That looks really cool manAre you planning to go through all the Alchemist sets?
).

Aaannd the Homunculus texturing is done!


Aaannd the Homunculus texturing is done!I feel it is necessary to fix the skirt. Looks a bit ugly.
Any tips how I can improve that?

You can get the un-packed archive of their mod files from our Trello repository...
trello.com
So that means I add more vertices to the mesh and weight-paint the area so it does not deform, am I right?
Im thinking the Transmuter's DR effect when blighted will be from a new passive similar to (but much simpler than) Inoculate.
thank you @gytfunke !


Since several of the submeshes are based straight from the ENGINEER_05 wardrobe mesh, I tried using the .SKELETON from that set
...try doing a "ctrl-a" and select "apply rotation" from the pop-up. You have to be in object mode and have the mesh selected that needs its rotation applied.
Import another model/skeleton(Homunculus, Hum_m, etc.), rename this new skeleton as you need, delete the old skeleton(ENGINEER_05), attach all your submeshes to the new skeleton. Check and correct the weight of all vertices and Vertex Groups.