on your own game to see if it's because of my own mods or not.. heh.
I don't really see how, though, as this mod is above any other mod that would affect that. But I also don't know much about modding, so. :P

Re: Community Bug Reports For TL1CP
« Reply #16 on: »
Hi Ninby!  Now here's some questions I can answer!

First, I'm stoked that you're playing a Vanquisher and that you've unlocked Flame Bolas!

Flame Bolas should break shields, but if it's not, that's definitely a bug and I'll check it out!

Command is only active for 20s.  Each of the 'Stances' functions slightly differently to balance out their relative strengths.  Command's only downside is that it doesn't have a 100% uptime.  Steel Dance's benefits aren't as good as the other two, but has no drawbacks, so it has a longer duration (60s).  Eye of the Storm is a true toggleable because of the severe penalties that come with the strong bonuses.

Re: Community Bug Reports For TL1CP
« Reply #17 on: »
Hi Ninby,

For me, Flame Bolas is breaking shields.  It doesn't say 'shatter' for some reason, but the shields are definitely breaking.

Re: Community Bug Reports For TL1CP
« Reply #18 on: »
I'm playing a Vanquisher character and the game keeps crashing at the same spot
I'm doing the Scroll of Anom Irek quest and every time my character makes level 5
and I try to put a skill point in Vitality the game crashes.
It's done this twice now.

Re: Community Bug Reports For TL1CP
« Reply #19 on: »
Hi, Victor. Welcome to TorchModders and thanks for you report.

Just a quick question. Are you running any other mods in addition to TL1CP, or is it the only mod you're running?

Re: Community Bug Reports For TL1CP
« Reply #20 on: »
I'm playing a Vanquisher character and the game keeps crashing at the same spot
I'm doing the Scroll of Anom Irek quest and every time my character makes level 5
and I try to put a skill point in Vitality the game crashes.
It's done this twice now.

Hi Victor - this is very likely a mod conflict.  The TL1CP version  on steam now (v127) doesn't even reference vitality in any way.

Please do post your mod list load order though, as it's critical information in order to track down where the conflicts may be.

Re: Community Bug Reports For TL1CP
« Reply #21 on: »
Stat point modifiers are bugged and crashy in TL2.  My mod has custom classes which run afoul of this, and from what I've heard, so does the Far East mod.

But crashes can be avoided if you unequip everything before you spend stat points.  It's a bug that was known to Runic three years ago, but it doesn't look like they're going to fix it.  (I'm awfully fond of my stat point bonuses, so I'm keeping them.)

Re: Community Bug Reports For TL1CP
« Reply #22 on: »
For me, Flame Bolas is breaking shields.  It doesn't say 'shatter' for some reason, but the shields are definitely breaking.
That must be why I was misunderstanding. It doesn't say "shatter", but it also doesn't show it aesthetically. What I mean is, they're still holding the shields when I use the skill. I couldn't really tell that they were breaking anyway, but I did have the suspicion! Thanks for clearing that up!
Command is only active for 20s.  Each of the 'Stances' functions slightly differently to balance out their relative strengths.  Command's only downside is that it doesn't have a 100% uptime.  Steel Dance's benefits aren't as good as the other two, but has no drawbacks, so it has a longer duration (60s).  Eye of the Storm is a true toggleable because of the severe penalties that come with the strong bonuses.
Oh, okay! Would it be possible to edit the skill information so maybe the misunderstanding doesn't happen anymore? (Or am I just really dense? haha!)
I'm glad you explained the other ones, too, thanks!

Re: Community Bug Reports For TL1CP
« Reply #23 on: »
Reposting this report from snailz over at Steam...

Quote from: snailz
Parry is bugged. I currently have a 2-handed wrench and when i succesfully parry i do about 18k damage everytime.

It didn't immediately strike me as just another mod-conflict thing, so I thought I'd bring it over here...


Re: Community Bug Reports For TL1CP
« Reply #24 on: »
Reposting this report from snailz over at Steam...

Quote from: snailz
Parry is bugged. I currently have a 2-handed wrench and when i succesfully parry i do about 18k damage everytime.

It didn't immediately strike me as just another mod-conflict thing, so I thought I'd bring it over here...

Wondering if this is due to that exploit we fixed a few builds back, but the numbers seem smaller than they should be in that case.

Lack of context makes me unsure, though.  I think we need more details...

Re: Community Bug Reports For TL1CP
« Reply #25 on: »
Wondering if this is due to that exploit we fixed a few builds back, but the numbers seem smaller than they should be in that case.

Lack of context makes me unsure, though.  I think we need more details...

Asked snailz to provide more details. Also suggested he could come on over here so we can talk about it more easily...


Re: Community Bug Reports For TL1CP
« Reply #26 on: »
just fyi already tested new version today

alchemist ember shield got a bug, the shield animation didn't disappear after 15 sec, well the effect is indeed wear off after 15 sec/after it reach the maximum absorption points

Re: Community Bug Reports For TL1CP
« Reply #27 on: »
Thanks for the report Sephiawind!  Embershield's description should be fixed in the next release.

@sephiawind reports the description states a 15sec duration. But its "permanent until destroyed" now, am i right?

Yep that's correct, so it's a description bug.

Re: Community Bug Reports For TL1CP
« Reply #28 on: »
Thanks for the report Sephiawind!  Embershield's description should be fixed in the next release.

@sephiawind reports the description states a 15sec duration. But its "permanent until destroyed" now, am i right?

Yep that's correct, so it's a description bug.

it's permanent until you die

Re: Community Bug Reports For TL1CP
« Reply #29 on: »
it's permanent until you die

Hi Sephia - it's intended to persist until destroyed or until you die.

The counterbalancing factors are (1) it increases blight per cast, and (2) Tier 1+ elemental shields are random on every cast, so if you don't get the element you want, recasting it again costs blight, mana, and time.  It's especially noticeable if you have to recast it in combat after the shield expires due to damage.
« Last Edit: June 20, 2016, 06:33:47 pm by Khazad »

 

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