Okey, here it goes.
All armor are unique items, and the follow the vanilla convention for those. That means 3 version for every armor piece, and 1 unique set version starting in Tier 1.
All should be class specific, some have the right requirement, "vanquisher" "Destroyer" or "alchesmist" some have the requeriment of their inheritor class, "Outlander" Engineer" or "embermage" but this is going to change, all should be class specific inside TL1CP.
Tiers of armor set:
Tier 0 - This is the starting set, and their version as unique items, the gloves and the shoulder piece are exclusive as unique items. They have 3 level versions i-lvl 5, i-lvl 9 and i-lvl 13. Right know the just have affixes cloned from other items. There is no set version for this armor set.
Internal names: alchemist_01, destroyer_01 and vanquisher_a (It's called tier 0, because the idea to make this comes after I already did the tier 1, but they are lower level.)
Tier 1 - This is the leather set tier, again all of them are unique items with 3 version of scaling i-lvl: 14, 19 and 24, this one has a belt item. Also there is a multi-piece sets version of the items, with unique sets bonuses. The destroyer gets the
Vengace Focus set, the alchemist the
Dream guise set (changed block to missile reflect), and the vanquisher the
Black Fist Attaire set. All ported from TL1 but their numbers are different to ajust to their new i-lvl.
Also I haven't take time to manually edit the affixes of all the items to make them more useful to their specific class or more unique, so if someone wants to voluntier to do it, that would be great.